- Joined
- Oct 27, 2021
Hello Games did the bare minimum, which is somehow still better than the vast majority but No Man's Sky was still a con job for anyone that bought it at release.
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Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
Theres quite a few mods floating around and they've also released the modding tools officially so that's good if you're into mods. If you can get it for 10-15 dollars then it's fine, however they keep periodically hiking the price back up to 60 bucks so who knows when those sorts of sales will happen.I like Skyrim with mods to make it Morrowind.
I mean it is the dark twisted future, so it's fitting.Lolz, never played the game before, and wanted to see if they no-mans-skyed the game since release or if the hype was just because of the anime. Looked at the subreddit and saw this at the top and it answered my question:
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Not revolted as much as...uninspired? There's some parts of the city where whoever designed those portions they definitely did their homework. I know weebs will squeal about Akira and GitS as inspirations but there's a lot of very Judge Dredd looking areas too, fits the theme of Cyberpunk much better, i think. Then other parts just look like LA if LA had fewer homeless people shitting on the streets.Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
I always tip the hobos asking for booze money a couple eddies, just because they're some of the only honest people in Night City.Then other parts just look like LA if LA had fewer homeless people shitting on the streets.
The city looks nice. It's the populace. A bunch of brainless retards: gangsters, addicts, hedonists, murderers, thieves, and greedy corporate bootlickers. I'd try and give the game an honest play if it didn't saddle you up with a loser alcoholic terrorist. I suppose it's not so different than the caricatures of humanity we have today.Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
This happens when the family unit breaks down and takes the middle class with it: everyone goes gangsta. I prefer to be a vigilante hero who does something constructive instead of just street muscle shooting corpos and collecting dildos. (They have V collecting sex toys in this game, I kid you not.)The city looks nice. It's the populace. A bunch of brainless retards: gangsters, addicts, hedonists, murderers, thieves, and greedy corporate bootlickers. I'd try and give the game an honest play if it didn't saddle you up with a loser alcoholic terrorist. I suppose it's not so different than the caricatures of humanity we have today.
i like my crime organizedThis happens when the family unit breaks down and takes the middle class with it: everyone goes gangsta. I prefer to be a vigilante hero who does something constructive instead of just street muscle shooting corpos and collecting dildos. (They have V collecting sex toys in this game, I kid you not.)
To be fair Pondsmith himself has come out and said that the tabletop was an amalgamate of all the cyberpunk media and dystopian future fiction he had consumed up until that point. Saying Cyberpunk rips off Neuramancer is like saying DnD rips off Tolkien...like...yeah...that's the point.So I've finally gotten around to reading Neuromancer. It's amazing just how much of the Cyberpunk setting is lifted directly from it, right down to the slang. Hell the game and book both start with a heist for a Construct/Relic.
I'm guessing Pondsmith basically made the RPG as a way of playing games in the Neuromancer setting without the IP.
That's something that i find very amusing about cyberpunk. It's suppose to be about the poor and disenfranchised sticking it to the man (Corporations/Government/Mixture of the two) but they make your average person such a terrible human being that any authority figures look good in comparison.This happens when the family unit breaks down and takes the middle class with it: everyone goes gangsta.
Corporations are not inherently evil. It's typically the people who run them that are fucked up. Saburo is a pants-on-head retarded Jap with a hateboner for America. There is nothing impressive about him as an individual. In all likelihood, it was his money and luck that got him as far as he did. Deus Ex presents the same kind of dystopian future with a greater level of depth and nuance.To be fair Pondsmith himself has come out and said that the tabletop was an amalgamate of all the cyberpunk media and dystopian future fiction he had consumed up until that point. Saying Cyberpunk rips off Neuramancer is like saying DnD rips off Tolkien...like...yeah...that's the point.
That's something that i find very amusing about cyberpunk. It's suppose to be about the poor and disenfranchised sticking it to the man (Corporations/Government/Mixture of the two) but they make your average person such a terrible human being that any authority figures look good in comparison.
I mean Takemura was a child swimming in toxic waste when he was picked up and trained by Arasaka, something that he says Arasaka does regularly. Corpo V also has Jackie is a childhood friend, which suggests that V himself started off as a poor kid and climbed up to a respectable Corpo rank. David from the anime would probably still be Alive and working as a Arasaka Knuckle Dragger if he didn't get indignant about the whole thing. In the Corpo ending, Hanako basically keeps all her promises too, regardless of the fact it doesn't get V the results they wanted.
They really need to crank up the evil on the side of the corporations for me to start rooting for your average crack and porn addicted gangbanger.
I think that's kind of the point. The crime ridden, corporate governed dystopia that's a result of real life conspiracies from back in the days made into reality. From a dystopia angle it reminds me of Rapture in Bioshock. Both are privately developed cities by corporations that eventually meet some demise. Pretty clear that Night City is on a steady decline. Chicago in Deus Ex HR has a similar vibe to that of Night City especially with the Derelict Row section but is more grounded in reality so to speak. Night City at times just feels like a giant APB Reloaded map where Deus Ex feels like an actual speculative future.Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
If you want a horrifying depiction of the near-future, this short film nails a similar aesthetic:Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
I can't recall who said this, but after William Gibson's Neuromancer, all major science fiction works became pessimistic about the future. The cyberpunk genre has never really been one of beauty or meaningful transcendence.Was anyone else kind of revolted by night city? One of the main points of fiction is supposed to be escapism, but this game seems like a semi accurate representation of the future.
“I’m not interested in victims,” Campbell said calmly. “I’m interested in heroes. I have to be. Science fiction is a problem-solving medium. Man is a curious animal who wants to know how things work and, given enough time, can find out.”
“But not everyone is a hero,” Malzberg said. “Not everyone can solve problems.”
“Those people aren’t the stuff of science fiction. If science fiction doesn’t deal with success or the road to success, then it isn’t science fiction at all. Mainstream literature is about failure, a literature of defeat. Science fiction is challenge and discovery.” Campbell’s face lit up. “We’re going to land on the moon in a month and it was science fiction which made all of that possible. Isn’t it wonderful? Thank God I’m going to live to see it.” “The moon landing isn’t science fiction. It comes from technological advance –” Campbell broke in. “There’s going to be a moon landing because of science fiction. There’s no argument.”
Remove the nonstop ads and a more colorful world like this wouldn't be that bad.If you want a horrifying depiction of the near-future, this short film nails a similar aesthetic:
Stories about victims is seeping into gaming bit by bit. Disco Elysium has a protagonist who got dumped by his gf and drinks himself into amnesia and has a psychic breakdown.I can't recall who said this, but after William Gibson's Neuromancer, all major science fiction works became pessimistic about the future. The cyberpunk genre has never really been one of beauty or meaningful transcendence.
I find Cyberpunk, though I had fun, an ugly game aesthetically. Night City is a shithole horror home which would drive any right thinking perspn to suicide. Maybe I dislike cities in general though.
An aside. Joseph W Campbell, the great editor of Astounding Science Fiction magazine, the man intergal to Asimov's best hits, and later publisher of Dune was once asked why science fiction didn't explore victimisation:
A far cry from the modern day.
Gibson's work was influenced heavily by the 'literature of defeat', in the modernists and postmodernists, and it shows. Not to say Gibson was the first, read any early JG Ballard novel where there is no heroes, or I suppose Huxley, but his work is negative about the future. Cyberpunk may have its appeals, the technology is cool, the gnostic materialism appeals to some, but it is instinctively a bittersweet fruit.
I remember finishing the game and V gazing at Night City from a distance and all I could think was wow what a craphole. But I feel the same way when I stay in London for too long or I'm unfortunate to stay in Birmingham for the hour.
If I remember correctly Disco Elysium was about his girlfriend aborting his baby then leaving him and telling him its his fault and that she hates him despite him still loving her.Stories about victims is seeping into gaming bit by bit. Disco Elysium has a protagonist who got dumped by his gf and drinks himself into amnesia and has a psychic breakdown.
In Last of Us 2 Druckmann desperately wants you to perceive Abby and Ellie as being victims of Joel's actions.
Meanwhile From Software games are accused of being pseudo fascism because they're always about a weak hero slaying gods and becoming a catalyst for reform
Truly the lefty relationship experienceIf I remember correctly Disco Elysium was about his girlfriend aborting his baby then leaving him and telling him its his fault and that she hates him despite him still loving her.