*Arise thread arise! A new update has come!*
www.darkestdungeon.com
New Stuff:
-Trophies: Lair Bosses now drop their heads as decent-to-powerful stagecoach upgrades. This unfortunately, also makes boss fights mandatory as you need at least 1 trophy to access The Mountain/Final boss.
-Oasis: a new location where you pay relics to heal stress. (worthless, cost 15 relics to only heal 5 stress)
-The Infernal Flame: A new starting stagecoach upgrade that allows you to play "torchless runs" (hard mode)
-Livery: You can now customize your stagecoach with special decals. (yay.)
-Miscellaneous balancing tweaks and fixes (mostly fixes)
I've done a few runs and it's an alright update, at least enough to satiate me until the next one. Oasis as a location blows red ugly chunks. I'd rather they bring back camping or the brothel than deal with more RNG.
At least the Infernal torch is a nice addition. I'm guaranteed Shambler fights but now I don't need to deal with the torch anymore.
It's unmentioned but they definitely did SOMETHING to the chapter 1 boss fight, because all of my runs now end up with my team getting stun-locked into the ground. Shenanigans are afoot, I can feel it.
In other news the the content roadmap has been revealed.
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So after a year from now Red Hook promises the finished game will have:
-The 4 other chapter bosses
-2 new regions, one of them might be "The Cove" or someplace similar
-2 fat handfuls of new enemies, most likely ones returning from DD1
-2 new "Heroes," making it a total of 12.
-Proper balancing
-And other misc. fluff
Compared to Darkest Dungeon 1 on release day this looks like an anemic amount of content. I can guarantee this game will be supported for years and years just like DD1 was but I'd rather have more heroes and enemy types rather than fluff like pets and skin customization.