Cyberpunk 2077 Grieving Thread

Reviews about the work enviroment in CDPR posted on glassdoor.com complain a lot about "insane crunch".
Glassdoor.com is notorious for not having verification for employees, you can leave a crappy review for any company on there and said you worked there.
How new is that law? That might be why.
The laws have been around since at least when Poland entered the EU, I highly doubt they wrote the law in the past 5 years just because journalists were screeching about how there were no darkies in The Witcher 3, or because of anonymous glass door reviews. I don't think you can spin the blame on this to crunch, it's just down to improper management and lack of direction for a game that has been in development for 8 years.
 
  • Informative
Reactions: Male Idiot
The laws have been around since at least when Poland entered the EU, I highly doubt they wrote the law in the past 5 years just because journalists were screeching about how there were no darkies in The Witcher 3, or because of anonymous glass door reviews. I don't think you can spin the blame on this to crunch, it's just down to improper management and lack of direction for a game that has been in development for 8 years.
I was just curious when it came into play. Like, supposedly they really fucked over their Witcher 3 team on residuals or bonuses. I'm not sure how that would have flown if crunch won't.
 
I was just curious when it came into play. Like, supposedly they really fucked over their Witcher 3 team on residuals or bonuses. I'm not sure how that would have flown if crunch won't.
I doubt it would cover bonuses, it's just a law that said "If you work OT, you get paid for that OT". Bonuses are interesting, because you need a legally binding contract to prove that they offered a bonus, if they said it verbally or insinuated a bonus, that's on you to follow up with management to actually provide a legally binding contract to that bonus. Good example of a Bonus that was legally binding was the New Vegas contract, where they had to get a 85 on metacritic to get that bonus.
 
  • Informative
Reactions: SiccDicc
The software thinks you got a raise into a new tax bracket or some shit and you get nearly nothing until you out earn it.
At least it did at the place I worked and the wage I was earning at the time.
This is pure financial illiteracy. Tax brackets deal with marginal tax rates.

If you weren't seeing an immediate increase in pay you need to go back to that employer and shake them down for your money back.
 
This is pure financial illiteracy. Tax brackets deal with marginal tax rates.

If you weren't seeing an immediate increase in pay you need to go back to that employer and shake them down for your money back.
I got that money back in a Federal tax refund, tell HR bookkeeping software programmers it doesn't work that way.
Shit skeeves out when it thinks you are jumping two brackets in a single pay period.
 
Shamefrul dispray!
I thought that the issue might be related to the dildo that the character was carrying at one moment in the review but the guy would have received a warning or something, instead the video is not showing up in the subscribed tab or the search engine.
 
Glassdoor.com is notorious for not having verification for employees, you can leave a crappy review for any company on there and said you worked there.

Well, there was a video posted on this very thread earlier which analyzed the reviews of CDPR had gotten in glassdoor quite extensively. Firstly, CDPR had only 30+ reviews there, and most of them were not exactly negative, i.e. they had also lots of good things to say about the company. However, almost everyone had something to complain, and almost everyone of these mentioned

a) bad management
b) bad salaries relative to other game companies in Poland specifically
c) insane crunch

as the main cons of the company. Take of that what you will, but they didn't come across as made-up claims, since the cons were quite consistent across multiple reviews.

Interestingly, many reviews also mention that the canteen has only vegetarian food, which some saw as good and others as bad; regardless of what you think of vegetarinism, it's in my opinion a small detail that speaks to the authenticity of these reviews.
 
Well, there was a video posted on this very thread earlier which analyzed the reviews of CDPR had gotten in glassdoor quite extensively. Firstly, CDPR had only 30+ reviews there, and most of them were not exactly negative, i.e. they had also lots of good things to say about the company. However, almost everyone had something to complain, and almost everyone of these mentioned

a) bad management
b) bad salaries relative to other game companies in Poland specifically
c) insane crunch

as the main cons of the company. Take of that what you will, but they didn't come across as made-up claims, since the cons were quite consistent across multiple reviews.

Interestingly, many reviews also mention that the canteen has only vegetarian food, which some saw as good and others as bad; regardless of what you think of vegetarinism, it's in my opinion a small detail that speaks to the authenticity of these reviews.
I know about CDPR’s bad management, I mean look at Cyberpunk 2077. I don’t buy the insane crunch unless they are deliberately ignoring Polish Labor Laws, which is kinda illegal to do, so either they are A.) Blowing 10 extra hours in a work week as crunch, or B.) Actually doing things that break Polish Labor Law compliance.

Frankly, I am going to go with A. Guys that work in software exclusively are softies, and they complain about working OT even if they’re paid time and a half. I work in Telecom and half the emails I got were guys that were upset they had to work half a day on Black Friday, which isn’t a day off and ATT allows people to that day off, they just need a skeleton crew of a team to maintain lines.
 
I want to mention this because everyone is going over missing features, glitches, and other roughness, but I want to talk about something else the was lost in the crunch. Balancing; the rush on this game is really obvious in the complete imbalance of some mechanics.

For example, quickhacking is pretty stupidly broken. You can quickhack at extreme line of sight ranges, or completely off site using cameras, all without alerting the AI. Seriously, the fact that their fellow goon just erupts in spark and flame doesn't trouble any of the security that sees it. I have killed everyone in a building from a block away without ever triggering combat.

The game gives you tools to draw enemies into line of sight of your cameras, and overcome resistance to hacks as well, so all it takes is patience. Higher level enemies that would kill me instantly aren't a threat, all they eat is time as I slowly chew through their HP as my RAM regenerates. I'm barely leveled and as long as I can hide in a corner or access a camera nothing can touch me. (Except the lack of collision when I try to perch on a roof like a technogargoyle.)

And of course, pistols are completely busted. I feel like some of the Alpha Protocol team moved to Poland!
 
I want to mention this because everyone is going over missing features, glitches, and other roughness, but I want to talk about something else the was lost in the crunch. Balancing; the rush on this game is really obvious in the complete imbalance of some mechanics.

For example, quickhacking is pretty stupidly broken. You can quickhack at extreme line of sight ranges, or completely off site using cameras, all without alerting the AI. Seriously, the fact that their fellow goon just erupts in spark and flame doesn't trouble any of the security that sees it. I have killed everyone in a building from a block away without ever triggering combat.

The game gives you tools to draw enemies into line of sight of your cameras, and overcome resistance to hacks as well, so all it takes is patience. Higher level enemies that would kill me instantly aren't a threat, all they eat is time as I slowly chew through their HP as my RAM regenerates. I'm barely leveled and as long as I can hide in a corner or access a camera nothing can touch me. (Except the lack of collision when I try to perch on a roof like a technogargoyle.)

And of course, pistols are completely busted. I feel like some of the Alpha Protocol team moved to Poland!
Like I said earlier: as small as the studio is, they did not spend 8 years on this game. Something happened, other shit was scrapped, we are looking at a game that should be better in basic ways. I am hoping for a No Man's Sky redemption arc but I'm not optimistic.
 
I know about CDPR’s bad management, I mean look at Cyberpunk 2077. I don’t buy the insane crunch unless they are deliberately ignoring Polish Labor Laws, which is kinda illegal to do, so either they are A.) Blowing 10 extra hours in a work week as crunch, or B.) Actually doing things that break Polish Labor Law compliance.

Frankly, I am going to go with A. Guys that work in software exclusively are softies, and they complain about working OT even if they’re paid time and a half. I work in Telecom and half the emails I got were guys that were upset they had to work half a day on Black Friday, which isn’t a day off and ATT allows people to that day off, they just need a skeleton crew of a team to maintain lines.
I worked someplace that had a throwaway article on crunch culture written about it. I can't address specifics either here or there, because I'm not (that) stupid.

It basically boils down to playing a game of telephone between bloggers-cum-journalists and QA people. QA sucks. It's the department that attracts the poseurs, naive children, dangerhairs thinking this will advance their agenda and sexual predators. They get shit on constantly, but supply and demand ensures that there will never be a shortage of qualified applicants. Generally speaking nobody else thinks it worthwhile to break their NDA to talk to such untrustworthy people and hope they remain anonymous.

Game people are typically reasonably smart people that also make fundamentally bad decisions. They're also cloistered and emotional. Any result of their interaction with the press is either the result of careful marketing or should be taken with a grain of salt for other reasons.
 
  • Like
Reactions: GloJojo
It basically boils down to playing a game of telephone between bloggers-cum-journalists and QA people. QA sucks. It's the department that attracts the poseurs, naive children, dangerhairs thinking this will advance their agenda and sexual predators. They get shit on constantly, but supply and demand ensures that there will never be a shortage of qualified applicants. Generally speaking nobody else thinks it worthwhile to break their NDA to talk to such untrustworthy people and hope they remain anonymous.
Qualified applicants is stretching it, honestly.

I did QA, and 95% of what came through the door were the bottom of the barrel stuff that's picked off the streets with promises of a cushy job.

If you're doing that much turnover for "qualified" people, this ain't it. QA is just the cheap shit.
 
Well, there was a video posted on this very thread earlier which analyzed the reviews of CDPR had gotten in glassdoor quite extensively. Firstly, CDPR had only 30+ reviews there, and most of them were not exactly negative, i.e. they had also lots of good things to say about the company. However, almost everyone had something to complain, and almost everyone of these mentioned

a) bad management
b) bad salaries relative to other game companies in Poland specifically
c) insane crunch

as the main cons of the company. Take of that what you will, but they didn't come across as made-up claims, since the cons were quite consistent across multiple reviews.

Interestingly, many reviews also mention that the canteen has only vegetarian food, which some saw as good and others as bad; regardless of what you think of vegetarinism, it's in my opinion a small detail that speaks to the authenticity of these reviews.
Wow an ex-employee who hates their salaries and "management." If that's the standard, literally zero companies on Earth should be worked at.
 
Back