Blackwake. Oh, what could have been.
PC Gamer writeup.
This game was deathmatch pirate crack for a year, before it died in some of the most autistic stupid, hard to believe it was that retarded how it went down ways ever, even for a gaming community.
Basically you had 10-20 players on each ship, and three roles on each ship, or 4 maybe: captain, gunner, fixer, spotter. If you were really fucking good, you could do all 4 at once and do the job of 5 medium skilled players or 10 noobs. The skill cap was that high right off the bat. One good gunner and one good captain could often beat 5x numbers if they played it right.
The gameplay was fast placed and immersive as hell but all had all the faggotry and gay ops you'd expect from an early access pirate deathmatch with no moderated servers and vote bans and votekick on automatically.
At times when shit clicked, man one of those games were an hour turns into 5 easily and you weren't even worried about anything but the next match. I used to go to bed rolling when I closed my eyes just like when you'd be out on the water all day on a real life boat. There was nothing like perfectly landing a broadside and seeing your enemy sinking to the bottom, or even better lighting their sales on fire, rendering them dead in the water, and then raping and pillaging their boat as you boarded and they scattered like cockroaches just to die a cockroach like death.
At peak game would have 5K concurrent, sometimes even 10K when they'd do a sale. That is a healthy pop, and cliques could form but good servers would exist. Well, soon what happened is after about 8 months with no real updates (it was EA forever) or sales, it went down to like 200-300 usually at peak, which was after work on east coast for a few hours, then it would just die. There were two main servers, I forget the name of the faggot ass one but what happened was they ended up DDOSing the other main server so that the remaining 1000 or so active players were all forced into the faggot ass server that was just a clique of kick banning spamming troll captains at that point. Unless you were in with the "cool kids" you couldn't play basically. If you ran a renegade crew against them and won, they'd just kick you, or do faggotry like switch you off captain even when your crew was voting you captain.
The server that was being DDOS'd found chat logs from the faggot server implicating then in the thing and then the devs did absolutely nothing and the game lost half its existing tiny playerbase.
From that point on it was just a deathmarch towards whatever the fuck they released from teh bones of the engine a few years ago as a completely rebranded single player pirate game of the same name.
I hope one day a dev picks up the concept of this game when it was first in early access and does it up better. It was one of the best multiplayer games I've ever played, pirate or otherwise. It had some of the best elements of emergent gameplay and tried and true tactics ever. People would actively try new strategies with the various boats and you could try them all out over the course of a good session. The faster boats would be for raiding crews, the slower ones for the big gunners and the cocky captains that could line all those guns up and then turn away from the counter battery...man I miss it!