Cyberpunk 2077 Grieving Thread

Those were mostly homemade translations, usually done by a Russian or an Ukrainian. Very shitty and amateur, but that's what people had. Then Marcin decided to sell legitimate copies with professional translations with well-known voiceover actors, and that was one part of CD Projekt's success. Doesn't excuse Marcin from doing a 180 on piracy after he smelled the green in the market and that his company was sending shitty legal letters for pirating cracked copies of their games, only to do yet another 180 and become anti-DRM.
He probably realized that the salespeople selling him DRM were intentionally misleading him to it's efficacy, I can respect realizing that spending the money you were spending on the totality of your DRM was less effective than just spending it on making a good game. Of course it would be better if he hadn't believed that piracy = lost sales, but at least he eventually learned.
 
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Why a crack is needed on a game that will be released on GoG is beyond me, but someone humored it and found it needs a password
Can't release something that isn't cracked, it's against scene rules. That's why if there's a Steam and a GOG version of a game, the scene release is always the steam version because it had something they could crack. If the game is only available 100% DRM free then Fairlight, Razor, Codex etc won't touch it.

It's other people/groups that upload the DRM free games or do repacks, they're a different part of the piracy ecosystem.
 
He probably realized that the salespeople selling him DRM were intentionally misleading him to it's efficacy, I can respect realizing that spending the money you were spending on the totality of your DRM was less effective than just spending it on making a good game. Of course it would be better if he hadn't believed that piracy = lost sales, but at least he eventually learned.
I believe Witcher 2's DRM was an in-house solution, because if the game detected it's not a legit copy, it would do weird things in-game which would hinder the progress instead of outright refusing for the game to run, as is the case with the conventional DRM solutions like SecuROM or Denuvo. Kinda like what R* and Croteam did with GTA and Serious Sam.
 
I believe Witcher 2's DRM was an in-house solution, because if the game detected it's not a legit copy, it would do weird things in-game which would hinder the progress instead of outright refusing for the game to run, as is the case with the conventional DRM solutions like SecuROM or Denuvo. Kinda like what R* and Croteam did with GTA and Serious Sam.
The time spent making modes and features your paying customers will never see is inherently non-productive.
 
I believe Witcher 2's DRM was an in-house solution, because if the game detected it's not a legit copy, it would do weird things in-game which would hinder the progress instead of outright refusing for the game to run, as is the case with the conventional DRM solutions like SecuROM or Denuvo. Kinda like what R* and Croteam did with GTA and Serious Sam.
Arkham City had something like this as well. I bought that game that still had some bullshit invisible wall lock me into a room after Ra's al Ghul's first trial because it thought I had pirated the software.

After that experience I never bothered buying legit copies of games again because at least on a pirated copy that kind of bullshit would be disabled or removed.
 
People on /v/ who found this link to start with downloaded it and it contained this
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Why a crack is needed on a game that will be released on GoG is beyond me, but someone humored it and found it needs a password
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To get the password you have to do a survey that requires a credit card
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As of writing this post they're stuck on this wall unless that anon finds out how to do fake credit card information, but it looks like your typical survey scam that even when you punch in your info it'll just loop back at this screen
This is definitely a scam, since even the Steam version of Witcher 3 was completely DRM free, it didn't even need Steam to be ran. Some other red flags: the site the survey's on (which on it's own is a big red flag) is your classic "totally legit Scene group site", and anyone that knows something about the Scene is that they don't have any official sites and their releases pop up on sites through leaks, so all sites using names of Scene groups are a 100% certified scam. And CDPR's games don't consist of a single >300MB .exe file and a single folder titled "Data". In fact, no games have this structure, and the only games that have an .exe this big are games with Denuvo, and there is no way that CDPR would add that at the last minute before release, after preaching their usual anti-DRM rhetoric. And the size of the torrent? Dummy data, which is a bit more effort than what scammers on The Pirate Bay do.

So, if you want to get a legitimate copy of CP2077, you will have to wait for the official release. Then you can find either the original, clean GOG release at gog-games.com, or a good repack at fitgirl-repacks.site.
 
The PS3 version of Fallout 3's Brotherhood of Steel expansion passed certification and much of its content is unplayable due to extreme frame drops. Pretty much any PS3 port of a Bethesda game that isn't Oblivion could be used as an example. Anarchy Reigns is notorious for slowly becoming unplayable, too.

Harvest Moon DS is so glitchy that people seek out certain serial numbers or just get the Cute version. Nioh's PC port will sometimes cause a blue screen due to how the files are decrypted. Then there's that PS2 demo disc that corrupted memory cards.

My favorite is Pool of Radiance: Ruins of Myth Drannor. That game would just kill your Windows if you uninstalled it. The Mac game Myth 2 did something similar if you uninstalled it.

IIRC the Myth 2 issue was discovered just before launch and Bungie had to recall all the copies of the game to fix it. This put them in a bad position financially they never really recovered from which made Microsofts Halo offer more appealing.
 
We want the ubi audience!
That UI holy shit
HUD.jpg
 
I believe Witcher 2's DRM was an in-house solution, because if the game detected it's not a legit copy, it would do weird things in-game which would hinder the progress instead of outright refusing for the game to run, as is the case with the conventional DRM solutions like SecuROM or Denuvo. Kinda like what R* and Croteam did with GTA and Serious Sam.
Witcher 2 had SecuROM until the 1.1 patch removed it.
 
He probably realized that the salespeople selling him DRM were intentionally misleading him to it's efficacy, I can respect realizing that spending the money you were spending on the totality of your DRM was less effective than just spending it on making a good game. Of course it would be better if he hadn't believed that piracy = lost sales, but at least he eventually learned.
He believed what most gaming CEOs believed. What set him apart was that he was presented with evidence to the contrary, decided to take a risk, and found success with TW2 DRM free, and following that the gog platform.

Most CEOs would never bother doing this as long as their normal products still made money.
 
In other words: "I'm as cancerous as twitter with their cancel culture and I'll hold people's past actions against them forever and fucking ever."
So, disliking CEOs and other bureaucratic fucks that are conveniently hypocrite and have no principles turns into a Twitter SJW, ok buddy, whatever you say buddy.

No matter what you say I'm not planning paying for most games, including this clone of GTA 5.
 
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