Darktide

I feel like the map variety is a bit anaemic at the moment, I hope we eventually get some upper hive and ashen wastes stuff in the end. Also desperately needs boss variety, really hope they reverse their position on no Spess Mahreens and add a Plague Marine boss somewhere.
Compared to Vermintide the game is indeed lacking a bit in variety, but compared to the first Vermintide it's a lot better. Vermintide 1 had just Ubersreik city as an environment, the only standout area being a wizard tower that broke the laws of reality, and it had just the rat ogre as a boss.

If fatshark can figure out how to seamlessly add more enemies and new weapons it has potential, if they ever figure out how to do versus it could possibly be great
 
  • Agree
Reactions: OutInTheRain
If fatshark can figure out how to seamlessly add more enemies and new weapons it has potential, if they ever figure out how to do versus it could possibly be great
At this point I'm doubting we'll ever get versus in either games. Vermintide 2 announced it about 3 years ago and we haven't gotten any news about it since.
 
I've been enjoying Darktide so far, playing as the Veteran with the recon lasgun and just mowing down hordes is fun. It does need some more map variety though, and the decision to release different class specs as DLC right off the bat is kind of shitty. The atmosphere is good though, and it makes me wish we'd get a proper 40K rpg, but that will probably never happen.
 
At this point I'm doubting we'll ever get versus in either games. Vermintide 2 announced it about 3 years ago and we haven't gotten any news about it since.
Correction it looks like there was something about it 6 months ago during a dev stream, at least regarding Vermintide 2's versus mode.
Versus is on hiatus. It is not cancelled, and we still talk about it weekly in-office, we're just looking for the right time to bring it back out and put production efforts onto it when both Darktide and Vermintide are in a good spot.
This is due to the fact that when we tested Versus, what players experienced and what we wanted the game to be were misaligned, so we had to walk back some of the design plans to reassess how to make it a successful game, while maintaining Vermintide's main game modes.
Source
 
I've been enjoying Darktide so far, playing as the Veteran with the recon lasgun and just mowing down hordes is fun. It does need some more map variety though, and the decision to release different class specs as DLC right off the bat is kind of shitty. The atmosphere is good though, and it makes me wish we'd get a proper 40K rpg, but that will probably never happen.
The upcoming Rogue Trader RPG doesn't look terrible, actually. Hopefully it isn't crap.
 
  • Thunk-Provoking
Reactions: Mr.Miyagi
I don't like these (((((microtransactions)))))

Vermintide at least started giving free maps instead of paywalling them after they introduced microtransactions and they gave their cosmetics a real world money price tag, none of that in game currency bullshit.

I hope they give free updates in Darktide. If not I'm gonna be pissed. I'm going to be especially butt frustrated if they try to paywall the 'careers' for the different classes that should of been in the game at launch.
 
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Reactions: Moths
The starter axe they guve the zealot blows ass and I’m not wild about the autopistol. What would people say are the most fun weapons, and class?
 
The starter axe they guve the zealot blows ass and I’m not wild about the autopistol. What would people say are the most fun weapons, and class?
Zealot has some fun options. The Eviscerator(2h chainsword) is a pretty decent allrounder. Personally I also found the chainaxe to be fun but it's a bit more single target like the starter axe. The flamer is also very fun to use.
What kind of ruins Zealot for me is the overabundance of ranged enemies in this game. They just feel awful to fight and the dodge mechanics are not enough for the sheer amount of bullets flying your way. It really messes with the flow of the game compared to vermintide 2.
 
Zealot has some fun options. The Eviscerator(2h chainsword) is a pretty decent allrounder. Personally I also found the chainaxe to be fun but it's a bit more single target like the starter axe. The flamer is also very fun to use.
What kind of ruins Zealot for me is the overabundance of ranged enemies in this game. They just feel awful to fight and the dodge mechanics are not enough for the sheer amount of bullets flying your way. It really messes with the flow of the game compared to vermintide 2.
Despite being the "melee focused" class I do find myself using my guns a lot as a Zealot just because of how many ranged enemies there are. I guess the whole toughness system kind of helps since you can recover it easily but the other defensive options just don't feel great indeed.

Honestly my bigger gripe with the game other than the thinness of the current content is how the game seems a lot stingier with loot than VT2 despite having a similar system of randomized gear. You don't earn chests from leveling up or from killing boss enemies or anything. There's no loot die or anything that encourages you to really do much beyond whatever the mission objective says, other than secondary objectives which aren't in every mission. Why not, I dunno... make it so you're guaranteed a piece of loot at the end of a mission if you kill a Daemonhost or other monstrosity, because as it stands there's literally no reason to engage them unless they're actively preventing you from moving forward.
 
  • Agree
Reactions: SandyCat
The starter axe they guve the zealot blows ass and I’m not wild about the autopistol. What would people say are the most fun weapons, and class?
Tactical Axe is good whenever you're actually somewhere around 25-30. It quickly kills elites and specials because it's overhead strikes easily hit weakspots. It's shove attack > heavy attack combo is also not bad for taking out crowds if you need to do it with your melee.
A lot of Zealot's ranged weapons aren't great nor very accurate.
I think for a lot of the unique melee weapons like Eviscerator, Thunder Hammer, and Crusher, we need some different Mk's to offer some differences in their combo paths. But that's just me, personally.
Psyker and Ogryn are in the worst spot right now when it comes to balance and having weapon variety specific to their class.

Also Poxhounds are shit. You could dodge them during beta because Dodging was incredibly easy to do, but now that dodge has been nerfed, even if you DO dodge them, hounds typically just teleport onto you anyway. It's more reliable for you to stand your ground and try to time a swing to stagger them mid-air or just shoot them mid lunge/pounce.
 
Is anyone still playing this? I got bored before finishing levelling my second character to 30. I think FS really shit the bed with Darktide. Core game as everyone says is fun, but it's literally everything else that sucks.
 
  • Agree
Reactions: SandyCat
Seems like this game is doomed to suffer the curse of every 40k game

Being slightly worse than mediocre. Like is it too much to ask for some effort such getting the game to play smoothly.
 
I'm not into Warhammer but I like the warships shaped like cathedrals and my friend who is told me about the power armor-sarcophagus soldiers that come back in times of crisis like King Arthur and that's metal as fuck.
Some times they're even grumpy as fuck about being woken up, not because they're being called to battle but because the youngins have fucked up and need to ask them for advice, and are very explicitly not asking grandpa dreadnought to go wade into a horde of enemies. Never mind that inside that bucket of bolts is a very angry Space Marine who swore an oath, no no, he's just there to give advice, not actually do anything important or fun like pulverize the foes of mankind.

/tg/'s Bjorn the Fell-Handed and his attitude got partially canonized by Dan Abnett when he wrote Brothers of the Snake, with Venerable Dreadnought Autolochus taking advantage of his status to shittalk everyone present, even the Chapter Master, before attaching himself to the protagonist's team as they go search for a MacGuffin because its either that or get put back into cold storage, and there's a Ven Dread he wrote in the Deathwatch RPG that's similarly unhappy and morose about only being asked to give input on strategy instead of hitting the field.

And let us not forget Tankred, He Who Endures:
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Is anyone still playing this?
With friends every now and then, but there's really no point in playing with randoms. The game will doubtless get more content and improve over the course of time, as all their shit does, but I've never really found it to be a compelling experience when I don't know the schlubs I'm playing with.

There will doubtless be a big jump in players whenever it goes on sale / has an update, which are usually around the same time. The only people still playing 'actively' with randoms are the kind of person who bitches on reddit about corporate greed ruining gaming who, in the same breath, brag about buying all of the cosmetics on their McDonalds wage the moment it comes out.
 
I got a friend that keeps asking me when I'll buy it, and I definitely want to, but all the talk of the bugs is still keeping me at bay from pulling that trigger.

I'd rather wait for those 6 months or so for the game's shit to get unfucked. Also, a sale would be cool.
 
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