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Well, the devs published some details. So, it seems the combat mechanic will be the same but will be tweaked, they also wanna add a crafting mechanic (I guess making trinkets or combining trinkets into a better one), also you won't be just clearing out stuff like in the 1st game but instead it'll be full on adventuring, so guess this will try and be more D&D esque or something.
Ah sweet, hope this turns out well and hopefully they tone down the grind and RNG. I had a lot of fun with the first game but it got to be a real slog during the endgame to the point that it killed my desire to go back to the game after getting through the last dungeon.
That's a tricky design point, because how much grinding does it take to make the RNG and risk your party undertakes as meaningful and tense? You need to invest a certain portion of yourself into the characters before you feel the thrill of barely surviving or the crushing disappointment of a death you could not prevent.
That's a good point. Probably a difficult balancing act getting the difficulty and grind right so that the game feels meaningful. Depends on the player too. When I played it it I felt like the endgame hit me like a brick wall but maybe I'm just a tard who took forever to figure out optimal strategies for the high level dungeons.
I agree, I wouldn't want to lose the feeling of being underpowered and scared at times. It helped the victory feel so much more rewarding and deserved. Hell, if I backed out of a dungeon and got a ton of items with all my people alive it still felt like a happy relief. It's certainly not for everyone, but I think more games need to be like that. Not for the entire gaming population but unafraid to be what it wants to be for a more specific audience (within reason of course)That's a tricky design point, because how much grinding does it take to make the RNG and risk your party undertakes as meaningful and tense? You need to invest a certain portion of yourself into the characters before you feel the thrill of barely surviving or the crushing disappointment of a death you could not prevent.
This is going to be an asshole thing to say, but if you ever rely on RNGesus in DD you have already lost. If something has to proc for you to pull out a win, chances are you are already 2-3 mistakes deep. Things don't always to go well, but if you get whittled down to a single point of failure the game will find it.I've never gotten anywhere far in DD myself because I suck hard at RNG, but they made such an interesting game.
Love the 3d models, but that wasn't the problem.They implemented 3D, i don't know how to feel about this.
Models look alright when they are about the same size as the sprites in the first one, not so much on closeups.
Also its early access implying they changed a lot of things.
They're probably going for something like Hades, release it on EGS early, take Tim's free money and update it in segments before doing a 1.0 on every platform.
DD had a special mode that made the game way less grindy and overall easier if you're interested. (they added it post release)Love the 3d models, but that wasn't the problem.
The grind is shit. Building multiple parties, so you aren't wiped out is even more shit.
The voice acting, atmosphere, graphics, and story is all great.
But games are mostly about GAMEplay (for me, at least). The gameplay is a shitty, boring, grind.
BTW: The opening line is perfect for 2020-The Darkest Decade.
(god I hope not)
Epic Games Store tho