Dead video game series/franchises you refuse to let go

Monkey Island. I never played the telltale stuff and hated the WASD movement of 4 but I want to point and click my way to becoming a mighty pirate the old school way just one more time.
 
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Sometimes I think it's better for a franchise to die with dignity in today's atmosphere of 90% of all new media being shit. I like old Darkstalkers games, so why would I want a bunch of soulless new 3D Darkstalkers that just dumb down the mechanics? All hail dead franchises,
I usually agree with this sentiment when it comes to dead game series, but part of me is always curious about how old games would be done today with new technology or how modern audiences would react to them.
 
Phantom Dust.

If a reboot/sequel is ever teased, then given the Ol' Yeller treatment again, consequences in Minecraft will never be the same.
 
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Phantom Dust.

If a reboot/sequel is ever teased, then given the Ol' Yeller treatment again, consequences in Minecraft will never be the same.
Dude for real. The OG is still unlike any other games I've played with a style all its own, and I was really looking forward to a dope reboot on xb1. After it got canceled, along with that platinum one with the dragon, and then halo 5 came out and sucked I was just like "whatever" and sold my xbox due to destroyed gamer morale. The blue balls during that era being an xbox owner were too real
 
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Monkey Island. I never played the telltale stuff and hated the WASD movement of 4 but I want to point and click my way to becoming a mighty pirate the old school way just one more time.

Agreed. That's a whole genre of game I keep holding on to hope might return. Grim Fandango feels like the last true outing it had.

I did also love stuff like Blade Runner, Discworld Noir - but that whole run from Day of the Tentacle, Sam & Max, Monkey Island - it just had a different quality bar to it.

I'd suggest giving Thimbleweed Park a go if you haven't already. Does the whole retro-style gimmick thing, but feels like it gets the closest to the writing and mechanics of those originals.
 
The Jak and Daxter series. Naughty Dog famously stated that the last of us was originally going to be Jak 4, but they switched gears to zombie shit. I don’t care what their excuse was, it’s quite clear they did it because zombies were in big at the time. Fuck that cancer, the early 2010s were the last hope of getting an apolitical game from naughty dog, and anyone whose followed the series as avidly as myself knows what happens when you let a third party make a jak game.. the alleged 4th game (not made by naughty dog) was a travesty.
 
Agreed. That's a whole genre of game I keep holding on to hope might return. Grim Fandango feels like the last true outing it had.

I did also love stuff like Blade Runner, Discworld Noir - but that whole run from Day of the Tentacle, Sam & Max, Monkey Island - it just had a different quality bar to it.

I'd suggest giving Thimbleweed Park a go if you haven't already. Does the whole retro-style gimmick thing, but feels like it gets the closest to the writing and mechanics of those originals.
Yeah man I gave Thimbleweed a solid go but something about the chopping and changing of characters and times didn’t sit well, made it feel like I couldn’t really get into it.

I wish I lived in the timeline where they just continued the art style of MI3 and kept pumping those out every few years.
 
Yeah man I gave Thimbleweed a solid go but something about the chopping and changing of characters and times didn’t sit well, made it feel like I couldn’t really get into it.

I wish I lived in the timeline where they just continued the art style of MI3 and kept pumping those out every few years.

Yeah, I never really got why Curse of Monkey Island didn't kick-start a string of copy cats. There's this missing piece of videogame evolution, using more traditionally-drawn animated elements in adventure games.

Saying that, I know there's stuff like Harold Halibut coming out (still no idea how that actually plays) but that still doesn't explain why nobody else really jumped on the bandwagon of producing cartoon-like point and click adventure games.

 
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Don't they still make games though? I had some of those on my ps1 but I never played them because I liked chrono trigger and xenogears more.
He's talking about old FF, not the more anime-esque sequels shat out after VII.
 
The Jak and Daxter series. Naughty Dog famously stated that the last of us was originally going to be Jak 4, but they switched gears to zombie shit. I don’t care what their excuse was, it’s quite clear they did it because zombies were in big at the time. Fuck that cancer, the early 2010s were the last hope of getting an apolitical game from naughty dog, and anyone whose followed the series as avidly as myself knows what happens when you let a third party make a jak game.. the alleged 4th game (not made by naughty dog) was a travesty.
Jak 2 will always hold a special place in my heart. It was bullshit hard a lot of the time, but damn it was probably one of the few times where a series completely shifted gears and somehow worked.

Personally though, I felt Jak 3 was a pretty big disappointment when I revisited it. The game was only given a year's development time and it really showed. Keira got completely shafted in favor of Ashelin for whatever reason, Light Jak as a mechanic felt a bit undercooked, that one blaster upgrade you get early on was incredibly broken and the big reveal towards the end, while funny felt a bit tonally inconsistent with everything that happened prior.

The whole wasteland part of the game in the first act was pretty cool. It's just a shame that everything else just felt incredibly rushed though. At least 2 mostly ended on a pretty conclusive note so I'm not all that annoyed about it.

I haven't played or seen what the fourth game was like, but it must have been really bad. All I recall about it was that Daxter apparently had a dark form and that there was a lot of sky combat or something.
 
Jak 2 will always hold a special place in my heart. It was bullshit hard a lot of the time, but damn it was probably one of the few times where a series completely shifted gears and somehow worked.

Personally though, I felt Jak 3 was a pretty big disappointment when I revisited it. The game was only given a year's development time and it really showed. Keira got completely shafted in favor of Ashelin for whatever reason, Light Jak as a mechanic felt a bit undercooked, that one blaster upgrade you get early on was incredibly broken and the big reveal towards the end, while funny felt a bit tonally inconsistent with everything that happened prior.

The whole wasteland part of the game in the first act was pretty cool. It's just a shame that everything else just felt incredibly rushed though. At least 2 mostly ended on a pretty conclusive note so I'm not all that annoyed about it.

I haven't played or seen what the fourth game was like, but it must have been really bad. All I recall about it was that Daxter apparently had a dark form and that there was a lot of sky combat or something.
I could go through a scene by scene rant about how jak 4 is in all honesty, an insult to even the weakest aspects of 3- but I’ll save you the headache. Safe to say, they basically didn’t even look into the previous games and just made everything up from the ground floor.
 
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The cart racing game or the one on the PSP? They ditched numbered entries after 3 which is something I always hate with video games.
For some fucking reason I can’t find a picture of it’s box art on the entire internet or in my images, so fortunately I’ve found a visual representation for how repugnant the game I’m talking about is. The Jak game I’m talking about is “Jak and daxter 4”, and it’s for the PS2. It’s not made by naughty dog, and goes full retard with the story. So much so that it not only centers around our crew searching for the edge of the world (a concept so retarded it’s played up for a joke in modern media) and a dark eco shortage, which lore-wise is the equivalent of saying there’s a dark matter shortage.
 
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