Cyberpunk 2077 Grieving Thread

I finished Yakuza Like A Dragon today and it made me realize how sad Cyberpunk2077 is. There's hundreds of NPC's in the city and granted they don't do anything but provide ambiance but then again neither do Cyberpunk's NPCs.

It took me about 70 hours to 100% Yakuza 7 and in that time I didn't see a single NPC glitch. No one dropped through floors, or got stuck on terrain, or disappeared when I turned away, or walked into walls, or got stuck on an animation, or T posed.

I'm still just aghast at how shitty this game is.
 
I would like to remind folks that the Xenomorph AI in Aliens: Colonial Marines was completely broken because of a typo in the code.

So yeah, it's easy to fuck things up when programming.
I'd say there was a difference because Colonial Marines was a shame game created to bilk money from Sega and have it illegally funneled into borderlands.

Cyberpunk was supposed to be CDPR's new premier IP that they spend 7(5) years creating
 
I love that this game is so dead that it got bounced off the first page in the Games subforum a mere 97 days after release.

"We have all staked our reputations on Cyberpunk."

Hope they never touch the Witcher series again since they'll irreparably stain that lore.
Hell, the only reason it's still being discussed is the speculation over 'will they fix it?', 'can they fix it?' and 'it's totally fucked up'.
 
They staked money, rep and time over it. Not only did it not deliver, but they outright lied about it to their investors, the press and the consumers. That's not something you recover from all that easy. It's hard to imagine anyone giving a fuck right now about it.
 
they are hoping that the 1.12 patch will fix the game enough to sell it again on the psn store. i think that they havent started with the free dlc and post ending content. there wont be any dlcs for at least a year from now and they are banking on people still caring about the game. bold strategy
 
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they are hoping that the 1.12 patch will fix the game enough to sell it again on the psn store. i think that they havent started with the free dlc and post ending content. there wont be any dlcs for at least a year from now and they are banking on people still caring about the game. bold strategy
How is DLC going to work when V is dead or irreparabley crippled in ever ending?

I doubt they'd make a Johnny Silverhand DLC because it would be too expensive to get Keanu back for something that costs $20.
 
Like, is the talent just garbage? What the fuck is all this time going towards? If it's the art assets, why are the games so buggy as fuck? It's not like the coders should be just sitting around while the artists are trying to get all of the dimples on someones face right.
To put it simply, yes. Back in the day the people who made video games didn't go to school to make games, they were programmers that wanted to make games. They had to be smart, creative, and clever enough to do it with the limited tools they had. Now there are classes and degrees focused around game design so a lot of the new talent has a boilerplate degree and education on how a game should be made.
 
This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.

Sounds like they're still going to just spawn behind you but at a slower rate, and that the drone thing will just be for flavor. So much for overhauling the police system.
 
Patch 1.2 which has been worked on for 3 months:

-Cops spawn further away instead of right on top of you.
-Steering has a sensitivity setting.
-When stuck on geography cars now can spasm to free themselves.
-You can change keybinds now, but not all of them, maybe in future patches lmao

:story:
 
To put it simply, yes. Back in the day the people who made video games didn't go to school to make games, they were programmers that wanted to make games. They had to be smart, creative, and clever enough to do it with the limited tools they had. Now there are classes and degrees focused around game design so a lot of the new talent has a boilerplate degree and education on how a game should be made.
you are really taking away credits from artistes that made both the music and the whole visual part back in the day only to bash into something you thunk it's gayfied didntcha?

the programmers of cyberjank were more than drunk if anything considering all of the game plays like a literal alpha build and you'll see faggots saying that the art is ultra uwu pls liek my screenshot or praise the VA's works including alyx2.0 carboncopy Panam while judy's VA often slides on the accent here and there, some suck their cocks on the music yet you'll hardly hear anything that gives you the cyberpunk feel, one or two tracks at best.

even games made by "solo" people have specifics but cyberjank is on another level enough to surpass ride to hell of jankyness but alas, the faggotry exist in both sides as i've yet to see someone criticizing stardew valley's faults and stop sucking concernedape's dick because he did everythang on his own using tools that other people developed... yeh.
They would probably insert the DLC content before the final mission, and have you get a call when you load up that save to trigger it.
or they can do it like FO3 where the endgame prompt at the final credits asks if you want to go back to the save or if you want to go forward, eveything teases for the spoilers: blue eyes casino heist thingy
 
It appears they delisted the patch trailer and turned off both comments and likes/dislikes. Lol.

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