Cyberpunk 2077 Grieving Thread

I miss when games didn't cost hundred of millions to produce due to bullshit 4k graphics. and lighting and thus didn't *need* to satisfy *everyone*
As much as I don't appreciate Jason Schreier's cuckoldry, he does make a good point. Games cost too fucking much to make and are too long with virtually little payoff. Back in maybe the sixth generation and earlier, graphics were put in the backburner in favor of gameplay, bugs and general fun.

Now we have to deal with all the problems that come with people handling more than they can take.
 
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As much as I don't appreciate Jason Schreier's cuckoldry, he does make a good point. Games cost too fucking much to make with virtually little payoff. Back in maybe the sixth generation and earlier, graphics were put in the backburner in favor of gameplay, bugs and general fun.

Now we have to deal with all the problems that come with people handling more than they can take.

It's weird that we are at a time where there are more designers working on games than ever and yet most AAA games need like a minimum of 4 years of dev time and still come out buggy as all fuck and generally super generic and not much fun.

Like, is the talent just garbage? What the fuck is all this time going towards? If it's the art assets, why are the games so buggy as fuck? It's not like the coders should be just sitting around while the artists are trying to get all of the dimples on someones face right.

None of it makes any fucking sense. We are at a point where more money and time is spent on video game development than ever and yet everything released from the big boys is mediocre garbage at best.
 
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It's weird that we are at a time where there are more designers working on games than ever and yet most AAA games need like a minimum of 4 years of dev time and still come out buggy as all fuck and generally super generic and not much fun.

Like, is the talent just garbage? What the fuck is all this time going towards? If it's the art assets, why are the games so buggy as fuck? It's not like the coders should be just sitting around while the artists are trying to get all of the dimples on someones face right.

None of it makes any fucking sense. We are at a point where more money and time is spent on video game development than ever and yet everything released from the big boys is mediocre garbage at best.
Core gameplay is way harder to implement in 3d if you don't have anything to work off from. Placeholders can work fine overall, but that can go out the window the moment some artist shits out something that isn't within specs. Also yes, in that typical 4 year of development, you can bet your ass that assets will be made up to the very end.

On the other hand, designers are also prone to changing things on a whim too. Either they suddenly thought they got a better idea, or playtest results came in and don't look so good. I've seen a case where a game decided to change its final boss completely, like, a month and a half before platform submission. For some reason, that also involved a map change, and a difficulty spike that wasn't seen anywhere else in the game (Game hint: No one had displayed superpowers before that.)

A lot of time can also be wasted on prototyping high level designs, and it's possible by that point you're already 2 years into a project before you realize shit, this isn't working. Aww crap, we were supposed to be an open world procedural! Now we have to make it hand crafted? Okay, can we at least make it more open world? N-no? Alright, let's make it loads of worlds to explore... We should cut it down to just 9? Fuck.
 
It's weird that we are at a time where there are more designers working on games than ever and yet most AAA games need like a minimum of 4 years of dev time and still come out buggy as all fuck and generally super generic and not much fun.

Like, is the talent just garbage? What the fuck is all this time going towards? If it's the art assets, why are the games so buggy as fuck? It's not like the coders should be just sitting around while the artists are trying to get all of the dimples on someones face right.

None of it makes any fucking sense. We are at a point where more money and time is spent on video game development than ever and yet everything released from the big boys is mediocre garbage at best.
I blame it on too many cooks in the kitchen. Basically I don't think any game studio should surpass the Dunbar Number, in that if you have more than that limit you just induce apathy and are making people disgruntled. They don't feel as invested in knowing they have coworkers with them, they don't feel like a team as a whole. They'll have teams, yes, but they'll more likely be cliques rather than one tribe. This creates miscommunication issues among other problems.

It's why it's easier for indies to notice shit they fucked up because it's just like ten people away to tell the guy, "OI! You did this thing thing, fix it!". That's practically impossible in an environment of 500 and even then I imagine it's a pain in the ass having someone less qualified overwrite your code without telling you because that's just faster than going over to tell the initial guy it's wrong and asking what's the best way to go about it. Granted, I don't have any experience in game development, but I imagine these are the kinds of shit that happens when you pack a building with so many people.

Essentially:
 
I blame it on too many cooks in the kitchen. Basically I don't think any game studio should surpass the Dunbar Number, in that if you have more than that limit you just induce apathy and are making people disgruntled. They don't feel as invested in knowing they have coworkers with them, they don't feel like a team as a whole. They'll have teams, yes, but they'll more likely be cliques rather than one tribe. This creates miscommunication issues among other problems.

It's why it's easier for indies to notice shit they fucked up because it's just like ten people away to tell the guy, "OI! You did this thing thing, fix it!". That's practically impossible in an environment of 500 and even then I imagine it's a pain in the ass having someone less qualified overwrite your code without telling you because that's just faster than going over to tell the initial guy it's wrong and asking what's the best way to go about it. Granted, I don't have any experience in game development, but I imagine these are the kinds of shit that happens when you pack a building with so many people.

Essentially:
One thing that has changed is the hybrid level designer/gameplay designer, made possible by making an easy to use tool to build increasingly complex worlds, events, quests and a lot of pretty impressive things. It was something Bethesda started leaning on very heavily early on, they could crank out content at a high rate and it made them very successful but it is also what to this day makes Bethesda games so fucked. The more freedom they're allowed the more things can go wrong.


Weird bugs and glitches on huge projects can happen like this:
Someone voices his concern over pathfinding and stairs, sometimes the navmeshes doesn't connect and things could get weird because it's not within spec, but no one in his group haven anything to do with that or are expected to fix them. Whoever is responsible for the wonky stairs needs to do them right or someone will have to crawl through the entire game and inspect every stair manually and fix the bad ones.

(after the heroic deaths of three interns the game ships with only four stairs that NPCs treats as a roof and jump on/off them)
 
Cyberpunk 2077 is just another soulless coporate AAA game. There was nothing special about it to begin with.
Some of the score is pretty good, although you can argue that's not really part of the "game".

Anyways I'm somewhat glad this tanked as hopefully there isn't some bastardized Witcher 4 that goes full on current year.
 
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Covid bullshit has me doing a 100% completion Skyrim run and my save is currently at 102 hours. In 102 hours I haven't seen a single T posing npc or npc clipping through the ground. Granted I have a few unofficial patches installed but if some random nerds can make the burning dumpster fire that is Gamebryo stable there is no excuse for this shit. I booted up Cyberpunk2077 just to test it and there were five fucking npcs T posing in front of V's apartment building.
 
Covid bullshit has me doing a 100% completion Skyrim run and my save is currently at 102 hours. In 102 hours I haven't seen a single T posing npc or npc clipping through the ground. Granted I have a few unofficial patches installed but if some random nerds can make the burning dumpster fire that is Gamebryo stable there is no excuse for this shit. I booted up Cyberpunk2077 just to test it and there were five fucking npcs T posing in front of V's apartment building.
Those were the Neo-KKK. They T pose in front of people they want to move out of their neighborhood.
 
Covid bullshit has me doing a 100% completion Skyrim run and my save is currently at 102 hours. In 102 hours I haven't seen a single T posing npc or npc clipping through the ground. Granted I have a few unofficial patches installed but if some random nerds can make the burning dumpster fire that is Gamebryo stable there is no excuse for this shit. I booted up Cyberpunk2077 just to test it and there were five fucking npcs T posing in front of V's apartment building.
i get your tposing npc's and raise with my jhonny's DON'T FEAR THE REAPER.
DON'T FEAR ME.jpg

fuq u and fuq your tposing npc's, they are nothing compared to jhonny asserting dominance over his fear of the reaper.

all i had to do was reload a fucking save on 1.1 patch. a simple reload near the chairs with misty...

get that yahtzee joke on STALKER where he disses the mystical quicksave key where shit get broke whenever you quicksave/quickload and apply to cyberjank 77.
Well Get In.jpg

to make it even more funnier:
Title_Verylong.jpg
 
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Beat the game as Nomad V doing most of the content about 4 or 5 days ago, Cyberpunk 2077 is a fun game but is also a crash-happy mess(for me at least)at present. We'll see how much of that gets fixed by upcoming patches over the next 6 months to a year, I guess.
Same. PS4 took a couple of months. Got all the endings except the Takemura one and all of the extra trophys. Did enjoy it but it was a fucking mess. I didn't have any game breaking glitches. Had to reload a few saves and I'd say it crashed on average once every 8 hours of gameplay.
I didn't mind the story. I collected as much as the lore as I could. There was good storylines like River's side quests about his brother and the taxi/cheuffeur shit but only because Glados showed up.
I liked Keanu Reeve's character and did have a hard time choosing the ending I wanted coz they were all depressing.
But it didn't leave an impression on me like say FO3/new vegas did by playing the same amount of time. Regardless of the glitches and bugs the story just wasn't strong enough.
 
Same. PS4 took a couple of months. Got all the endings except the Takemura one and all of the extra trophys. Did enjoy it but it was a fucking mess. I didn't have any game breaking glitches. Had to reload a few saves and I'd say it crashed on average once every 8 hours of gameplay.
I didn't mind the story. I collected as much as the lore as I could. There was good storylines like River's side quests about his brother and the taxi/cheuffeur shit but only because Glados showed up.
I liked Keanu Reeve's character and did have a hard time choosing the ending I wanted coz they were all depressing.
But it didn't leave an impression on me like say FO3/new vegas did by playing the same amount of time. Regardless of the glitches and bugs the story just wasn't strong enough.
Personally, I didn't find the Star ending you get from siding with the nomads all that depressing. Especially when you consider the connection between the Aldecaldos and Stormtech, a corp with at least some skill and focus in nanotechnology. That aside, I'm reasonably convinced that the three endings where V survives are intended as setups for either DLCs or a sequel somewhere down the line.
 
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