Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019

Well why can't a fascist be helpful? Is fascism not an ideology based around improving the community? Like why is Measurehead a fascist? Does he belong to a fascist political party? Does he consume fascist literature? It's based on his racial ideology? How is "all racists are fascists" not a bit laughable?
Congragulations, you just understood what the game is about.
Most characters will have different facets to them, but the characters in Disco never stuck with me unlike the certain characters in say Arcanum, Kotor 2, or Dragon Age. Probably partly because they always have to be shoehorned into a specific ideology even when there's no need,
The whole point of the game is that shoehorning people into pop ideologies is useless because it tells you nothing about who they actually are and what they actually believe.
 
I remember seeing at least three woke journos showing off how you can slug Measurehead in the first hour of the game if you put most of your points into FYS, which is a bad idea for newcomers. Put that alongside retards screaming "SMASH THE FASH", and the people come to a conclusion that'd be 100% on point with just about any other game promoted that way.
Why the hell would you trust a games journalist?

~~~~

This one is more serious in tone with more in-context spoilers than the last video I linked.
 
Congragulations, you just understood what the game is about.

The whole point of the game is that shoehorning people into pop ideologies is useless because it tells you nothing about who they actually are and what they actually believe.
But then why did you yourself use the word fascist and communist when discussing these characters multiple times? You, the game, and the fanbase still clearly use these ideologies as a way to label everything in the game.
I vehemently dislike this sort of unironic ironic political commentary that people think they do by going "look at me, I"m being a Lysenkoist!" *starves 60 million people to death*
What exactly is the appeal to having the racist black man labeled a fascist? Does anyone actually find it clever if your story has a woman that's being labeled a communist also love dog breeding? Or does it just become a piece of fiction to the terminally online that thinks references to dead 20th century ideologies in a fantasy game is funny or has never been done before?

Anyway, my main problem is with the personalities of the characters, how dislikable I find the main cast, and the types of people in real life who are drawn to this type of fiction.

The point about the political labels was mostly a side point, and one of the reasons I hate discussions around this title. It always devolves into people talking about their "fascist run" or going "that's very moralist my dude" as if it isn't just drivel
 
But then why did you yourself use the word fascist and communist when discussing these characters multiple times? You, the game, and the fanbase still clearly use these ideologies as a way to label everything in the game.
You're being genuinely autistic about this. The labels are there to act as a red herring.

The whole point is to paint a bunch of characters with extremely broad brushes that are very commonly used irl and then demonstrate why painting people with broad brushes doesn't work by showing how differently those characters think and act.

Rene, Measurehead and Gary would all be branded facists by the modern left and yet all 3 of them are radically different in both approach and actual goals and most likely agree on very few things. Gary wants to bring back traditionalism, Measurehead just wants an ethnostate regardless of culture and Rene just wants the monarchy back but at this point does nothing but bitch and moan about the good old days.

Dros, Evart and Steban would all be branded communists by the modern right yet all 3 of them are also radically different in both approach and goals. Steban is a naive idealist that wants to bring about psychic communism using the power of friendship, Evart is a corrupt grifter that just pays lip service to socialism to peddle drugs and Dros is just a bitter incel (as in he is literally homicidally angry he can't get pussy) and laments the good old days when the communists where in charge but at this point mostly does nothing but bitch and moan.

And so on and so forth.

At this point I literally have to ask, have you actually finished the game? Much less have you actually played the game? Because something like 99% of your criticisms are instantly seethrough bullshit by anyone who actually has.
 
You're being genuinely autistic about this. The labels are there to act as a red herring.

The whole point is to paint a bunch of characters with extremely broad brushes that are very commonly used irl and then demonstrate why painting people with broad brushes doesn't work by showing how differently those characters think and act.

Rene, Measurehead and Gary would all be branded facists by the modern left and yet all 3 of them are radically different in both approach and actual goals and most likely agree on very few things. Gary wants to bring back traditionalism, Measurehead just wants an ethnostate regardless of culture and Rene just wants the monarchy back but at this point does nothing but bitch and moan about the good old days.

Dros, Evart and Steban would all be branded communists by the modern right yet all 3 of them are also radically different in both approach and goals. Steban is a naive idealist that wants to bring about psychic communism using the power of friendship, Evart is a corrupt grifter that just pays lip service to socialism to peddle drugs and Dros is just a bitter incel (as in he is literally homicidally angry he can't get pussy) and laments the good old days when the communists where in charge but at this point mostly does nothing but bitch and moan.

And so on and so forth.

At this point I literally have to ask, have you actually finished the game? Much less have you actually played the game? Because something like 99% of your criticisms are instantly seethrough bullshit by anyone who actually has.
Yikes, okay.
I see that you're not going to respond to any other points and are just going to be upset about the fact that I'm not agreeing to that the game or the fanbase in general subscribe to your idea that a character like Gary is supposed to not just be a pitiable victim of the society built by the free market coalition. I think the game makers genuinly believe racism is evil, and that racism comes from society like with Gary, or from upbringing and consuming racial supremacist media like with measurehead.
So count to ten if you feel tempted to throw around more insults or accuse me of not having played the game just because I don't feel tempted to praise the writings of Kurvitz and his love for alcohol abusing wrecks like himself
 
I think I got it. The biggest issue in the game is the dialogue with your inner attributes, since they eclipse pretty much every character bar Kim, as well as being way more straightforward opinions about politics, especially left leaning ones, and interrupting a lot of other conversations for their unsolicited opinions.
I barely remember any of the characters in the game except the important ones, but I do remember fucking paragraph after paragraph of the inner attributes arguing with each other in what amounts to "oh so quirky!" scenes.
If you could mod those out of the game you'd probably have a lot more coherent and balanced world, but in general the game suffers from being way too verbose and convoluted to get its point across. Especially when it frontloads so much baggage only to end with "fuck you, nothing is connected and it's just a random incident that could have taken in our world, isn't it deep?".

There is a reason I say that Cruelty Squad is the more intelligent game. Sometimes Brevity is the soul of Wit.
 
  • Thunk-Provoking
Reactions: Slap47
I think I got it. The biggest issue in the game is the dialogue with your inner attributes, since they eclipse pretty much every character bar Kim, as well as being way more straightforward opinions about politics, especially left leaning ones, and interrupting a lot of other conversations for their unsolicited opinions.
I barely remember any of the characters in the game except the important ones, but I do remember fucking paragraph after paragraph of the inner attributes arguing with each other in what amounts to "oh so quirky!" scenes.
If you could mod those out of the game you'd probably have a lot more coherent and balanced world, but in general the game suffers from being way too verbose and convoluted to get its point across. Especially when it frontloads so much baggage only to end with "fuck you, nothing is connected and it's just a random incident that could have taken in our world, isn't it deep?".

There is a reason I say that Cruelty Squad is the more intelligent game. Sometimes Brevity is the soul of Wit.
People will also argue it gives the game replayability even though the events that actually happen are the exact same, just with a different set of voices in your schizo head.
Verbose doesn't need to automatically mean it's bad, but I'm having difficulty finding much worth in what's there.
 
People will also argue it gives the game replayability even though the events that actually happen are the exact same, just with a different set of voices in your schizo head.
Verbose doesn't need to automatically mean it's bad, but I'm having difficulty finding much worth in what's there.
The game is way too long to be replayable. It's not a VN you can just jump to a point and fuck around with choices. Except killing Kim nothing will change, you can only find more backstory about the world before it gets retconned or ignored in the sequel.
 
  • Thunk-Provoking
Reactions: Slap47
Yikes, okay.
I see that you're not going to respond to any other points
What other points? How you personally dislike the fanbase? That's not an argument aginst the game, and the rest of your comment is completely innane. Wtf does the woman who likes dog breeding have to do with whether the game is good or bad?
and are just going to be upset about the fact that I'm not agreeing to that the game or the fanbase in general subscribe to your idea that a character like Gary is supposed to not just be a pitiable victim of the society built by the free market coalition. I think the game makers genuinly believe racism is evil, and that racism comes from society like with Gary, or from upbringing and consuming racial supremacist media like with measurehead.
Gary IS supposed to be pittiable, what are you high on? He has no friends other than an elderly couple and lives in a tiny appartment but is also praised by said couple and tries to improve his neighborhood by busting drug rings.

The main villain of the game is obviously neoliberalism, its literally presented as a religion that worships a beaurocrat that has armed helicopers above the city ready to start shooting.

Gary isn't a villain, he's presented as the alternative to Steban. Steban and his groopies are shutins completely disconnected from the outside world and think friendship and unity and love will bring about psychic powers that make plants grow faster to end world hunger, and Gary is a mildly racist loner with no friends but at least takes action to make the world a better place. (Just like measurehead is pro self improvement)

I don't feel tempted to praise the writings of Kurvitz and his love for alcohol abusing wrecks like himself
This is also retarded. The game gives you a chance to detox and if you don't detox you get the bad ending. He's not praising alcoholism, if you stay an alcoholic you literally get the bad ending and you get constant scorn from your partner.

This is why I'm accusing you of not having played or finished the game because if you had, you'd know this.

So count to ten if you feel tempted to throw around more insults or accuse me of not having played the game just because
The reason I'm insulting you is because your critiques of the game are genuinely retarded and even after having it explained multiple times to you you still go "BUT WHY DO YOU CALL MEASUREHEAD A FACIST THO????"

You complain about me not responding to your points but your points are genuinely brain dead.

Like:
Does anyone actually find it clever if your story has a woman that's being labeled a communist also love dog breeding?
How am I supposed to respond to this? What kind of critique is this even supposed to be? This isn't even nitpicking, I genuinely don't understand what point you're even trying to raise here.
 
What other points? How you personally dislike the fanbase? That's not an argument aginst the game, and the rest of your comment is completely innane. Wtf does the woman who likes dog breeding have to do with whether the game is good or bad?

Gary IS supposed to be pittiable, what are you high on? He has no friends other than an elderly couple and lives in a tiny appartment but is also praised by said couple and tries to improve his neighborhood by busting drug rings.

The main villain of the game is obviously neoliberalism, its literally presented as a religion that worships a beaurocrat that has armed helicopers above the city ready to start shooting.

Gary isn't a villain, he's presented as the alternative to Steban. Steban and his groopies are shutins completely disconnected from the outside world and think friendship and unity and love will bring about psychic powers that make plants grow faster to end world hunger, and Gary is a mildly racist loner with no friends but at least takes action to make the world a better place. (Just like measurehead is pro self improvement)


This is also retarded. The game gives you a chance to detox and if you don't detox you get the bad ending. He's not praising alcoholism, if you stay an alcoholic you literally get the bad ending and you get constant scorn from your partner.

This is why I'm accusing you of not having played or finished the game because if you had, you'd know this.


The reason I'm insulting you is because your critiques of the game are genuinely retarded and even after having it explained multiple times to you you still go "BUT WHY DO YOU CALL MEASUREHEAD A FACIST THO????"

You complain about me not responding to your points but your points are genuinely brain dead.

Like:

How am I supposed to respond to this? What kind of critique is this even supposed to be? This isn't even nitpicking, I genuinely don't understand what point you're even trying to raise here.
Dude, you're being unhinged.
The communist dog breeder thing was just an example in how giving a character traits not in line with their stated ideology or simply quirky doesn't make them particularly nuanced or interesting. Gary the Cryptofascist is not going to be anything more than a victim to the cartoonishly evil capitalists.

I would probably have liked it if you could respond to the observation that the game portrays clinging to the past as evil, its ridiculous representation of the coalition as villains who keep the world rotting even if it comes off as cartoonish villainy. Harry having a rather sadsack backstory that seems to attract equally unbalanced fans.

I also didn't say the author praises alcoholism, I said he loves main characters who happen to be substance abusing wrecks like himself.
I also got the "good" ending and met Posse without detoxing. I just had to prevent Kim getting shot. I have no idea where you got the idea that detox is obligatory.

But I figure you'll just use more insults and pretend that the game shares your admiration of its "fascist" cast
 
The main problem with politics is it makes most people talking about them turn into exaggerated extremists of whatever they believe when they argue. And that heavily influences how they view anything that has politics in it.

Just got to Day 2 before calling it for now. Been playing a kinda-idiot cop trying to go clean but still willing to be a bit of a screw-the-rules guy. Getting Kim to break his “straight man” role is fun too.

I do wish there was some way to get Cuno AND Kim to join you after the Tribunal though. I like the change Cuno goes through as your partner, but I don’t want to let Kim get shot for it.
 
Last edited:
  • Like
Reactions: Slap47
Dude, you're being unhinged.
The communist dog breeder thing was just an example in how giving a character traits not in line with their stated ideology or simply quirky doesn't make them particularly nuanced or interesting.

What does dog breeding have to do with communism?
Gary the Cryptofascist is not going to be anything more than a victim to the cartoonishly evil capitalists.

I would probably have liked it if you could respond to the observation that the game portrays clinging to the past as evil,
That observation is autistic. There's 2 characters that cling to the past. A respected war veteran and a mild mannered young man trying to stop a drug ring.

Both characters are portrayed as virtuous.

Compare that to communist representatives, with one being a homicidal incel and another being a corrupt grifter.

In what way is it portrayed as "evil"?
its ridiculous representation of the coalition as villains who keep the world rotting even if it comes off as cartoonish villainy.
My brother in christ. The coalition is just modern neoliberalism + united nations. They're not cartoonisly evil, if anything they're less evil than the actual thing they're based on.

Harry having a rather sadsack backstory that seems to attract equally unbalanced fans.
Not liking the fans doesn't say anything about how good the game is.

I also didn't say the author praises alcoholism, I said he loves main characters who happen to be substance abusing wrecks like himself.
There's 2 main characters. Harry and Kim. Harry is an alcoholic trying to recover and Kim doesn't do drugs, doesn't drink, and is the most professional character in the whole setting while constantly trying to get Harry to detox. Everyone that sees harry comments on how shit he looks like and harry detoxing is seen as a positive by everyone except the literal devil on his shoulder.

I also got the "good" ending and met Posse without detoxing. I just had to prevent Kim getting shot. I have no idea where you got the idea that detox is obligatory.
Detox contributes to the good ending, drug abuse contributes to the bad ending. You meet the posse no matter what happens and they hold a second tribunal to determine your fate depending on how well you did.
But I figure you'll just use more insults and pretend that the game shares your admiration of its "fascist" cast
I'm not saying the game admires the facist cast, I'm saying the game is nuanced. Political alignments in the game don't make characters good or evil, their own individual actions past that do.

It doesn't matter whether or not the developers admire the facists, at the end of the day they are the ones who chose to make a game where communists are either murders or grifters and facists are ones who preach self improvement and try to better their community.
 
He's not praising alcoholism, if you stay an alcoholic you literally get the bad ending and you get constant scorn from your partner.
I have no idea where you got the idea that detox is obligatory.
You see what he's up to, right? He's mad he can't refute what you're saying and embarrassed he can't grasp what he is calling a simple narrative, so he's trying to do points-scoring until you stop giving him mean stickers (they are very mean). And it's not to say that Disco Elysium is some labyrinthine narrative that parallels literary greats - it has a literal, a metanarrative, and an analogical layer. That's still, apparently, too much.
I would probably have liked it if you could respond to the observation that the game portrays clinging to the past as evil
In that Rene is presented as a grumpy old man - those certainly don't exist - and the Deserter is an unhinged individual whose personal misery was so solidified by his steadfast dedication to ideology that he, in an act ironically having nothing to do with said ideology, lit the fuse to a modern-era powder keg?

Gary isn't even a guy clinging to the past - he's too young to cling to the past. He's receptive to an ideological interpretation of the past that suggests that a return towards older values will offer up stability in a world that is clearly desperately in need of it. He is, again, presented as eccentric at worst and at best is helpful to the player, not as some lurking evil.
its ridiculous representation of the coalition as villains who keep the world rotting even if it comes off as cartoonish villainy.
Except that the coalition doesn't have a direct mouthpiece, and instead is characterized primarily by people in the world. Remind me, what do populist-right people think of American interventionism in the middle east? What do populist-left people think of American interventionism in the middle east? Oh yeah, they both characterize it as cartoonishly villainous.

The coalition most represents the Bretton-Woods system which has seen the virtual erasure of all conflict between European states in exchange for access to capital markets and trade routes guaranteed by an absurdly powerful, unopposable foreign power. This erasure of conflict extended eastward after 1992. Then that tenuous peace between European states was disrupted by the specter of a historical menace that was motivated not by ideology, but rather by jealousy.

Of course, the annexation of Crimea that occurred in 2014 resultant of this flirtation and the long-standing wariness of Estonia regarding its neighbor and former master could not possibly have influenced the analogical narrative of a game that released a half-decade later and features a character whose sole purpose is to parody the economic policies of the ECB. I guess the "keeping inflation at 2%" bit would've sailed right over someone with no knowledge of its relevance.

In a game where no ideology is presented in a positive light, and where the hopeless mire that seems destined to sluggishly drag itself into literal oblivion has been historically crafted by the influence of each and every one of those ideologies, your issue is not that the narrative is postmodern - taking the piss of ideology and all belief - but rather that you're assuming some sort of exclusive ire aimed at your preferred beliefs.

All this despite the fact that fascism as presented in the game's modern-day is irrelevant. Gary, Measurehead, Rene, and the Lorry driver are all just hanging out or doing their jobs. They have not themselves contributed to the powder keg in any way. The racist coffee mug that you find in the dumpster near the body is a red herring - hmmmmmm, hmmmmmm. The primary movers of the story also happen to be its villains - social democracy as presented by Evrart, Wild Pines in the seat of exploitative and ruthless business (ultra-liberalism), and the ever-looming coalition (neo-liberalism). Communism itself is also presented as irrelevant within the narrative - no-one espousing it has any relevance to the malaise, and it's pure coincidental accident that the deserter lights the fuse.
 
What does dog breeding have to do with communism?

That observation is autistic. There's 2 characters that cling to the past. A respected war veteran and a mild mannered young man trying to stop a drug ring.

Both characters are portrayed as virtuous.

Compare that to communist representatives, with one being a homicidal incel and another being a corrupt grifter.

In what way is it portrayed as "evil"?

My brother in christ. The coalition is just modern neoliberalism + united nations. They're not cartoonisly evil, if anything they're less evil than the actual thing they're based on.


Not liking the fans doesn't say anything about how good the game is.


There's 2 main characters. Harry and Kim. Harry is an alcoholic trying to recover and Kim doesn't do drugs, doesn't drink, and is the most professional character in the whole setting while constantly trying to get Harry to detox. Everyone that sees harry comments on how shit he looks like and harry detoxing is seen as a positive by everyone except the literal devil on his shoulder.


Detox contributes to the good ending, drug abuse contributes to the bad ending. You meet the posse no matter what happens and they hold a second tribunal to determine your fate depending on how well you did.

I'm not saying the game admires the facist cast, I'm saying the game is nuanced. Political alignments in the game don't make characters good or evil, their own individual actions past that do.

It doesn't matter whether or not the developers admire the facists, at the end of the day they are the ones who chose to make a game where communists are either murders or grifters and facists are ones who preach self improvement and try to better their community.
It's still hilarious to me that your take is that the fascists are all "virtuous" while a guy earlier had the complete opposite take that the social democrats are the "good guys" while the fascists and communists are all misled or degenerate.
The coalition meanwhile act as the sort of boogeyman the Soviets portrayed NATO to be, purposefully keeping Revachol destitute and perverted. As if there would be anything to gain in preventing the locals from restoring bombed buildings.
You can say the narrative is up to subjective personal interpretation, but I'm detecting people allowing their own partisan politics to shine through and pick sides depending upon which faction characters belong to.
Also the author is heavily critical of clinging unto the past. Harry's ills stem from the weight of his past with Jean, Revachol is still being haunted by its past and left as a husk, Measurehead longs for a past that was never his, Gary obsessses about a past he never experienced. The communists are all to devoted to the past revolution that failed.
I predict that you and people of other political persuasions will simply keep arguing in a circle about who is actually the ones hurting society in Disco Elysium.
Just ignore him. He's the guy who thinks a gacha game with huge amounts of infodumps means "deep".
You say that as if there's something wrong with enjoying a game with soul crushing difficulty and lots of scantily clad women
 
The main problem with politics is it makes most people talking about them turn into exaggerated extremists of whatever they believe when they argue. And that heavily influences how they view anything that has politics in it.
In a game where no ideology is presented in a positive light, and where the hopeless mire that seems destined to sluggishly drag itself into literal oblivion has been historically crafted by the influence of each and every one of those ideologies, your issue is not that the narrative is postmodern - taking the piss of ideology and all belief - but rather that you're assuming some sort of exclusive ire aimed at your preferred beliefs.
Nowhere is this more apparent than in any even remotely right of center forum/site/subreddit discussing disco elysium.

They heard the devs are left leaning, instantly wrote the game off as propaganda before even playing it, and are now retroactively looking for any and all excuses to shit on it, which becomes obvious when they actually try to critisise it because all their criticisms are fucking retarded and seem to almost always boil down to playing ideological defence vs an offense that doesn't exist.
It's still hilarious to me that your take is that the fascists are all "virtuous" while a guy earlier had the complete opposite take that the social democrats are the "good guys" while the fascists and communists are all misled or degenerate.
Ok then if its so hillarious to you explain how I'm wrong.

Gary is the only one trying to stop the drug ring and spends his time helping the elderly. How does that make him not virtuous?

Rene is a war veteran (universally admired quality) contrasted with dros that is a coward deserter incel (universally despised quality).

Measurehead is arguably a comic relief character but he still helps harry quit alcohol.
The coalition meanwhile act as the sort of boogeyman the Soviets portrayed NATO to be, purposefully keeping Revachol destitute and perverted. As if there would be anything to gain in preventing the locals from restoring bombed buildings.
And they're still less evil than the actual nato.
You can say the narrative is up to subjective personal interpretation, but I'm detecting people allowing their own partisan politics to shine through and pick sides depending upon which faction characters belong to.
Ok, explain where I'm wrong with my interpretations then.
Also the author is heavily critical of clinging unto the past. Harry's ills stem from the weight of his past with Jean, Revachol is still being haunted by its past and left as a husk, Measurehead longs for a past that was never his, Gary obsessses about a past he never experienced. The communists are all to devoted to the past revolution that failed.
First of all, Measurehead does not long for a past that never was, Measurehead is aiming for a new future.

Second of all, neither Steban nor Gary cling onto the past, they also want to bring about a new future based on extant ideologies because they're young.

Dros and Rene (i.e. the grouchy old men) are the ones clinging onto the past.
I predict that you and people of other political persuasions will simply keep arguing in a circle about who is actually the ones hurting society in Disco Elysium.

You say that as if there's something wrong with enjoying a game with soul crushing difficulty and lots of scantily clad women
In 99% of scenarios I think telling people "They just don't get it" is pretentious, faggy and a copout, but in this case I genuinely think you're too stupid to understand the game.
 
Ok then if its so hillarious to you explain how I'm wrong.
Wrong how? That they display certain "virtues"? I don't think that's entirely wrong, but I don't think they're portrayed as people to emulate either. All of them are societal losers to some degree, especially René, who is haunted by his past inability to preserve the old order and his repressed homosexual feelings for Gaston, and who will die bitter and destitute, longing for a return to the old ways that will never come.
In many ways I think the author thought having many of them be racist was enough to vilify them as the left certainly won that particular zeitgeist.
I think you misinterpreted what I said about measurehead as well, it's not that his past never was, but that he has no personal attachment to it other than his racial lineage, he has no connection to the Semenese other than his race, but yet he thinks his future can be found on Sereglee, a place he has never been.
Ok, explain where I'm wrong with my interpretations then.
If it's about your interpretation that the fascists are the good ones? Then mostly because despite some admirable characteristics they will never do much to improve their own lives or that of their fellow citizens. One of them will die before there is any change to the political limbo. And the others won't amount to much either. One only sees the future in a foreign land, the other is so far down the hierarchy he has to spend time squabbling with drug dealers.
Steban and Gary does cling to the past in their own ways though. Steban modelling his future on a already failed revolution, and Gary modelling his future after a naïve opinion of what the past order was like.
I think you should be wary of throwing around accusations of obtuseness when you seem to disagree with the notion that the game is very critical of clinging to the past.
 
  • Thunk-Provoking
Reactions: Slap47
Wrong how? That they display certain "virtues"? I don't think that's entirely wrong, but I don't think they're portrayed as people to emulate either.
Literally nobody in the game is portrayed as a person to emulate. That's the problem. You're acting as if only the right wingers are villified when EVERYONE is portrayed as flawed with the left wingers far more than the right wingers.
If it's about your interpretation that the fascists are the good ones? Then mostly because despite some admirable characteristics they will never do much to improve their own lives or that of their fellow citizens.
As opposed to the communists/socialists that are actively making the lives of those around them worse.
And by the way, measurehead does measurably improve the life of at least one person, harry, by helping him quit alcohol. And gary CAN measurably improve the life of his neighborhood by explosing the drug ring if you don't stop him.
One of them will die before there is any change to the political limbo. And the others won't amount to much either. One only sees the future in a foreign land, the other is so far down the hierarchy he has to spend time squabbling with drug dealers.
What...? Gary is a journalist. He's trying to expose a drug ring in the paper. How is that "squabbling with drug dealers"...? That's literally measurable improvement he can bring to his own community, far more than you or the average person ever will. You're literally going out of your way to downplay it.
Steban and Gary does cling to the past in their own ways though. Steban modelling his future on a already failed revolution, and Gary modelling his future after a naïve opinion of what the past order was like.
By this logic the only correct political opinion is to accept neoliberalism and shut up. The point of the characters is to show how different people react to it.
I think you should be wary of throwing around accusations of obtuseness when you seem to disagree with the notion that the game is very critical of clinging to the past.
You still think that the game unfairly criticiszes right wingers when every single leftwinger in the game is either retarded or an outright villain. You are obtuse.
 
Back