I want to mention this because everyone is going over missing features, glitches, and other roughness, but I want to talk about something else the was lost in the crunch. Balancing; the rush on this game is really obvious in the complete imbalance of some mechanics.
For example, quickhacking is pretty stupidly broken. You can quickhack at extreme line of sight ranges, or completely off site using cameras,
all without alerting the AI. Seriously, the fact that their fellow goon just erupts in spark and flame doesn't trouble any of the security that sees it. I have killed everyone in a building from a block away without ever triggering combat.
The game gives you tools to draw enemies into line of sight of your cameras, and overcome resistance to hacks as well, so all it takes is patience. Higher level enemies that would kill me instantly aren't a threat, all they eat is time as I slowly chew through their HP as my RAM regenerates. I'm barely leveled and as long as I can hide in a corner or access a camera nothing can touch me.
(Except the lack of collision when I try to perch on a roof like a technogargoyle.)
And of course, pistols are completely busted. I feel like some of the Alpha Protocol team moved to Poland!