Deadlock - An FPS MOBA by Valve.

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
It's really cool that they are completely open to changing major aspects of the game, but solo lane was fun as fuck.
It's a bit disappointing that they removed it, but maybe this will lead to earlier team plays which is a plus.
Man if only there were some way to have more than one map so that you could have different gameplay once in a while
 
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I played a little bit of this game recently. I had no idea it was a Valve title until just now. Maybe I was taking a piss during the intro, I dunno. Anyway, like many gamers, if I don't enjoy a game after the first hour, I put it away and never play it again, so take this as a "why a retard n00b isn't going to get into this game" opinion, not some sort of in-depth analysis of the various mechanics and ideas.
  • It has a Modern Audiences aesthetic that I instinctively dislike. Like I feel like any one of these characters is going to give me a lecture on problematic microaggressions.
  • Aside from the Modern Audiences characters, it is overall very bland. It also looks like it's designed to run on a Playstation 3.
  • I'm not a MOBA player, so this comes across to me as, "Didn't like LoL or DOTA? What if we made an FPS version? Would you like it then?" Turns out the answer is, "no."
  • The main turnoff of LoL for retards like me is its reputation for requiring severe autism to be any good at it. This game seems very autistic. Like there's a lot of stuff to learn and digest not just to be good, but to even survive for more than an eyeblink. At least in LoL, I could follow around a good player and have spans of more than 30 seconds where I wasn't dead. This feels more like LoL minus the newbie-friendly bits.
  • But why would I want to be good? Spending time to be good means spending time in a boring, bland world.
Maybe it seems like I harp a lot on the look and feel, but graphics and sound are a big part of video games. They're a big part of making a game feel fun and exciting. If a game is fun and exciting, I will want to be good at it. Blasting apart space bugs in an alien swamp world is fun an exciting, for example. Plinking lifelessly with my Boredom Zapper at the inhabitants of Blandville is not exciting.

I am not saying this game objectively sucks. If you like it, more power to you, I'm sure there's something there for people to get into. But I would not be surprised if this game fails to recover, because recovery means getting new players. Rebalancing the map and weapons are not what it needs. It needs to look, feel, and sound like fun, and it needs to be fun for new players.
 
  • I'm not a MOBA player, so this comes across to me as, "Didn't like LoL or DOTA? What if we made an FPS version? Would you like it then?" Turns out the answer is, "no."
  • But why would I want to be good? Spending time to be good means spending time in a boring, bland world.
Both very true of why I dropped it, too. Still glad I had the chance to try, but it didn't feel fun to play, and the world didn't feel as fun to exist in.
 
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i know "its an alpha" is a cope but honestly the player base is so small they need to get the fundamentals down before expanding on those ideas.
Definitely a cope. Even game jam games can be fun with janky graphics and weird bugs. This is definitely still in production, but I think it's missing that hook it needs to be successful.
 
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Anyone have suggestions for Viscous mains to watch? Trying to get back into this character and struggling with my custom shit build and other ball-centric meme builds. Thinking I just need to watch an actual good player for a bit.
 
Perhaps this isn't the right place to ask, but does anyone have some suggestions for movement-based games like this without the tryhard audience that deadlock has gotten? The game's honestly a lot of fun and the platforming aspect is awesome, but having every game be a lobby of 5 russians swearing at each other (and me) is genuinely soul-sucking and i'd really rather spend my precious free time somewhere else.
 
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Perhaps this isn't the right place to ask, but does anyone have some suggestions for movement-based games like this without the tryhard audience that deadlock has gotten? The game's honestly a lot of fun and the platforming aspect is awesome, but having every game be a lobby of 5 russians swearing at each other (and me) is genuinely soul-sucking and i'd really rather spend my precious free time somewhere else.
Pretty much all PvP games nowadays are filled with tryhards regardless of genre, especially if they have SBMM. A lot of people get their self-worth from an in-game rank. Even if there is no ranked mode there's usually hidden MMR making it ranked in all but name.

You might be looking for a PvE or a singleplayer game instead, at least that's what satisfied me when I was sick of this constant feeling as if I was playing in tournaments. First game that comes to mind is Warframe, there's others but this one has the most resemblance in terms of movement.
 
Perhaps this isn't the right place to ask, but does anyone have some suggestions for movement-based games like this without the tryhard audience that deadlock has gotten? The game's honestly a lot of fun and the platforming aspect is awesome, but having every game be a lobby of 5 russians swearing at each other (and me) is genuinely soul-sucking and i'd really rather spend my precious free time somewhere else.
You might like Risk of Rain 2 the movement is pretty similar. Although it can vary depending on the survivor you play and the items you stack. Lots of platforming too.
 
PvE comes closest to the old feeling, I guess. I feel bad for Zoomers and the Alphas.
I like to stay positive about the future of video games. Kids have more choice than we could have ever dreamed of, but the sad fact of the matter is that their choices are mostly driven by streamers or ads, which means that the popular games are either chosen by a cabal of terminally online weirdos or the companies with the deepest pockets. Despite this, it still seems like we have at least one massive indie hit and at least one major AAA shutdown every single year, making the video games the one industry that doesn't exclusively coalesce into mega-corporations like everything else. Every year we have a bigger and bigger variety of games to play, so it's not like there's a lack of choice, it's just that most kids aren't exposed to these.
In my opinion, the real issue with video games is that it's very rarely about the quality of the game, but the quality of the company you're in while playing the game. A good game is fun because everyone's having fun together, whereas a bad game is fun because everyone can shit on it while goofing around. E-sports is neither of these because you're playing for ego instead of fun. Sven Co-op was double fun because you played a fun game with fun people, but deadlock is only sometimes fun because you're a dice roll away from playing a fun game with the worst people on earth.
 
I feel like the duo-lanes only map is temporary, I really hope it will be. At least it's fun to navigate around the new map, especially as Lash and Viscous.
 
Perhaps this isn't the right place to ask, but does anyone have some suggestions for movement-based games like this without the tryhard audience that deadlock has gotten? The game's honestly a lot of fun and the platforming aspect is awesome, but having every game be a lobby of 5 russians swearing at each other (and me) is genuinely soul-sucking and i'd really rather spend my precious free time somewhere else.
Stop playing PvP games. This isn't a joke or a jab. They suck. PvP games are always full of people either queuing with friends who are just having fun and feeding or the tryhardiest players who will try to doxx you for getting killed in lane.
 
The new map is a bit awkward, but the 3-lane concept is really good. I ended up uninstalling again because the playerbase has way too many bitches still. Almost every game essentially ends when one guy gets asshurt and just leaves. I had a game, in which we were WINNING, that turned into a lost because of someone leaving mid-game (Magician 0/8 K/D that could have easily recovered late game). Its worse since there are fags who unironically gloat about just barely winning a 6v5.

There either needs to be extremely harsh punishments on fags who rage quite, or allow an AI to take over for any bitches.
 
I ended up uninstalling again because the playerbase has way too many bitches still. Almost every game essentially ends when one guy gets asshurt and just leaves. I had a game, in which we were WINNING, that turned into a lost because of someone leaving mid-game (Magician 0/8 K/D that could have easily recovered late game). Its worse since there are fags who unironically gloat about just barely winning a 6v5.

There either needs to be extremely harsh punishments on fags who rage quite, or allow an AI to take over for any bitches.
I think there is some sort of punishment already. When someone does leave you get a message in a green box in the top right of the screen saying you can leave. Something about score I think. So if you're good enough you can just out rank people who disconnect.
 
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