Cyberpunk 2077 Grieving Thread

honestly not sure what the people bitching want. do you want cyberpunk to be a bad game? that companies just put out bad games and that's it, they're bad games forever? is that worldview really much better than "CDProjekt got pushed by investors to release a game too early, then spent 2 years fixing it for free until it's better."

I've been waiting 2 months for a performance patch on Dragons' Dogma 2. I don't think it's coming. You think Starfield will be a brand new game at 2.0? like, do you want Cyberpunk to be in the same lists as these games? why? for what purpose does that serve?

what a bizarre mindset.
 
honestly not sure what the people bitching want. do you want cyberpunk to be a bad game? that companies just put out bad games and that's it, they're bad games forever? is that worldview really much better than "CDProjekt got pushed by investors to release a game too early, then spent 2 years fixing it for free until it's better."

I've been waiting 2 months for a performance patch on Dragons' Dogma 2. I don't think it's coming. You think Starfield will be a brand new game at 2.0? like, do you want Cyberpunk to be in the same lists as these games? why? for what purpose does that serve?

what a bizarre mindset.
Some people are so overdosed on red pills they can no longer experience joy.
 
I haven't played for months, too busy working, studying and playing the "woodland bear, frog and Cthulhu dating simulator" game.
I've been checking my old screenshots, and was reminded that after many missions, the surviving gang members are no longer enemies.

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I had one lethal Irish male Corpo assassin V for my English language run and one Chinese female nomad stealth pacifist run for my Chinese-language run.
Quite educational if it wasn't for the Japanese characters having stereotypically bad Chinese.

First act is perfect.
True, but it could just be called a tutorial. The rest of the game couldn't have kept its narrow focus.
my personal lil head canon is cyberpunk 2077 takes place over like, a year and a half, which in all fucking honesty, is still pretty bad news to get? i wouldn't be happy if a doctor told me I had a year and a half left to live.
This would have made a lot more sense. Being boosted by Johnny helped, a few weeks isn't enough to go from a nobody to being the biggest name in the city.
  • Arasaka ending with Takemura converts you into a engram. Hellman just throws you into the pit.
You don't have to become an engram, Ms Arasaka offers you mercenary work, so I doubt she thinks you'll be dying soon.
It's also the only ending you can complete non-lethally, it would have been too much of a break of character for me to minimise deaths in the main game, then slaughter hundreds of jobsworths in the final mission.
  • Sun ending is ambigous about your health at best about assalting the Crystal Palace. Same as Star.
All ending have the possibility of your new allies helping cure you.
I'd guess that one week passed or at max. a month
Yes, it'd be weird if we spent half the canon game time resting in bed.
 
Try to partition anything you've heard from your head and just play it like a normal game because most of the criticism was overblown or straight bullshit (even at launch).
All of the criticism was warranted and completely fucking true at launch and only began to be ameliorated with later updates.

Literally no one is saying that
No, @Involuntary Celebrity was distinctly saying that. Whether anyone else in this thread agrees with him is another matter.
 
Sure, because it was groupthinky circlejerk in the first place and that's all that ever mattered right.

I had the benefit of completely avoiding all the hype and playing it totally blind at launch. I beat the game then started looking at discussions online and they were completely out of phase with reality.
Bandwagoning retards were acting like it was a horrendous bugfest (worked perfectly fine on my machine) and nitpicking every aspect of the game down to the vehicle physics which had nothing to do with bugs or broken promises--and which were some of my favourite in any game, as someone with a background in motorsport.

I concede that:
- Base console versions were ass.
- Fans were mad about marketing execs doing some Molyneux shit.
But neither affected me and based on the game alone, most of the criticism I saw at launch was beyond unwarranted, it was actively disingenuous.

But I know it was a huge fucking meme that a lot of idiots took to heart and will still die over for some reason.


Edit: I never called it amazing btw, just good. There are a few things about it I consider great and wish other games would take notes from: the driving and the weight and inertia your body has, for example, but ultimately it's just another open world adventure game with guns.
 
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I've always maintained that the Johnny we got was a deliberate creation by Arasaka to create the perfect bad faith actor that would discredit any and all grassroots opposition. He's an alcoholic, drug-abusing, self-centered psychopath who almost intentionally burns every bridge he builds and spews a mix of shit you'd hear from conspiracy theorists and first-year college students who have just started reading The Communist Manifesto.
This is fine until you realize that Rogue or Kerry do not seem to acknowledge Silverhand acting any different when you give him control so that he may interact with them.

honestly not sure what the people bitching want
I mean, I'm not really bitching as I always thought Cyberpunk was "fine".

But it would be nice if gamers would stop being overdramatic bandwagon faggots who decry a game as the worst thing ever only to do a complete 180 when the most bare minimum of improvements are made.
 
I've always maintained that the Johnny we got was a deliberate creation by Arasaka to create the perfect bad faith actor that would discredit any and all grassroots opposition. He's an alcoholic, drug-abusing, self-centered psychopath who almost intentionally burns every bridge he builds and spews a mix of shit you'd hear from conspiracy theorists and first-year college students who have just started reading The Communist Manifesto.
You do realize that you have effectively described a lot of Current Year writers' idea of an ideal protagonist, correct? The hint should be your last few words.

Have you seen most modern libshit writers' protagonists lately?
 
Witcher was better than Witcher 3 though.
The first Witcher PC game from 2007? Bruh no, I've played it and shit is borderline unplayable. It runs at like 15 fps and the the combat and alchemy systems were a complete and utter mess.

It feels more primitive and than Morrowind, maybe even Arena.

You can tell anti CDPR stans aren't arguing in good faith when they say shit like this.
 
The first Witcher PC game from 2007? Bruh no, I've played it and shit is borderline unplayable. It runs at like 15 fps and the the combat and alchemy systems were a complete and utter mess.
I played it a bunch of times and never had framerate issues. Played it before the Enhanced Edition patch came out and after and it worked well each time. Oh! Except that big field area outside of Vizima. Always reminded me of a similar area in KOTOR where the game just kind of gave up trying to run well.

Combat in the Witcher was a glorified rhythm game and was pretty straightforward once you figured it out. Alchemy was a mess but they never managed to fix that. The story was fun and the characters and scenarios were pretry neat. The most tedious/confusing part was trying to get to Kalkstein's tower. That needed some work.

Your comparison to Morrowind is puzzling to me because I think the earlier Elder Scrolls games versus the newer Elder Scrolls games are a very good analogue for Witcher versus Witcher 3. It was a simpler game (it was built upon a heavily modified Neverwinter Nights engine) but a more engaging and fun game.

I like Witcher 3 a lot as well. But I like Witcher more. Witcher 2 on the other hand... that was only half of a game.
 
when the most bare minimum of improvements are made.

i honestly wouldn't call it the bare minimum. i actually think the changes CDProjekt made are almost on the level of what people expect from a sequel. like, they completely redid the armor system, redid the cyberwar system, redid the entire skill tree, redid the cop/wanted system. i don't think these are "minor changes" when you consider a lot of re-releases, for full price, are just shit like "we upscaled textures and added ray-tracing, pls give us 60$"

I don't think what I've said here is unreasonable? like don't get me wrong, 2.0 isn't a brand new game, but it's a lot more than "minimum improvements" I feel.
 
TW1 is one of my favorite games. It released in a very rough state, though. The English translation was horribly truncated and the English VO cast was awful. They fixed it with the Enhanced Edition, re-doing the translation and replacing all but Geralt's voice actor.
 
And that's exactly why AAA will continue to push out early access titles.

yeah, the investors shouldn't have forced the game to come out early. but they did. do you think if everyone boycotted the game and it bombed and made no money because it was unfinished at launch, this would teach the investors a lesson and CDProjekt would be able to finish their next game 100% before launch?

legitimate question, is that how you think this works?

microsoft literally just closed Tango Gameworks which made one of their best selling and highest rated games of the past few years, on a pretty fucking small budget. why do you think the people in charge would actually go "oh, shit. players hate this. we gotta do better"?
 
yeah, the investors shouldn't have forced the game to come out early. but they did. do you think if everyone boycotted the game and it bombed and made no money because it was unfinished at launch, this would teach the investors a lesson and CDProjekt would be able to finish their next game 100% before launch?

legitimate question, is that how you think this works?

microsoft literally just closed Tango Gameworks which made one of their best selling and highest rated games of the past few years, on a pretty fucking small budget. why do you think the people in charge would actually go "oh, shit. players hate this. we gotta do better"?
It's going to be slop anyways, might as well eat!

Legitimate Question, did you buy Hi Fi Rush? How about Ghostwire Tokyo?
 
It's going to be slop anyways, might as well eat!

Legitimate Question, did you buy Hi Fi Rush? How about Ghostwire Tokyo?

I did buy Hi-Fi Rush. Not Ghostwire, but I do have it on Epicgames. not sure where you're going with this "gotcha" question, even if I didn't buy Hi-Fi Rush, the game won awards and sold very well with zero advertising budget, you can google this. the game was not a flop by any metric.

"it's going to be slop anyway, might as well eat"

it's not slop though. cyberpunk is a perfectly fine game now and I'm glad I supported it so CDProjekt had the chance to improve it. you seem to be under the impression that studios just intentionally release the bare minimum because fuck it. you really think a team of 200 creative people or however many worked on Cyberpunk went in every day, for almost a decade, and was just "yeah, let's do the bare minimum. who gives a shit" and if you agree that investors forced the game out earlier, how does boycotting it fix that?
 
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