Development Hell - For those games that are/were in the thin line on getting scrapped or getting a release date.

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Did they add anything to the centre of the universe?
It's not even really the center of the universe but that specific galaxy. Reaching the very center of the galaxy sends you to the next galaxy ad nauseum until you hit the final one which just sends you back to the first. If I'm not mistaken, there are 256 galaxies in the game.

Most players choose to stay in the first galaxy where they're more likely to run into other players out in the wild. While the core of the galaxy itself isn't crossed much, a lot of players do make their way towards the surrounding star systems by the center to maximize those aforementioned odds. Essentially, the star systems closest to the center of the very first galaxy acts as a central hub for most player activity.
 
Development Hell is why you shouldn't always blame the publisher for a games failings. Some devs will work on something infinitely.

I didn't know about Silk Song, so I guess that makes Star Citizen the second most famous game currently in development hell. It raised millions via Kickstarter in 2010-2012 (I don't know exactly when it was) with a release date of 2014, and even the small single player mini-campaign isn't out yet.
We wouldn't have gotten the first Stalker if the publisher didn't push GSC to get it out.
 
As much as I hate the model for all the horror nonsense that clogs the Steam frontpage, I really feel like Toby should just list Deltarune for 25$ or whatever the final price will be as episodes 1-2-3 in early access, with 4-7 coming at 6 month intervals. Half of that game's hype and notoriety has been built on the community autistically analyzing every little tidbit and that's going to fall off pretty hard if the whole thing just blasts out at once. Episode 1+2 being roughly 3 hour experiences each was nice too because it allowed everyone with interest to plow through them in a day as if they were a movie or TV season.

Other than that, Memory of a Broken Dimension is one that sticks out in my mind because of how interesting it looked.. a decade ago. It's one guy doing it though and supposedly he still streams development occasionally but I'm not holding my breath.

The game that is now Stray was another one. I remember watching the original tech demo in middleschool when it was an open-world game set in Kowloon Walled City and it was a straight stealth game where the cat was just a courier a hacker was using to communicate with the resistance/clients/whatnot. Sad the dev tossed all of that out and mashed in the two other half-finished games they were working on.
 
The game that is now Stray was another one. I remember watching the original tech demo in middleschool when it was an open-world game set in Kowloon Walled City and it was a straight stealth game where the cat was just a courier a hacker was using to communicate with the resistance/clients/whatnot.
That is an infinitely more interesting concept than the "post apocalyptic" wank-fest we got, wtf
 
For a game that just escaped from development hell....
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took 7 years and a changing of studios to get to this point.
Back to the original studio that created the spinoff series. What a shocker that they were able to get it out of dev hell while the other studios were standing around gawking and virtue signaling at being able to work on a popular series.

Development Hell is why you shouldn't always blame the publisher for a games failings. Some devs will work on something infinitely.

I didn't know about Silk Song, so I guess that makes Star Citizen the second most famous game currently in development hell. It raised millions via Kickstarter in 2010-2012 (I don't know exactly when it was) with a release date of 2014, and even the small single player mini-campaign isn't out yet.

Not really. Having deadlines is why we have a lot less "Starcraft Ghost"'s in this world. Perfectionism is the enemy of quality and fun. Because if you don't ship, it really doesn't matter how awesome your pile of concept art is outside of it being a hobby. A lot of the time it was because of the publisher holding their feet to the fire that we got a lot of good games. Which doesn't happen that often anymore in the day and age of "perpetual Early Access" and "live service" that Valve pioneered.

Wouldn't hold my breath on star citizen ever being in a remotely completed state. Its just a massive money laundering front at this point and they've shown on vidocs its not some humble little indie studio anymore. People gave MWO shit over $500 mechs, yet "RobertSpaceIndustries" is over here charging $5000+ for a single digital ship and a non-existent single player campaign promised over a decade ago now. But that's okay for some reason.
 
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That Vampire Masquerade game that went through a bunch of studios and now it looks like you'll be playing as an edgy genderblob with bad fashion sense. I've been watching the thread and it looks horrible. What kind of name is Phyre? A 13 year old mallgoth from 2005 could have come up with a better name. Anyway, if it ever comes out it looks like it will suck and piss off fans. I was looking through the thread because I was interested in Bloodlines. It's just very disappointing all around.

Stop making games for people who will never play them. You know that old saying "You've got to dance with the one that brought you"? Maybe it's time to start taking that to heart.
Sorry I wanted to reply to this because if I recall correctly someone was doing a port of this game to Skyrim as there's already a framework for guns that has been completed. Called vampire masquerade redemption reawakened, development hell but might be worth a look.

Summary from brave:
Vampire: The Masquerade Redemption Reawakened is a fan-made total conversion mod for The Elder Scrolls V: Skyrim, aiming to recreate the 2000 RPG Vampire: The Masquerade – Redemption. The project, led by Modder Galejro, has been in development for several years and has made significant progress.
 
I feel somewhat obligated to point out Mega Man X Corrupted. Been in development since 2007 and it's still not out. There was a video last year that showed off some impressive stuff, and the developer JKB does still stream in-progress stuff, but that game has become the embodiment of allowing the perfect to become the enemy of the good. At this rate my nephew will get to play it in ten years when he graduates high school.
 
That Vampire Masquerade game that went through a bunch of studios and now it looks like you'll be playing as an edgy genderblob with bad fashion sense. I've been watching the thread and it looks horrible. What kind of name is Phyre? A 13 year old mallgoth from 2005 could have come up with a better name. Anyway, if it ever comes out it looks like it will suck and piss off fans. I was looking through the thread because I was interested in Bloodlines. It's just very disappointing all around.

Stop making games for people who will never play them. You know that old saying "You've got to dance with the one that brought you"? Maybe it's time to start taking that to heart.
I’ll wait for the hot big titty Vampire and complete overhaul mods for the new Bloodlines game before i buy it.
 
I think that any mention of indie games should be banned in this thread , because if that doesnt happen the thread will quickly turn to shit because of retarded tranny slop no one gives a fuck about, aaa only, please.
Nobody plays AAA games anymore, as far as I'm concerned the only AAA's that came out last year were hifi rush and baldurs gate 3, I'm sure there was a cod and a battlefield or whatever other shit console shooters there were but the most purchased game from last year was lethal company.
 
Dragon age 4. It was two seperate games; a single player epic and a mobile hero-shooter, which got merged. The single-player game lost its' identity in the merge, leaving a gay tranny simulator in the wake which is nothing like dragon age.
 
Don't know if Dev hell but something interesting. Found a city builder game on Steam called "City of Atlantis" back in Aug 2021. Made a bookmark of it and forgot about it. When going back through my bookmark list I found out the page hadn't been updated in 3 years. Only a wishlist prompt is on the page.
Apparently the Devs made a fancy trailer and a whole steam page for the game only for it to be vaporware while they work on something else. Or it was part of a showcase reel and they needed to pad out the amount of games they had with fake ones.
 
Was looking forward to 3D prison architect in the sequel but apparently the dev team is entirely different AND it has been shelfed. Alas.
The prison architect devs went woke with the BLM shit and crapped on the kickstarter for the prison architect board game basically sabotaging it, so Paradox cancelled it. There isn't a chance in hell they'd be on 3d prison architect, but it wasn't announced that long ago, it's just that paradox interactive has had so many failures in the past 2-3 years the company is in the verge of being totally fucked.
 
Anyone remember Burning Lands? Supposed to be a Vietnam War era tactical shooter in the image of Hell Let Loose.
I think l it ended up being a scam or something like that. What a shame their are so few Vietnam game oprions
 
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Reactions: Vyse Inglebard
Surprised no one's mentioned this one yet.
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In 2014, Mojang made changes to Minecraft's EULA which banned server microtransactions that affected gameplay. With their revenue suddenly in the gutter, a few Hypixel devs decided to say "Fine! We'll build our own Minecraft, with blackjack and hookers!" Development began in April 2015.
At the end of 2018, Hytale was officially announced, and the trailer amassed 31 million views in one month. Hypixel began posting monthly development blogs, capitalizing off the hype as much as possible, and announcing a release date of 2021.
In 2020, Hypixel was acquired by Riot Games, always a good sign. In 2021, the release date was changed to "probably 2023." Then, the monthly updates became once-every-six-months updates, then the updates stopped entirely. Then, they announced that they were rewriting the entire game and its engine in C++. Now, almost ten years into development, the release date is "we don't know" and the project status is "still working on it."
To put things in perspective, this game started development before Donald Trump came down the escalator.
 
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