Darktide

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I'm pretty sure (Like 99%) that they won't. I think that they are very hesitant to tackle that power scale while keeping the other classes populated. Maybe a scout marine, MAYBE. But for the most part they should keep it to low level agents of the imperium, like maybe skitarii, death cultist, ratling, and so on. I've really been enjoying the update nonetheless the dog is funee and I love the interplay of actual professionals and idiots too stupid to die.
It would be fine if it's a separate game.
 
It's goofy to me that larger magazines are a special node that only the Arbites gets as opposed to a Blessing that anybody that has access to a particular gun can use.

Also, the Stub Revolver should be a 6 gun by default, and only being a 5 shooter is stupid and gay as fuck. Potentially great weapon, but using it on any other Class than Arbites sucks. You mean to tell me that you can make TITANS, but you can't make a 6-round cylinder?!

I also LOVE the gorgeous game environments, but I'm always too busy fighting tooth and nail for my life to properly appreciate them.

I LOVE the Arbites and especially my good doggie, but going back to the Vet feels wrong. The Vet DESPERATELY needs a rework.
 
Re: upcoming plasma gun nerf
It's a bad idea. Vet has like one build that lets it hang with other classes and the plasma gun is what holds that together. The builds for either the recon lasgun or the infantry autogun require too many concessions and fall off in havoc. Every class has a couple of top notch weapons and for the vet it's the plasma gun. It's not as strong as the inferno staff or the rumbler or the flamer or probably even the arbites shotguns now. Just because it can smoke a crusher with a charged crit doesn't make it overpowered. If Fatshart actually goes through with the nerf, the class is finished. They're so fucking retarded it's unreal. It's been powercrept. Lose the plasma gun and the class becomes a shout and nade bot which it kind of already is.
 
Also, the Stub Revolver should be a 6 gun by default, and only being a 5 shooter is stupid and gay as fuck. Potentially great weapon, but using it on any other Class than Arbites sucks. You mean to tell me that you can make TITANS, but you can't make a 6-round cylinder?!
I would love to know why Fatshark made the REVOLVER is only 5 shots instead of 6 too.
 
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Because the hand cannon in Dark Heresy has 5 shots you baby. And it's not like 5 shot revolvers are inconceivable you even bigger baby. I guess you will cry to S&W too for the 500 being a 5 shot.
Without getting bogged down by the revolver specifically, this is probably the boring truth of it. There was an interview with the director a month or two ago and he talked about how there were/are weekly meetings with GW who have the final say over everything, apparently to the detriment of gameplay. It's been known since Vermintide that Fatshart has had GW breathing over their shoulder but forced weekly meetings running quite literally everything past GW while exercising ultimately very little creative control over the direction of their games sounds like a bad position to be in all things considered. Of course, that's assuming the guy is telling the truth and not exaggerating for the sake of the interview. There's a fine line between absolute compliance and concessions that has to be walked to placate GW, the worst of the fandom, and the tourists who just want to shoot rats cultists. The (completely functional) attachment system died because GW is staffed by petulant trannies who kick and scream because there was an optic on the Lucius.
 
I LOVE the Arbites and especially my good doggie, but going back to the Vet feels wrong. The Vet DESPERATELY needs a rework.
Vet's problem is that it's an incredibly powerful class, for a playstyle that the game will actively punish you for playing at higher difficulties unless you approach it in a very boring way. As much as I want to love the Helbores, the charge shots feel like absolute shit to use without an auto-trigger mod and don't have enough impact to justify a charge, when you can instead get MORE damage and MORE convenience if you just use the revolver. On top of that, they should have the widest variety of tools, where's their flamers? their grenade launchers? Melta? Full on sniper rifles? They shouldn't have their grenades restricted by talent tree, they should have a grenade belt that has all the grenade types, with the talents improving a favorite one.

Guardsman vet should be the generalist, the gunslinger of many types, but is currently pigeon holed into the Mini-Commisar/Plasmabot.
 
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Vet's problem is that it's an incredibly powerful class, for a playstyle that the game will actively punish you for playing at higher difficulties unless you approach it in a very boring way. As much as I want to love the Helbores, the charge shots feel like absolute shit to use without an auto-trigger mod and don't have enough impact to justify a charge, when you can instead get MORE damage and MORE convenience if you just use the revolver. On top of that, they should have the widest variety of tools, where's their flamers? their grenade launchers? Melta? Full on sniper rifles? They shouldn't have their grenades restricted by talent tree, they should have a grenade belt that has all the grenade types, with the talents improving a favorite one.
Vet is outdated in the sense that most weapons and a lot of his tree even post rework were designed for the game as it was during the launch window. Back then, depending on who you asked, vet was the best class, or second best behind knife zealot. Press wallhacks with the bolter, pick the talent that reloads the weapon on activation and the old camo expert, and clear an entire room of elites from behind your team. Launch DT was a very different game. I think they envisioned it to be a more traditional shooting gallery rather than the current status quo of almost every encounter being close to medium ranged, which shoehorns vet into a very specific playstyle, nevermind auric and havoc being more or less perma hoarded only entrenching that further. This by necessity in-the-thick-of-it playstyle is what makes weapon specialist and the nodes on the bottom right of the tree so value.

Adding any kind of "sniper", be it a long las or stalker bolter isn't going to change the game unfortunately, given the revolver exists. It's there to snipe specials and its handling is gonna be better than either of those two. There are additional reasons why the vigilant autoguns are bad but it's largely that the revolver does everything they do and then some. A GL, flamer, and meltagun would be welcome additions, same with a hellgun or a shotlas. If the regular shotguns weren't so utterly cucked by armor and weird spread mechanics, they would be decent weapons for the current vet paradigm.
 
If the regular shotguns weren't so utterly cucked by armor and weird spread mechanics, they would be decent weapons for the current vet paradigm.
Shotguns have actually always been goated for Vets, the problem is that weapon specialist makes them a lot more effort to work than they really need to be, plus they are incredibly ammo hungry. The recent balance change makes them even better, but the ammo problem persists. In general, a lot more guns would be viable if they were not absurdly ammo pack dependent when everyone needs to share ammo pickups.

Sadly though I don't think anything can save the double barrel, it's a meme weapon but it's spread and falloff is embarrassing to the point where it's just another melee weapon heavy attack you whip out with the free bullet reload perk.

I will defend the vigilant autogun, though.

One of them.
Cant remember the exact model, but I made a Vigilant build that was actually incredibly good.
Hit the breakpoint to 1 shot Any non-carapace enemy in 1 shot and would 1 shot body any flak armored enemies, and could melt bosses if you could land the shots because it abused the multiplicative headshot bonus (1 bullet = 1/6th beast of nurgle hp kind of deal). It was a pretty fun build (especially with the autotrigger mod, since it converts it from a tap-fire into a HEAVY autogun) tbh, but the problem was it relied on actually being a good shot and keeping sharpshooter stacks up which is a dogshit mechanic to play around. The stupid irony of sharpshooter especialy is the stacks stay on headshot regardless of momentum, which makes it a better tree for the SMG Autoguns/Scout Lasgun since you will accidentally get headshots while hosing anyway, you know the exact opposite of sharpshooting.

I mentioned snipers, specifically because they need to dethrone the revolver as a do-it all specialist killing tool. I have a burning hatred for the revolver. It wouldn't be so bad if Carapace stopped it in it's tracks but it straight up ignores it.
It's one of those guns I feel is just too good at everything, for any class that can use it.
 
The stupid irony of sharpshooter especialy is the stacks stay on headshot regardless of momentum, which makes it a better tree for the SMG Autoguns/Scout Lasgun since you will accidentally get headshots while hosing anyway, you know the exact opposite of sharpshooting.
Before the recon lasgun supplanted the columnus or whatever its called now, there was a build that used marksmans focus and the autogun where you'd just sweep hordes and I forget what exact number of stacks was required for the breakpoint but you'd one tap the non armored ones to the head. Unfortunately the recon lasgun doesn't share this feature. It wasn't necessarily a good build though it did provide a case use. I think it still works but the game has left that build behind.
I mentioned snipers, specifically because they need to dethrone the revolver as a do-it all specialist killing tool. I have a burning hatred for the revolver. It wouldn't be so bad if Carapace stopped it in it's tracks but it straight up ignores it.
It's one of those guns I feel is just too good at everything, for any class that can use it.
Believe me, same. Wish the revolver was more in line with a medium caliber double action facilitating a yeehaw playstyle instead of a monster seemingly chambered in .454 Casull. The other mark doesn't have enough ammo to make this playstyle work tho.
 
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