I sunk 90 hours into finishing this when it was released. Lemme go through my notes and see about a post mortem.
- Nomad is best origin story wise, as they're like the player and get to experience Night City by driving in. Corpo and Street Rat are supposed to have some connection to the city but not really. These origins are really underused as it's only for dialog purposes and don't change anything storywise. Also cut down considerably from the 2013 reveal.
- From there you're given a taste over like 3 months of things that happen between V and Jacky. Talk about wasted opportunity to actually grow your character but they show a slideshow instead.
- From here you're let loose. I'll start with combat. It feels weighty and good. Haven't played many modern FPS even though my computer can handle it just not into games like modern CoD or Battlefield so I'm not really familiar with such stuff but each gun has
3 reloads for bullets left and an empty mag, so someone on the dev side cared. Adding of sights and such makes them feel kind of unique. So the guns are good but there's 2 problems.
- This is the same problem from the Witcher 3 in that equipment, even iconic orange stuff you find and can craft didn't level up for my character, at least when I played it. In Witcher 3, witcher gear or modding legendary gear so they leveled with you made keeping sets of swords and armor worthwhile. In Cyberpunk, I'm going back into shops every 5 levels because I need new weapons but I don't have the eddies because I'm just earning enough. And when I do find something I like, like some tactical camo kevlar trousers or a damn power-scouter, I have to dump them in a few levels or dump resources into keeping them up at current level, which doesn't work without console codes/cheats because the game doesn't give you enough money and items for said stuff.
- Second is the AI of enemies. They'll just stand around and have basic combat patterns so using the tech marksman rifle to hit them through walls makes shooting too easy. That or spec up hacking tree and apply a breach to everyone. Can clear out like 6 enemies in rapid succession that way.
- The story has alot of borrowed elements from Neuromancer, a person stored in a chip gets implanted in a dying person only to have them become a hallucination with an ulterior motive. This leads with the biggest dissonance at least for me with the story. With Witcher 3 you
play as Geralt, meaning you're on his shoulder and deciding which sorceress he should bang (Triss. Loyal, in every game and she's in Kovir with mages, money, royal backing and a Witcher who's collected grandmaster gear of the other schools, perfect time to open up another Witcher school for Witcher 4). You're essentially playing in 3rd person because it's still Geralt who's in the story, not the player at the end of the day. In Cyberpunk you're told multiple times you
are V and this is reinforced with the game being stuck in first person view. So this is a first person experience, wear the skin of a person in the universe like Revan or Hero of Ferelden. Except, V talks and has a personality of their own, so it's you going along for a ride like Johnny in 3rd person and that's where the disconnect comes in. This is illustrated in the Clouds part with the prostitute you choose. What would be a good character moment in first person where you can choose what V is scared for, you know, role play a little bit, instead V just says she's scared and you have no input.
A touching scene to be sure but it's ultimately ruined by that disconnect, it's not you saying that V is scared, it's V saying V is scared.
- General quest design is okay but what they showed in the trailer, the Militech and Maelstrom quest having repercussions down the line. Nope, doesn't happen. Saddest part has to be Pasifica, the trailer hyped up the war between the Voodoo boys and Animals, you do 3 missions there and then never visit it again. So severely lacking of using what they had and plays like an open world game rather than an RPG, as the change to the twitter before launch showed. There's also this one spouting
socialist nonsense and while you can classify it as "In universe theme" we both know the writers wanted to put this in because they're left leaning at heart. It's that much on the nose. Two other quests are one that's a brain dance of Crucifixion, relying more on shock value than discussing the philosophy of religion in cyberpunk and the other is helping River track a serial killer to find his Nephew. That one was actually engaging but ended way too soon, with only 3 missions.
- This leads into the world being so lifeless. I can talk about the AI, the vehicles and the lack of activities. Take for instance not GTA, Saints Row, Yakuza but something simple like Sleeping Dogs. You have plenty of Venders to get health from, basic things like street racing, martial arts clubs and even Karaoke all make the world feel more real, even the lockboxes make you want to get out and explore. But Cyberpunk as shown in Crobcat's video have gang members standing in contested areas waiting for you to clear them out only to respawn later when you come back, making it feel like a knockoff Far Cry instead of an open world sandbox game with progression. There's also the problem of nothing to do in Night City and how upgrades are scattered around shops to make you go look for them but is just tedious. There's also no unique animations for the ripper doc, like it was suggested in the trailer.
- The Tarot cards are needlessly added in to give "Depth" to the story. Instead of weaving a card around a character, Chariot represents Chie because she's headstrong and her persona's are fast attackers, they say "Oh Temperance ending because V comes to terms with losing their body to Johnny." It comes across as someone who's into the occult but only has a passing knowledge of what a card represents and not how to fit that into a character's theme and personality.
- Characters are a mix bag across the board. Johnny goes from dick to sympathetic dick and seems the only one with an arc. V is just along for the ride. Panam was a balancing act till she was screaming at Saul and
got her way which I disliked very much but if you go the Nomad ending, she ends up actually learning from her mistakes, which is good. So I'm not sure on her but her ass is killer though. Judy was a moody girl with a bad hairstyle but even though she has a cool quest underwater there's no connection between her and V if you go that way. In Panam's case as well, the characters doesn't feel written like a person, but instead like something to dole out quests and act in scenes. It makes me want to like them, especially Jacky, but he has only 3 missions before he dies and he's out. You never know what he likes or stuff he's done. He's just there. Again, RPG's flesh out their characters alot more, Visas walked the surface of Katarr before Nihilus found her, showed her the blackness of the force and turned her Sith. Judy was just in Night City, runs into V and they leave together maybe. It's sloppy how little details there are to major characters. As for others, River is inconsequential, the Arasaka guy and Himeko? Aren't all that interesting nor used well, again 3 missions to know them. I do wanna say the voice acting is pretty good across the board, there are some notable bad ones though.
- I want to make a passing mentioned to Claire and her Troon Truck. Oh boy so you meet Claire through a quest and then do some of the only racing missions in Night City with her. The racing has the racers respawn every few hundred meters behind you because no driving AI and you can easily pass them. First "She" is a troon, has a sticker on the back of the truck and mentions it in a cringe throwaway dialog. Second is during a race I won, I called over a vehicle to take me away from the finish line. She hops in her truck and her brain dead AI hits and destroys my Shion, which is the best Nomad vehicle you can buy. I fire anti-material rifle rounds at the truck but they bloody bounce off. This all leads to the end of her quest, where she swipes the guy who maybe killed her husband and as he's there bleeding out and crawling out from a burning vehicle,
Claire yells hysterically and puts a gun at this white male. That one's really on the nose.
- This all suffers from the worst thing that crippled the game in my opinion,
is they cut down the story because people didn't finish the Witcher 3. Using the metrics of one of your biggest games to judge how long you should make this one is the absolute worse thing I think you can do. Instead of crafting a tight story with layers that's designed to a certain length you've chopped off pieces to make it shorter to appease people who may not even finish that anyway.
- The music is forgettable. There's like one good metal station and even that doesn't have alot of good tracks.
That's it. Every youtuber can draw broad-strokes or nitpick but I think a good summery would be 3 things. A lack of cohesive vision, interference from management and a marketing department that promised more than they could deliver. The Cyberpunk promised in 2013 could have been made, but as a result of the 2016 trailer I think it was, they were stuck on a course and if the rumor they scrapped 2 whole builds before this one is true, it means they were back into a corner and had to rush out this demo that
looks like what was promised but was just a buggy mess. No wonder CDPR have such a high turn over rate.
Thing is, V
leaving the city is like me leaving Cyberpunk in a way. You were sold the dream of Night City, found it lacking so you get the hell out wondering why you were stuck in the hellhole in the first place.