I think a lot of the disagreements over the game's quality stem from the fact that people have had wildly disparate experiences with stability and bugs. Some have experienced softlocks and numerous crashes, while others like me have had a largely smooth experience even since day one. The only crash I can even remember was due to me being silly and not updating my drivers, and the only softlocks I have encountered is getting stuck on level geometry, which is more of a level design issue.
Of course, "works on my machine :^)" is not a proper answer to someone who has lost tens of hours of their life to a softlock or a save corruption. I'm sure my somewhat positive opinion of the game would be worse if I had a similar experience. I just wish that commentary on the game could focus more on its mechanical and artistic merits instead of the overblown hype cycle and botched launch drama surrounding it.
Oh yeah. The Night City we got is sterile as fuck compared to the Night City of the tabletop game. Not just the classes but insane shit like posergangs who are all look-alikes of some form. Imagine turning a corner and you see JFK and Bobby Kennedy beating the shit out of a guy while cursing him in hilariously bad Boston accents as Jacky Kennedy cheers them on. You could unironically have Kennedy on Bush gang warfare in CP2020 as a lore-friendly encounter.
Hell, an Anchorman-style rumble between competing news orgs isn't off the table, either.
I think the goofy shit like posergangs and body sculpted furries would clash too much with the darker tone CDPR was trying to set, which relates to my main criticism of CP2077: The core gameplay is working against the plot and the setting.
Most obviously, a story about the protagonist having only a short time to live because their brain is being consumed by
David Bowie Trent Reznor is wildly at odds with the conventional open world game format. It's difficult to be invested in V's plight when the game is encouraging me to fuck around as much as I want. In the same vein, Night City has no teeth, at least as far as V is concerned. V is an ARPG protagonist, and that effectively makes them god. Assuming the player is competent enough at stat building, (A low bar considering how simple the perk system is) then no enemy outside of the early game will ever pose a meaningful threat, regardless of the difficulty chosen. Resource scarcity is a foreign concept as you are always flush with ammo and cursing because you have to make a trip to pawn your dragon's horde of guns every ten minutes.
The environment and writing does a fantastic job of selling you on the bleakness and depravity of the city you're trapped in, but all of it is beneath you. You just see and hear about the desperate struggle for survival in Night City; you don't experience it.