Cyberpunk 2077 Grieving Thread

Who's excited for the 2.0 update? I gazed over the Build Planner that has the new perks and fucking finally...
Parrying bullets back at enemies is ridiculous and I'm all for it. The perk tree is looking considerably less boring than before with far more play style alterations. Hopefully there will be more enemy variety to go with it.
 
Parrying bullets back at enemies is ridiculous and I'm all for it. The perk tree is looking considerably less boring than before with far more play style alterations. Hopefully there will be more enemy variety to go with it.
Yeah, there's a lot of hilariously broken things you can do with the new trees, even without having the DLC installed. A pistoleer build with revolvers looks absolutely luzly in terms of headshot capabilities, and you only need the bare minimum in Reflexes and Body to take advantage of the mobility and healing those two attributes offer.
 
Shooting costing stamina feels like it'll be just as retarded as original Half-Life 2/HL2:EP 1 draining stamina when you had your flashlight on. I rather like the look of everything else, though.
 
Parrying bullets back at enemies is ridiculous and I'm all for it. The perk tree is looking considerably less boring than before with far more play style alterations. Hopefully there will be more enemy variety to go with it.
*The perk tree looks like an actual perk tree with actual perks and less more useless stats.
 
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Man I'm trying to make an unarmed hackermann using a pistol and that's way too many perk points to use.
 
how would he be unarmed if he has a pistol?
One slot for punch the other for weapon
Also thinking of SMG swap-build since the capstone auto-reloads and increases fire rate.

My old build was that alongside the pistol with infinite punch-through so i can hack via cameras next door and just shoot them from there so it's technically stealth.
 
Some modders made an 81-minute movie edit of 2077. They did well at giving us a summary of the core story about V and Johnny.

While laudable in concept, the audacious experiment feels like an elongated trailer. There are endless abrupt cuts and confusing narrative elements. It's like skimming a novel by only reading every fifth paragraph.

The pastiche is hard to watch; I had to look things up online to follow the action since I never finished the game. Characters appear and disappear as if trapped in a revolving door. The greater issues of living in a corporate dystopia are lost. Worst of all, V is a lesbian diversity girlboss. Even so, I liked it better than Edgerunners.

The Cyberpunk franchise offers an expansive canvas to paint a rich tableau. Night City is not merely a setting but a character unto itself, infused with neon and nihilism. One yearns for an artistic hand that could capture its essence— knitting together story, characters, and ambient ethos.
 
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With 2.0, have any ps4 gamers noticed an improvement to the UI as yet, is the font bigger and readable yet?
 
oh, I thought it had.
Nope. Rightfully so, for Phantom Liberty an SSD is required, so old-gen consoles get fucked.
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Finally the game will run properly.
 
I liked the base game, aside from the constant CTDs that I had to deal with when it first came out, and I suspect that I'll like Phantom Liberty too. Everything I've seen makes me think it will be a fun playthrough.
 
So the real lesson in all of this: Don't build for old consoles. With them no longer being focused on the game is becoming what it always should have been. Incredibly excited to dive back into Night City.
No, the lesson is don't get high on your own supply of hype.

CDPR is making an improvement, but this game will never match the game they idealized. Which is normally expected, but they really kept doubling down on the hype for years.
 
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