D&D alignment thread

If you're playing a chaotic as an edgelord you're fucking exceptional and bad at roleplaying
If you think every chaotic is an edgelord you're fucking exceptional and bad at roleplaying

Chaotic Evil gets difficult to do without going edgelord, but asshole is going to be a given with CE. If a DM gets shitty with you over playing CE as an asshole in an evil campaign (the only place you're likely to see a CE anyway, if you bring a CE to a neutral or good campaign you're just a dumb motherfucker) he's a shitty DM.

The trick with any alignment is to be a good roleplayer, to be able to step out of your head enough to play it believably without being a cookie-cutter one-dimensional dipshit. The faults of the D&D alignment system stem from people taking it WAY too fucking seriously. It should be a general guideline, and alignment drift is acceptable in roleplay. Only munchkins tard the fuck out over alignment drift. Even the alignment locked professions aren't doomed to being complete one-note characters, but you need a decent DM in order to explore things beyond Lawful Stupid sometimes.

This so much.

Alignment represents your normal reaction to normal circumstances. It should not be a rigid definition of how you behave at all times regardless of the details.

Currently playing a Paladin (so Lawful Good). When we encounter Goblins or Orcs or other Chaotic groups that raid as a way of life, I always offer the opportunity to surrender and take the time to bury the dead with dignity and respect. All that are captured are turned over to the courts for fair and just treatment.

Then the Giants declared war and started massacring civilians. After killing a war party of Hill Giants, I removed the head from the corpse of the war chief and mounted it above the main gate into the town they attacked. Desecrating the bodies of the dead may not be very good, but if Psy-ops and intimidation prevent the loss of civilian life and potentially make the Hill Giants stop attacking, I've done far more good through an act of malice than if I continue behaving as I do during peacetime.

Lawful Good

Fighting back the faggotry, autism, and all forms of degeneracy, one swing of my censer at a time.

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You used the wrong picture.

Let me help you.

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Druids are always on the neutral spectrum and possibly the autism spectrum. Also, Judge Dredd is Lawful Neutral.

Judge Dredd is Lawful Good, you arse wipe. Resigns in protest, petitions to changes laws oppressing muties in the Meg, and treats mutants with respect in the Cursed Earth. Oh, and that little episode where he merc'd the Judge Child to save lives.

A Lawful Neutral would have done none of these things.
 
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I roleplayed my TN druid as someone who just wanted his farming business to thrive again after aliens kept fucking up his deliveries, anything else was just for exploration and business.

Thanos was pretending he was true neutral, and seeking balance... when the bald truth is that he was Lawful Evil, willing to use the rules of the universe to get some Madame Death poon.
 
A little off topic but I want a kiwi perspective on an alignment adjacent issue I recently had in a friend's game.
So long story short I'm playing a human warlock who can be for simplicity's sake summed up as what would happen if a protagonist from a Lovecraft story won. Think, benevolent Doctor Doom. Anyways the important thing is that he brought his adopted son, two servants, and two dogs along on the adventure because originally we were all just taking a leisurely cruise. So the party gets stranded on an island and one of the characters proceeds to get lost while the other gets possessed by a ghost and attacks the remaining non-NPC party member. That said, after defeating the ghost my character packs his things gets his family and dogs together and steals the rowboat we had used to get there, having his servants row towards the mainland. This succeeded and I left a letter for the party members explaining that I'd send a ship for them upon reaching a port. Apparently they think I'm evil now because of this.
 
D&D is just longform for "ok imagine that you have dicks for hands but you wear gloves that convinces everyone that they're regular hands but they're actually dicks with proper urinary action and you can piss out your fingers" but with more rules. Only goobers think D&D is an actual game. Only goobers actually follow the rules
 
A little off topic but I want a kiwi perspective on an alignment adjacent issue I recently had in a friend's game.
So long story short I'm playing a human warlock who can be for simplicity's sake summed up as what would happen if a protagonist from a Lovecraft story won. Think, benevolent Doctor Doom. Anyways the important thing is that he brought his adopted son, two servants, and two dogs along on the adventure because originally we were all just taking a leisurely cruise. So the party gets stranded on an island and one of the characters proceeds to get lost while the other gets possessed by a ghost and attacks the remaining non-NPC party member. That said, after defeating the ghost my character packs his things gets his family and dogs together and steals the rowboat we had used to get there, having his servants row towards the mainland. This succeeded and I left a letter for the party members explaining that I'd send a ship for them upon reaching a port. Apparently they think I'm evil now because of this.
You stole, so you're not lawful. You abandoned your party and stole their way for them to get off the island, so your not good. It doesn't sound like you lust for destruction, so you're not chaotic evil. If you actually do go out of your way to send a ship for them you're not neutral evil.
That leaves true neutral and chaotic neutral.
 
You stole, so you're not lawful. You abandoned your party and stole their way for them to get off the island, so your not good. It doesn't sound like you lust for destruction, so you're not chaotic evil. If you actually do go out of your way to send a ship for them you're not neutral evil.
That leaves true neutral and chaotic neutral.
Consider as well that this was pretty much a dingy on which I was cramming my adopted son, my two servants(Whom are loyal friends and considered family) and two dogs. There was no way we were going to make the trip with everyone and frankly my character at that point considered at least half of our other party members to be incompetent for various reasons. I have every intention of sending a ship for them but the point is that at least one of them has proven himself to be a liability, he's literally a loud anti-steal bard. On a three day trip across the ocean I just don't see taking someone like that along being safe.

Additionally it's probably important to state that my character was on vacation whereas the bard was a stowaway and the others where just drifter types. Meaning I don't know them from Adam.

Edit: I personally think the character is closest to Chaotic Good or Chaotic Neutral
 
Consider as well that this was pretty much a dingy on which I was cramming my adopted son, my two servants(Whom are loyal friends and considered family) and two dogs. There was no way we were going to make the trip with everyone and frankly my character at that point considered at least half of our other party members to be incompetent for various reasons. I have every intention of sending a ship for them but the point is that at least one of them has proven himself to be a liability, he's literally a loud anti-steal bard. On a three day trip across the ocean I just don't see taking someone like that along being safe.
You're true neutral, or at least that specific action was. Hands down, no question. I can't speak for the rest of your character, but stealing the boat and giving a very clear, well reasoned, logical reason why you did and why you abandoned your party it is textbook true neutral.
 
You're true neutral, or at least that specific action was. Hands down, no question. I can't speak for the rest of your character, but stealing the boat and giving a very clear, well reasoned, logical reason why you did and why you abandoned your party it is textbook true neutral.
That's fair. Though the boat was basically mine anyways. I used the phrase 'steal' as to give as much deference to their point of view as possible. After all I was the one who secured the dingy when the pirates attacked our cruise ship while our Bard went after an out of the way boss pirate he couldn't handle, the rogue hid and did nothing, and our monk protected passengers.
 
A little off topic but I want a kiwi perspective on an alignment adjacent issue I recently had in a friend's game.
So long story short I'm playing a human warlock who can be for simplicity's sake summed up as what would happen if a protagonist from a Lovecraft story won. Think, benevolent Doctor Doom. Anyways the important thing is that he brought his adopted son, two servants, and two dogs along on the adventure because originally we were all just taking a leisurely cruise. So the party gets stranded on an island and one of the characters proceeds to get lost while the other gets possessed by a ghost and attacks the remaining non-NPC party member. That said, after defeating the ghost my character packs his things gets his family and dogs together and steals the rowboat we had used to get there, having his servants row towards the mainland. This succeeded and I left a letter for the party members explaining that I'd send a ship for them upon reaching a port. Apparently they think I'm evil now because of this.

No, this is fine.

You're just playing with people who have gotten into the habit that you don't act against the party. But if your dude hasn't been adventuring with them for a while there's no reason he owes them anything. In real life it wouldn't be evil to take your child to safety, and this is no different.
 
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