- Joined
- Sep 7, 2019
Hm...
checks watch
Did they fix it yet?
define "fix". it was playable for most people.
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Hm...
checks watch
Did they fix it yet?
Yeah but most people also enjoyed Bravely Default, Battlefront 2 and Yooka-Laylee and they were globular messes.define "fix". it was playable for most people.
it ran great when it wanted to, people even finished it on console.Yeah but most people also enjoyed Bravely Default, Battlefront 2 and Yooka-Laylee and they were globular messes.
Is the game engine not retarded anymore?
as Nietzsche said: it's broken at it's core.it ran great when it wanted to, people even finished it on console.
besides it was more of a shitpost, to "fix" the game they'd have to replace/rewrite whole sections of story/narrative/VA etc., and that's never gonna happen.
instead of 75/25 chances of you dealing with retarded engine faults it's now at 50/50 chances, the game is much moar stable meaning crashes won't happen as often, quest bugs can only happen if mods directly interfere but it is still jank and zmot said it best, the rest of the game is unfixable.Yeah but most people also enjoyed Bravely Default, Battlefront 2 and Yooka-Laylee and they were globular messes.
Is the game engine not retarded anymore?
I dunno, how much do you pay per byte for your bandwidth?Should I pirate this now?
I bought it when it came out and it was fun to play.Hm...
checks watch
Did they fix it yet?
except it wasn't advertised as "bog standard computer game".There is a space between being the second coming of computer games and completely worthless garbage. Cyberpunk is in there. It's pretty good and it's been pretty good since launch. But it's still just a bog standard computer game.
I immediately considered the marketing dumb and ignored it. Decided to buy the game a week or two after release when there'd been some gameplay videos and some first impressions.except it wasn't advertised as "bog standard computer game".
ofc only are retard would believe marketing as is, but doesn't mean it doesn't raise expectations and leads to uncomfortable questions if it doesn't happen, for whatever realistic or unrealistic reasons.
I immediately considered the marketing dumb and ignored it.
But yeah the marketing being overhyped is a decent criticism
I'm getting mixed messages herethat doesn't mean the game is awful it means the marketing is awful.
What mixup?I'm getting mixed messages here
Oh I misread the last one, thought you still lumped the marketing in the copingWhat mixup?
Marketing is dumb.
Marketing is overhyped.
Marketing is awful.
Game isn't.
Oh lol. Yeah that would be weird.Oh I misread the last one, thought you still lumped the marketing in the coping
That's all I want out of this game at this point, I want it to have that level of broken Sonic Adventure has where the game itself is functional but the exploits are so wacky due to the physics/mechanicsThe more important question is whether they fixed the features like being able to EDGERUN or avoid fall damage by sliding.
Seen this sentiment expressed a fair bit and agree strongly with it. The game really shines in the less open-world areas where it's clear a fair bit of care went into the segment in question. Sometimes everything clicks and you get a fleeting feeling of how things might've been if not for the transition that was made at some point to open-world (I'm fairly sure open-world is not what was intended back in 2013 or whatever). It's never more than passing but it is very cool when the feeling comes. I'm thinking for example of when you have to get on-board the zaibatsu floats, which felt like you were in a Ghost in the Shell episode (or the second movie, since there's a part with huge floats in a cityscape in that one).I think they should've gone with a Deus Ex / Bloodlines hub-style system. Would've allowed them some open world freedom while making each area more focused and cohesive.
the same definition can then be applied to basically any AAA game, because they're all overmarketed "bog standard computer games" with good and bad parts, which pretty much all cost the same anyway, and probably do all the things better that cyperpunk tried.I immediately considered the marketing dumb and ignored it. Decided to buy the game a week or two after release when there'd been some gameplay videos and some first impressions.
Sorta recommend waiting at least a week or two for all video games come to think of it.
And yeah a lot of the first impressions where negative but some decent enough number of them where 'eh if you ignore the bugs it's pretty good' and if the bugs were really bad I could just stop playing it for a bit. It's not that much money and I barely buy computer games anymore so I had the budget for it.
So my expectations going in was basically just "open world rpg shooter with cyberpunk thematics".
But yeah the marketing being overhyped is a decent criticism but that doesn't mean the game is awful it means the marketing is awful.
I don't buy a lot of games anymore, and not a lot of AAA games but there's definitely degree of qualities in them. And no, they don't all reach as much hype as Cyberpunk did.the same definition can then be applied to basically any AAA game, because they're all overmarketed "bog standard computer games" with good and bad parts, which pretty much all cost the same anyway, and probably do all the things better that cyperpunk tried.
not to mention the only reason you probably bought it - or even heard of it - was of the same marketing (and fallout) you immediately considered dumb.
don't get me wrong, if you had fun more power to ya and people can do with their money whatever they want, but personally I never found "if you just ignore X it's good" a compelling argument to purchase something.
I actually could have sworn that was what they were gonna do, but then scrapped it to try to be an open world action game -- a GTA clone.I think they should've gone with a Deus Ex / Bloodlines hub-style system. Would've allowed them some open world freedom while making each area more focused and cohesive.