Cyberpunk 2077 Grieving Thread

The man who ruined CyberPunk 2077 has responded to Jason Screamer's article.


Dude is literally in denial and even tries to justify the game's state with the bought 9/10 and 10/10 reviews lmao.
From Schreier's article:
Studio head Adam Badowski took over as director, demanding overhauls to Cyberpunk’s gameplay and story. For the next year, everything was changing, including fundamental elements like the game-play perspective. Top staff who had worked on The Witcher 3 had strong opinions on how Cyberpunk should be made, which clashed with Badowski and lead to the eventual departure of several top developers.
Hmm.
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Really makes ya think.
 
Tbh, that's why CDPR's always going to be a bit shit. They lucked out with Witcher 3, but they're never going to be able to compete with the big bois so long as they're based in Poland. The talent pool is limited and it's gonna be tough to attract top talent.
I think being based in Poland is part of their problems, but it could have been one of their lasting strengths. If you speak English, french, Japanese, a nordic language, Chinese, etc. there's multiple places you can go to do game development. CDPR was pretty much the only fish in the pond for the Poles, which meant they had the pick of the litter for those developers, and could have built a very solid foundation in there.

Imagine if you could consistently get the best devs of 37 million people, rather than having to compete with dozens of other companies for 300 million (plus people moving in, but still).

The problem is that CDPR didn't act like they were the one every little Polish gamer would aspire to join, and thus take steps to reinforce their reputation and retention. They burned through people like nothing - and people talk. I imagine there's more than one game development course in Poland where a student would say 'I wanna join cdpr' only for the teacher to look at them like:
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CDPR was pretty much the only fish in the pond for the Poles, which meant they had the pick of the litter for those developers, and could have built a very solid foundation in there.

Or they could just learn English. And then work anywhere in the world since it is the trade language.
Something that an inspiring programmer (a field that typically requires higher education) could pick up pretty easy.

And something they'd need to do if they arn't hiring 100% polish anyway.
 
The man who ruined CyberPunk 2077 has responded to Jason Screamer's article.


Dude is literally in denial and even tries to justify the game's state with the bought 9/10 and 10/10 reviews lmao.
So this is the faggot that did the entirely first person and probably removed the Max-Tac plot to get the garbage we got. So the rot is at the head. This guy is fucking delusional to the core. The game he made is a basic bitch game that's worth maybe $35-40 at MOST. It feels like a AA game with massive filler content, not a premium AAA title. He's completely fucking unrepentant about blatantly lying to people's faces. He can seriously go fuck himself. That fact that people can even defend this cocksucker is amazing, most just hate Shcrier more. But its pretty clear he's the problem here. I don't even know how you can be proud of what you put out, honestly. I cannot think of one thing Cyberpunk 2077 does better than any other open world RPG ever made or GTA-like game. It is an extremely basic experience with a ton of filler. Its a 6.5 at BEST. A 4-5 with all the bugs. The development time and the product he put out are fucking inexcusable.

I'm seeing a whole lot of excuse making and not a whole lot of 'I fucked up, I'll make it better'. Yeah, this game is going to be shit in perpetuity. Well, CDPR, your run was....well, not even a run, it was one fucking game. Anyone who trusts these faggots after this debacle gets what they deserve.

This is going to be taught in future business classes as 'how to ruin a carefully built reputation with a single product'. I have no doubt Cyberpunk will be profitable, but the collateral damage will certainly not be worth it.
I feel like CDPR fucking up Cyberpunk was going to happen. There were so many warning signs (Not giving review copies for consoles, the numerous delays, not letting reviewers use their own footage) that this game was going to be shit at launch but most people just sperged about how CDPR made the Witcher and so Cyberpunk will be amazing.

Although, in a couple of years, when CDPR decide to properly patch the game, people will compare it to No Mans Sky.
It probably won't. No Man's Sky was a result of Sony overhyping the fuck out of a small game and a small studio with no PR team. The lead Dev was completely unused to and did not want to be in the spotlight. It was a very different situation. The studio was basically an indie studio. It acknowledged its problems and hunkered down and basically made the game even better than what they originally promised.

CD Projekt cannot do that with the management that it has in place. The management is 100% responsible for what happened. Without its removal it cannot move forward and the same mistakes and problems that fucked Cyberpunk 2077 in the first place will remain. Especially if the studio head is this exceptionally fucking retarded. I mean look at the guy. He's trying to brush off blatantly lying to investors, stockholders and consumers. He completely fucked up development of this game, burned his studio's rep to the ground and bled talent like a fucking sieve. Nothing is going to change because he is the problem.
Do you guys think Sony will ever put CP2077 back on their store? I doubt it, they seemed really really fucking mad.
No idea, but if you look at what it requires its basically like "Does it crash our systems? Y/N Will this brick our hardware? Y/N" Its fucking hysterical that it failed it. Sony was super pissed it had to give refunds out. So it has to be pristine to go back on the store. Its gonna be awhile.
 
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Re: cyberpsychosis, 2077 really fucked that up too. They portrayed it as just being generically unhinged, but in the RPG it's a very specific problem, a loss of empathy for humanity when one gets too much metal in them. A cyberpsycho in CP2020 simply doesn't consider other people to be relevant, and sees nothing particularly wrong with trying to make balloon animals out of children. The Lizzy Wizzy quests are a better representation of cyberpsychosis than the cyberpsycho questline, and the maxtac cop you run into in the clothing store that the game strongly hints is the woman from the 2012 teaser trailer.
 
Re: cyberpsychosis, 2077 really fucked that up too. They portrayed it as just being generically unhinged, but in the RPG it's a very specific problem, a loss of empathy for humanity when one gets too much metal in them. A cyberpsycho in CP2020 simply doesn't consider other people to be relevant, and sees nothing particularly wrong with trying to make balloon animals out of children. The Lizzy Wizzy quests are a better representation of cyberpsychosis than the cyberpsycho questline, and the maxtac cop you run into in the clothing store that the game strongly hints is the woman from the 2012 teaser trailer.
Kinda disappointed now we didn't get to walk into a cyberpsycho's room with children actually made into balloon animals as decorations.
 
Re: cyberpsychosis, 2077 really fucked that up too. They portrayed it as just being generically unhinged, but in the RPG it's a very specific problem, a loss of empathy for humanity when one gets too much metal in them. A cyberpsycho in CP2020 simply doesn't consider other people to be relevant, and sees nothing particularly wrong with trying to make balloon animals out of children. The Lizzy Wizzy quests are a better representation of cyberpsychosis than the cyberpsycho questline, and the maxtac cop you run into in the clothing store that the game strongly hints is the woman from the 2012 teaser trailer.
The people you meet in the game with too much metal in them are psychos though. Lizzy, Smasher and the Maelstrom are fucking nuts.
 
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Or they could just learn English. And then work anywhere in the world since it is the trade language.
Something that an inspiring programmer (a field that typically requires higher education) could pick up pretty easy.

And something they'd need to do if they arn't hiring 100% polish anyway.
Okay, so they need to take one of several extra languages and become fairly fluent in it to get a spot in most other companies, or they could aim for the best company that they already speak the language of.

I mean, you're not wrong, but it's vastly easier to aim for CDPR, which still means that they get first pick of the poles.

Unrelated, but holy shit that response to schreier's article. Let this one line sink in:

Our final game looks and plays way better than what that demo ever was.

Our final game looks and plays way better than what that demo ever was.​


Anyone hoping that CDPR will fix this needs to read this line over and over again. This guy is either delusional, or so assmad that this entire post was made with no prior thought - which tells me that it probably struck right on the money.

Here's Jason's response, which I feel was an excellent reply for a tweet, a response in general to this, and a jason schreier post.

https://twitter.com/jasonschreier/status/1350539367119523847

very 'politely' pointing out that they both declined to comment and that the statements they addressed were not the complete article.

r/cyberpunk is getting increasingly disillusioned with CDPR:
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r/PS5:
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r/pcgaming is borderline laconic:
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r/twobestfriendsplay points out exactly how much he's downplaying the final results:
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r/Games sums it up and gives the eternal advice every lolcow needs to hear:
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Okay, so they need to take one of several extra languages and become fairly fluent in it to get a spot in most other companies, or they could aim for the best company that they already speak the language of.

I mean, you're not wrong, but it's vastly easier to aim for CDPR, which still means that they get first pick of the poles.

Unrelated, but holy shit that response to schreier's article. Let this one line sink in:

Or the major companies open up a branch office in Poland, hire all native speakers and have a translator for foreigners.

Really there is a bunch of reasons relying on "nobody else speaking your language" is kinda dumb.
 
I acquired the game ((((((legally)))))) because I got on the latest hype train for it. Never had any idea that it was in development (tough that doesn't mean anything) for like 8 years. Never cared about the behind the scenes drama. The only expectations I had for it was genitals in a AAA game and a cool aesthetic. I barely even got that. My expectations were actually at "oh hey this looks cool, let's get it" and it still disappointed.

The fucking unintelligence required for CDPR to not be able to just can the game because of investors or whatever and not being able to show anything beyond a serviceable game is beautiful in a way.
 
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The people you meet in the game with too much metal in them are psychos though. Lizzy, Smasher and the Maelstrom are fucking nuts.
They are, but the open world quests based on cyberpsychos has a whole, 'gee golly we don't know what cyberpsychosis is or how to treat it' thing going on, in 2020 there was zero mystery about it, it was a very known issue with a known fix involving your tasered ass being dragged to a therapist for a few weeks until your head's no longer on backwards.
 
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Or the major companies open up a branch office in Poland, hire all native speakers and have a translator for foreigners.

Really there is a bunch of reasons relying on "nobody else speaking your language" is kinda dumb.
Yes, they could do that.

But they largely haven't. And those that have are companies like EA. So CDPR still could have been the best place to go if you're not ready to change countries.

A properly managed CDPR would still have a home field advantage.
 
The more I keep playing this “game” the more and more I’m loathing it. I have it a 7 a couple posts back, but now I think I’m knocking it down to a 5 because in terms of what qualifies as a game this just BARELY hits the mark. It’s barely an RPG and barely a game. When I’m not doing the main quest I’m bored out of my mind because non-stop the game won’t let me immerse myself or I’m being pestered to do the main quests in a hurry rather than taking my time to just play the side content which is incredibly immersion breaking. The graphical fidelity is no doubt amazing but it hits the uncanny valley because there are several instances when the game is empty and just looks dead empty. To put it redundantly this game is clearly not finished and I don’t see CDPR fixing it at all. They’re welcome to surprise me but fuck me if this “game” does not put me to sleep.
 
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