DigGaym, a TempleOS game

CrunkLord420

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Jul 22, 2017

Today, the anniversary of Terry Davis death, I'm releasing my second TempleOS game; DigGaym. This was a bigger project that ended up being too big. Upon nearing the deadline I pushed my sandbox-style game to the side and turned it into a series of obstacle course levels based around the use of grappling hooks. The sandbox mode is still included, but very unfinished.

gaymtitle.gif
 
Call me when you get truly hardcore and have it running on a Sharp MZ-700.
 
Looks fantastic. I'l give this a shot when I'm off the clock. R,I.P King Terry
 
Why is the game coded with HolyC (49.4%) and C (41.9%)? I know they are similar, but why?
 
I'm not super familiar with TempleOS and its forks as an actual platform, would this run on ZenithOS?
 
Why is the game coded with HolyC (49.4%) and C (41.9%)? I know they are similar, but why?
The game is 100% HolyC. I wrote some build tools in C that convert PNG images and Tiled map data into HolyC data structures. That's what you're seeing.

I'm not super familiar with TempleOS and its forks as an actual platform, would this run on ZenithOS?
No, ZenithOS (now ZealOS) made changes to naming in the TempleOS standard library. Additionally there's hardcoded assumptions that the screen is 640x480. It wouldn't be that big a of a deal to port, but it won't run without changes.
 
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