well, 2nd thread. and they even managed to get a passwordless sauce (link to dl) as it's known already, it be 96~97GB packed and will unpack to 160GB+, you can build your own version of the engine to fuck around and find the assets and must use vs2017. and they even made it a torrent with (magnet) link
Anon said:
Updated guide:
DOWNLOAD THIS: MAKE SURE TO INSTALL C++ UTILITIES AND MFC
Next, run this command in your Mainline folder:
%cd%\tools\buildsystem\premake5.exe vs2017 --file=%cd%\dev\src\premake5.lua --no-editandcontinue --no-incrementallink --mp-compilation
Afterwards, a solution will be generated in \dev\temp\vs2017. Open R6.sln and build your solution.
If you have any errors, they may be related to the Xbox One XDK not being available. You can use the SDK in xbox.7z in the folder named "!CP SDK"
Any binaries will be in /bin/$(Configuration)/
editorLauncher.exe
launcher.exe
cpLauncher.exe
cpServer.exe
DOWNLOAD THIS: MAKE SURE TO INSTALL C++ UTILITIES AND MFC
[URL unfurl="true"]https://my.visualstudio.com/Downloads?q=visual%20studio%202017&wt.mc_id=o~msft~vscom~older-downloads[/URL]
Next, run this command in your Mainline folder:
%cd%\tools\buildsystem\premake5.exe vs2017 --file=%cd%\dev\src\premake5.lua --no-editandcontinue --no-incrementallink --mp-compilation
Afterwards, a solution will be generated in \dev\temp\vs2017. Open R6.sln and build your solution.
If you have any errors, they may be related to the Xbox One XDK not being available. You can ignore these.
All compilation is first prepared like this "C*\tools\buildsystem\premake5.exe vs2017 --file=C*\dev\src\premake5.lua --no-editandcontinue --no-incrementallink --mp-compilation" and then compiled in VS2017.
Assets are packaged something like "C*\bin\x64_DLL.Release\cmdlet.exe assemble-data -platform=x64 -dataCache=????? -outputDepot="C*\gameAP\CookedGame_x64\pc\" -outputCache="C*\gameAP\Dependencies\pc\" -gameData -defaultWorldsData -logname="C*\temp\assembleGameData_x64.txt" -buildId=1234567".
The default packaging uses a CDPR network storage, but the assets itself are in the archive. Some source editing of the cmdlet might be needed for a clean build. Sources for all CDPR tools are included.
But in any case you can take the game packages from store install and use your compiled engine.
Modders will figure it out. There are also build server logs included.
a anon shared a screenshot of his build:
this is great to learn how polacks code, also it has funny comments too because crunch stress. *shit that was here previously is from a HL2 sauce leak*
this is is so raw i can already see a ton of mods coming from it, another anon found a level about the scrapped stuff. modders have so much to work on now the game might actually become good, even third person stuff like it was intended in 2013 before keanu simping.
Upload the videos here ffs, a couple of them are taken down. I'll comment on a few of note.
This first video is allegedly from 2013.
This two videos below are bug montages that the company made before release. The first video is part 2 of the montage and the first part got taken down. The second video is a different montage. EDIT: Nvm, found it.
More videos:
More videos of the devs dicking around, apparently.
well, 2nd thread. and they even managed to get a passwordless sauce (link to dl) as it's known already, it be 96~97GB packed and will unpack to 160GB+, you can build your own version of the engine to fuck around and find the assets and must use vs2017. and they even made it a torrent with (magnet) link
Code:
DOWNLOAD THIS: MAKE SURE TO INSTALL C++ UTILITIES AND MFC
[URL unfurl="true"]https://my.visualstudio.com/Downloads?q=visual%20studio%202017&wt.mc_id=o~msft~vscom~older-downloads[/URL]
Next, run this command in your Mainline folder:
%cd%\tools\buildsystem\premake5.exe vs2017 --file=%cd%\dev\src\premake5.lua --no-editandcontinue --no-incrementallink --mp-compilation
Afterwards, a solution will be generated in \dev\temp\vs2017. Open R6.sln and build your solution.
If you have any errors, they may be related to the Xbox One XDK not being available. You can ignore these.
All compilation is first prepared like this "C*\tools\buildsystem\premake5.exe vs2017 --file=C*\dev\src\premake5.lua --no-editandcontinue --no-incrementallink --mp-compilation" and then compiled in VS2017.
Assets are packaged something like "C*\bin\x64_DLL.Release\cmdlet.exe assemble-data -platform=x64 -dataCache=????? -outputDepot="C*\gameAP\CookedGame_x64\pc\" -outputCache="C*\gameAP\Dependencies\pc\" -gameData -defaultWorldsData -logname="C*\temp\assembleGameData_x64.txt" -buildId=1234567".
The default packaging uses a CDPR network storage, but the assets itself are in the archive. Some source editing of the cmdlet might be needed for a clean build. Sources for all CDPR tools are included.
But in any case you can take the game packages from store install and use your compiled engine.
Modders will figure it out. There are also build server logs included.
a anon shared a screenshot of his build: View attachment 2238191
this is great to learn how polacks code, also it has funny comments too because crunch stress as one anon shared a webm: View attachment 2238206
this is is so raw i can already see a ton of mods coming from it, another anon found a level about the scrapped stuff. modders have so much to work on now the game might actually become good, even third person stuff like it was intended in 2013 before keanu simping.
Entire source code which has pieces of cut content including an entire unfinished build from 2013. And most likely has documentation on how to build everything,
This is basically every single fucking thing CDPR would never want you to see. Shit that will get them sued by all three console makers.
No. It has SDKs and signing data that can enable you to crack open the PS5 and SEX like an egg. Shit you are not ever allowed to distribute and even having it stolen like this will result in a lawsuit due to negligence.
I thought the Xbox Series S already let you install a dev kit on your console, like it was an Ouya, effectively turning it into an emulator? A very nice and stable emulator, too. Does the X deny you that ability?
I thought the Xbox Series S already let you install a dev kit on your console, like it was an Ouya, effectively turning it into an emulator? A very nice and stable emulator, too. Does the X deny you that ability?
it might be older but I'm watching it now...but Hardcore Henry does everything story-wise Cyberpunk wish it could...and the Action is top notch as well. very satisfying Cyberpunk adventure imo.
it might be older but I'm watching it now...but Hardcore Henry does everything story-wise Cyberpunk wish it could...and the Action is top notch as well. very satisfying Cyberpunk adventure imo.
"Don't... stop... me now... Don't.. stop... me now... Because I'm having a good time, having a good time!"
Not having scenes like that where an ass-beating would trigger a Relic malfunction via its life-saving protocols into giving Silverhand temporary control is a sin against action scenes. Who the hell wouldn't want to have Silverhand take over and kill three assholes in a bar with a pen? A fucking... pen. Hell, given that the Relic takes up the sixth attribute/skill slot in your character sheet where a CP2020 class skill would go its possible something like that may have been planned but cut.
"Don't... stop... me now... Don't.. stop... me now... Because I'm having a good time, having a good time!"
Not having scenes like that where an ass-beating would trigger a Relic malfunction via its life-saving protocols into giving Silverhand temporary control is a sin against action scenes. Who the hell wouldn't want to have Silverhand take over and kill three assholes in a bar with a pen? A fucking... pen. Hell, given that the Relic takes up the sixth attribute/skill slot in your character sheet where a CP2020 class skill would go its possible something like that may have been planned but cut.
Theres so many things in Henry that just made me go...wow...Cyberpunk wasn't just a bad/overpromised game. It completely cuts the whole 'cyberpunk' world from the game and really is just a generic 'future' first person action game.
edit: like there isn't a single character like 'Jimmy' in CP2077