If only there was a way to play the game off of unchanging physical media that could save it's original state and be able to easily revert the changes back.
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
Fun fact: that version did not need any hack because the galaxy brains devs on bethesda leaved a unprotected executable in the files, so the pirates only needed it to replace it with that one and worked flawlessly with no extra tinkering, bethesda became the butt of jokes about wanting to compete again the pirates
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
I can see it now, fucking elder scrolls dickriders will be throwing hissy fits that people are being too mean to their precious elder scrolls vi, and that the paywalled mods, microtransactions, Chinese spyware DRM isn't that bad at all.
SecuROM was pretty bad depending on the version used. The ones used in Spore and BioShock are the more infamous. Either Diablo 2 or its expansion had SecuROM. Don't think I've seen many complaints about the version used there.
Most PC gaming I did back then was Zoo Tycoon, though. Maybe the complaints are just lost to time.
The version of SecuROM used in the later The Sims 2 Expansion packs drew a lot of complaints from The Sims community, and I think it was just as bad as the one used for Spore.
In theory there's a ton of ways where this could happen since they have their own client now.
In reality the biggest hurdle they're going to have to overcome is the old ass engine itself. If they do routine always online server checks, that's going to fuck the game client itself just like fallout 76. Half the problems from fallout 76 came from the game needing to be always online.
Now games like Ark:Survival Evolved can be modded and forcibly downgraded on consoles. It's entirely possible that bethesda's greed may wind up having the console versions be the ideal way to run it. You can in theory install shit offline for consoles without bethesda.net looking in, because this is what broke Diablo 3 for consoles and farming simulator 19.
Another thing would be that all content creator stuff is partially owned by Bethesda and they'll curate the store for duplicates and clones. So if a mod gets labeled as a duplicate or a ripoff they get removed. So now you're in a position where Trans Furry Artists can put their shit in lockdown if Donald Trump tweets something bad and hurts their feelings. So since bethesda.net would respect the wishes of the creator of bug fix mod, all avenues would be blocked by furry mob taking down all possible fixes because they would be clones or copies of their "original work" which has now been locked down for "fixes" and can't be downloaded at the time. Basically all the shit that happens on twitch and Twitter with verified blue checkmarks, only now it's game mods. You couldn't just clone something on a USB drive and give it to a friend either because each mod download has a specific key code attached to your master keycode for ES6.
So now the mentally ill could dictate how you play your games because one of them found a much needed solution to something. And don't tell me it hasn't happened before either. City of Heroes Private Server Drama was exactly that.
Basically there is much wisdom in "decentralize yourself or face to bloodshed".
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
ah yes, the Toca race driver 3's anticheat/drm that will fuck Windows 10 (maybe 7 even) booting up because of how aggressive it is.
also: good, i know what game not to install, discount CS:GO can go fuck itself.
Fun fact: that version did not need any hack because the galaxy brains devs on bethesda leaved a unprotected executable in the files, so the pirates only needed it to replace it with that one and worked flawlessly with no extra tinkering, bethesda became the butt of jokes about wanting to compete again the pirates
"Denuvo Anti-Tamper has no impact on in-game performance as it protects game start-up and loading screens. We're looking forward to benchmarks that show pre and post-Denuvo versions of Metro Exodus have no performance difference."
Supposedly a big thing they're doing for Elder Scrolls 6 is to paywall mods from the getgo so there's no backlash like with Skyrim.
It's a two step process rumored to involve buying a creator's subscription, meaning you pay them to host your mods and the second part is only allowing verified mods to be implemented.
The first time they implemented paid mods it almost killed to community with alot of experienced modders removing their mods and leaving, this will be the coup de grace on the community with the only mods left being cheap reskins and god items made by chinamen.
To add to this almost all larger mods have some dependencies on other mods or modding resources, and alot of mods are collabs between creators. Paid mods ends all of this leaving them with simple mods.