I will be doing a playthrough and I might share anything worth talking about
Game in a nutshell:
You start the game and you are given two choices:

Fixing the house starts the 'Actual game'
Refusing to help starts a different story altogether.
I will make posts for each branch/narrative.
First, I will begin with the "Dillin Thomas Shutin Route:
You start this route by refusing to let Phillip fix your house, in which Phillip gets extremely pissed off at you for.

You then immediately complain that your house is shit.

The rest of the campaign continues with you doing absolutely nothing all day, complaining about roaches and your mattress being lumpy at night, and an animal coming to your house every night asking you to help them do chores the following morning, which results in you being an asshole towards them, them getting mad, and one by one each of them "vandalising" your house.




After the final encounter with the bird, they board you into your house and set it on fire.

Now onto the actual campaign:
If you agree to fix your house, Philip will hammer random parts of your house until it gets "fixed".

After that, he will warn you not to leave the house at night for some reason.

After the warning, he will tell you that he volunteered you to help the local healer the following morning, in which you head inside once it gets dark. You are then prompted with staying inside or going back outside.

I will split these 2 options down different posts as they have different endings.
"Stay Inside"
Choosing this option brings you to the following morning, in which you discover Philip planted a tree next to your house.

You then go to the Healer named Malkin, in which you help her collect Herbs.
.
After spending all day collecting herbs, she will ask you to take them to Bub the chef at the local diner. in which you agree to do so.
After sleeping and waking up the following morning, you find that Malkin left wind chimes on your house.

You then go to
Bub at his diner and he asks you to help him cook food, which he cooks by stirring his hand directly into the pot. He then thanks you for helping him by standing there and doing jack shit. He then asks you to help Mel the farmer the following morning.



The following morning, you find that you now have a grill, curtsy to Bub.

You then go to the farm to meet Camella. She needs you to help harvest coffee beans so Hux the lumberjack won't be a cranky ass bitch. You help her harvest the beans and tasks you with giving them to him tomorrow.


You wake up to have newly planted flowers around your house.
You then go to Hux with the beans, in which he asks you to brew coffee while he cuts down trees. Guess he figures your too much of a liability to be cutting down trees. He then asks you to help him build something at the local school the following morning., in which you agree to help.



Following morning, you have a porch added to your house.

You go to the school to find out you and Hux are building for a playground for the children, while she sits on her ass and watches. Whose children is this playground for? I don't know. you never get to see them. You are then told they don't work on sundays, these animals must be proud christians...



The following morning, you get a note saying to go to Bub's, in which you are given a party.

Credits then roll in which Dillin Credits himself as Shadshoodlum and Lava as Lumes. there's also like 2 or 3 other people who helped make this.

The Gallery has early and final draft art for all the animals, in which all of the early drafts look exactly like animal crossing characters.

Ok... Now things are mostly the same if you choose "Go outside", except for a few "SPOOKY" additions.

After checking out the bushes, you find Philip tweaking out like how Dillin would when he overdoses on his pills.

The rest of the game is more or less the same but with minor differences.
For example, Malkin is now making an anti-allergy potion.

At the end of helping Mal, you will go back to her house after dark. You will be doing this every night for every animal.

Once inside, you have two options. Look through her potions or to check her notes. I will just explain what happens since i cant screenshot the jumpscares fast enough.
• Checking the potions results in yu dropping one and Mel jumping at you.
• The notes tell you the herbs you collected earlier are for a transformation spell.
In day 2, your character begins to question why he can't remember home or why the soup is sparking purple. Bub also gets annoyed when you ask what the herbs are for.
At dark, you return to Bub's and can either check his recipes or look around the kitchen.
• Looking around has Bub jump out and chop you up
• The recipe explains how the soup will be used to expand the community.
In day 3, you being to question why everyone is being overly nice to you. You continue to help Camella collect coffee, however you ask if its safe to go to Hux.
At the barn, you either check out Hay or a Barrel.
•Checking out the hay results in you finding a body and Camella stabbing you with a pitchfork.
•The Barrel has old letters to previous humans who used to live in your house.
In day 4, You get a note from Camella thanking you for being useful. you question what would've happened if you did nothing all week, alluding to the "Dillin's house scenario". Talking to Hux has him mention how he's not used to seeing humans "living" in the town. He also mentions that Erva is new to the community. Looking at his cabin at night, you can either look at some blueprints or look around the cabin.
• Looking around has you find a loose wooden panel and finding a pile of human bones, in which Hux chops at you.
• Blueprints reveals plans for a "Great Expansion."
In day 5, Hux builds your porch, you mention how its weird he did it without you hearing him. You also mention how you've noticed symbols on every building in town. You still build the playground but are told their are no children in the town yet. At night, you can either pull a rope that's in the middle of the class room or check Erva's desk.
•Pulling the rope rings the schoolbell, resulting in Erva attacking you bird style.
•The desk has letters between Erva and Philip about plans to kidnap children
Once you get home you are presented with this screen, in which following post will go over the final 4 endings.
--- The Final 4 Endings ---
--- Ending 1: The Shadtuber ---
Looking for the truth in the truth makes you go insane, resulting in you making a youtube channel, you thinking Philip is a robot, Bub's soup being made of people and how the whole town is from a children's horror novel series. This ending results in you becoming a Shadshoolum, making shitty Five Nights at Philip's videos.

In every other ending at this point, you go to the Mayor's office and find a book saying if they sign the book after drinking the elixir of transformation, their body and soul will be transformed to the owner's desire. Destroying the book would set all the souls free but would kill everyone in the process.
--- Ending 2: Stopping Phillip ---
you wait for him to show up but he kills you by hurling a fire ball at you.
--- Ending 3: Stealing the book ---
You leave town with the book. The animals live but can no longer convert people into animals.
--- Ending 4: Burning the book ---
--- Final Words ---
Game is poorly optimized, crashes occasionally, very boring to sit through.
In comparison to other visual novels, You can't name yourself, you can't choose who you can and can't help, you can't focus on 1 specific animal or a select few, your options are very limited. There could've been more "Jumpscare opportunities." The Dillin's house route is hilariously stupid. Dillin, you should've looked at agame like Doki doki literature club or something. The writing is decent and engaging, you have freedom of choice, the horror is impactful and this animal crossing knock off isn't worth the 5 dollars your charging. I hope the 5 dollars the person in my discord is the only money you see out of this garbage lmao.