Daggerfall Unity - Dungeon crawling and medieval fantasy life simulator in a map the size of England, now playable on modern systems.

Here's a succinct guide for making custom classes that also shows how to build a strong spellsword. I've used it before: it's comfy for long dungeon crawls.

 
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Can you still glitch through the dungeon walls and explore "the void" as people called it back in the day?
 
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Can you still glitch through the dungeon walls and explore "the void" as people called it back in the day?
I've never managed to clip into the void without console commands on unity. It's fun to poke around in though.
 
I've never managed to clip into the void without console commands on unity. It's fun to poke around in though.
The crack in Castle Wayrest still exists. I assume there are more.

You definitely can't simply climb outside the physical world anymore though.

e: Finished my playthrough on 1.0. Zero glitches aside from having to murder everyone every time I went into Mynisera's room. Overall a good experience.
 
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Tried out the new DREAM 90s graphics overhaul. It works well with Vanilla Enhanced and other graphics mods. King of Worms also came out with a SKY addon for DREAM. Reworked my mod list a little, made a high elf named Cokand Baltortur, and started traveling in Pothago (I often like to play with mods that disable the main quest like Dynamically Progressing Main Quest, Random Immersion Roles, and Random Starting Dungeon) I use a cursor/crosshair mod that I like, but the bloom effect around the crosshair is a bit much sometimes, looks like a Unity flashlight.

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Necroing this thread, but I got infected with lycanthropy and is there anything I should know about it before I proceed further in my playthrough? Because lycanthropy is pretty fucking fun in this game.
 
Necroing this thread, but I got infected with lycanthropy and is there anything I should know about it before I proceed further in my playthrough? Because lycanthropy is pretty fucking fun in this game.
You'll need to kill an NPC every couple weeks or your max health starts to drop. I don't know if lycanthropy mods affect this since I don't normally play as a lycanthrope
 
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I made a monk character focused on restoration magic and hand to hand. Unfortunately you can't buff your attributes above 100 like in later games so I can't RP as a cultivator, but you can abuse enchanted items to boost your HtH skill above 100 and deal silly amounts of damage. I think that may be why Bethesda made unarmed suck in Morrowind, although that hardly matters when you can have arbitrarily high attributes with exploited potions.
 
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Wayward realms is about to release a Kickstarter with a plans to go into early access. I remember reading that article but it looks like they are actually developing the game. I just hope it will actually be finished and not just be a repaint of daggerfall.
 
I've been enjoying Daggerfall. I'm doing a fisticuff/bow thief build and it has been fun so far, but since I've levelled up a lot, I've started having a lot of issues with poison. It's very annoying since it guarantees you will die once it's applied, there's no way to tell if an enemy has poison until they attack you and I can't get potions anywhere since I joined the Temple of Kynareth, which does not sell potions. I can't join any other temples now. Any help with that? Thanks.
 
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I've been enjoying Daggerfall. I'm doing a fisticuff/bow thief build and it has been fun so far, but since I've levelled up a lot, I've started having a lot of issues with poison. It's very annoying since it guarantees you will die once it's applied, there's no way to tell if an enemy has poison until they attack you and I can't get potions anywhere since I joined the Temple of Kynareth, which does not sell potions. I can't join any other temples now. Any help with that? Thanks.
off the top of my head, i'd suggest getting a spell from the mages guild (you don't need to join to buy spells) to cure poison, acquire an enchanted item that lets you cure poison, and check your status often after getting hit
 
The kickstarter for The Wayward Realms hit the funding goal and is currently around $200K over goal. It looks like the target date for early access is December 2025. OnceLost Games put out a new developer blog:
 
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I'm also looking for games kind of similar---aside from Arx Fatalis, Battlespire, and, idk, Wizardry 8---but it's a pretty unique experience, I think, even compared to other Elder Scrolls games.

I'll try to nest spoilers or something to keep the post less vertical.
A few Adventure RPGs specifically, and a few non-RPG games that I would put on the level of being an "adventure" more in that figurative sense of being a unique experience.

Adventure RPGs:

Regularly goes on sale for $4-$5.
Dragon's Dogma 1 feels very similar to Arx Fatalis and Wizardry, but it was made by the Devil May Cry combat team taking notes from the Monter Hunter team and directed by D&D nerds. It's an action RPG with a really unique class system that has the world detail and near-immersive-simness of Arx but on Skyrim's scale, and the party complexity and crazy status effects and consequences of Wizardy. It does have just a bit of "anime weirdness" but I would say that's only present in a quest or two, and if people dressing their create-a-characters as scantily-clad anime women annoys you, you can just not hire them or play offline with generated party members.

The sheer amount of diagetic game mechanics deserves its own hours-long video essay:
Character creation elements like height and weight and male/female are all relevant to gameplay in cool ways that encourage you to NG+ repeatedly.
Crafting is insane; If your food's rotted, put it in an airtight flask with magical springwater you hiked into the wilderness to collect, and it's perfectly edible again.
Create your own fast travel network on the overworld using portable waypoints.
Clear out a monster-infested mine to open a secret questline to turn it into a trading outpost.
Find alternate unlisted solutions to quests, or do crazy hidden things for secret rewards like using a Phoenix Down on important characters who die in cutscenes.
Commission forgeries of magical artifacts before you hand them to the State to keep their power for yourself.

The base game gets very narratively meta at the end on the level of E.Y.E., and then the expansion is like a big Diablo 1 Tristram Church dungeon of mechanically meta shit with a Dark Souls/Nioh 2 masocore atmosphere. Lategame and the expansion are some of the most Ludokino shit I've ever seen in a videogame. The game breaks itself, looks you dead in the eye as it does so, encourages you to break it further, and then reveals that it's even balanced AROUND all this reality-shattering shit.

Usually about $15. Haven't seen it gone on sale, but it hasn't been around long.
Dread Delusion looks at first glance like a game probably made by a Troon or some other kind if turbosperg, but it does a good job of capturing the kind of janky first person RPGing of Arx, Kingsfield, or Shadow Tower. I played it for a few hours, it was good for some chill adventuring, and it has a very unique aesthetic and the universe seemed pretty kino. It's very slow paced, but it looks like a world that could hit Morrowind levels of alien and interesting.

Goes for about $20 but usually goes on sale too.
Death Trash is an indie sci-fi RPG set on a world where robots meet meat. I'd compare it to the 2D Fallouts. Sadly it's still fairly Early Access, IIRC about 1/2 of the story content is in there and some of the more unique aspects are still undeveloped, like the skill related to being a Meat Shaman. The dialogue is all kept very brief, which both does sell the vibe of a despondent world, but sometimes does come across almost like Borderlands tier derpiness. It does have some really nice QoL features though that deserve their own mention, like Drop-In-Drop-Out co-op where Player 2's stats and inventory are also kept within the save file, really good multi-monitor support, being perfectly playable on both M+KB and gamepad, and the dev team are very passionate and communicative.


Non-RPGs or Not-Strictly-RPGs:
Usually goes for about $5-$10.
Northern Journey is probably in my pool of Top 5 best games with the likes of Dragon's Dogma 1. It's the absolute epitome of going on a real Capital-A-Adventure or Capital-E-Experience. Go climb a mountainous nordic wilderness, deal with pagan gods, do some arena shooting, deep dive into a haunted glacier, learn to play the flute, fly a hang glider. It's one of those situations where talking about what happens spoils both story and mechanics, but I think it was really fucking worth the money for a really interesting weekend. It's also one of only two games that has actually scared me enough to abandon a run because I did not want to deal with having just run out of ammo for an aquatic harpoon sling that was my only viable weapon against undead underwater spiders during the cursed viking diving apparatus segment in the flooded veins of the earth.. It does play into some phobias like claustrophobia, heights, arachnids, and other fucked up things like leeches and giant ticks.

ADACA is a game of two sides made by a furry genderblob and probable Socialist, so just pirate this one because trust me when I say it's still worth checking out. The game is 99% absent of anything retarded, literally just a mention of the main story character being a non-binary, and I'd say the main story is not what you'd be playing for anyway.

The other game mode is called Zone Patrol, which is a big semi-sandbox world that operates a lot like a STALKER fangame. You fuck around in a huge abandoned industrial complex valley full of reality-altering anomalies, and there's aesthetic traits of STALKER, Halo, and Half-Life 1+2 all mixed together with the Gravity Gun on an instant hotkey. Exploring the world slowly unravels quests and a pretty enjoyable cosmic horror storyline, but just travelling around the world and experiencing strange anomalies and miniboss random encounters while leaving no stone unturned in search of Coral Snakes and man-made eldritch horrors beyond comprehension is also pretty compelling. The sheer variety of anomalies, enemy encounters, random events, secrets, and Ludokino shit is truly excellent. I've done like 4 playthroughs of the sandbox mode now, and I still find things that unnerve me and that I genuinely don't know if they're a threat or not because they're so alien. While I appreciated The Outer Wilds, it wasn't really my thing being pretty much just a puzzle game: ADACA is on that same level of genuinely creative shit as TOW, just for atmospheric exploration-based first person shooters.


A Resident Evil or Silent Hill styled Survival Horror Puzzle Game for the Gamecube, I think made by the same people as Blood Omen: Legacy of Kain? I'm not particularly a fan of those older Survival Horror games because I don't find them scary, and what I see as kinda shitty gameplay starts to grate on me, but this game is a significant exception because the story is still worth going through once. Based loosely on the C'thonian mythos, Alexandra Roivas' grandfather dies in a gruesome manner, and as she inspects his mansion she discovers Not The Necronomicon™ and begins experiencing the lives and memories of everyone who previously touched it. Alex experiences a manipulative conflict between 3 Eldritch gods and the 4th that keeps them all in check, which takes place over millennia; allowing you to see a couple of levels at a couple different points in history, with each character having unique gameplay and weapons. I enjoy me some cosmic horror and Eternal Darkness nails the tone really well.

The puzzles aren't moon logic, the combat is acceptable, it has a pretty curious magic system that's useful in a lot of ways, but the feature that's talked about the most is the constant mind screw and interface screw depending on your Sanity bar. Some of it has aged like stagnant water - I doubt anyone's going to get taken in these days by a fake unplugged AV Cable blue screen when they're playing on an emulator - but as much or more of it still lands well and creates a really freaky experience. There's a "Pick Red/Green/Blue" choice at the start of the game that might seem pointless, but it does change a few things about each playthrough, and getting the true ending requires doing a playthough with each colour to restore balance.
 
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