Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019



the message on politics or the political belief that everyone is sperging on.
I honestly don't get it and I don't see it, I just see it as "le political compass: The Video Game"

Ironically, the message is that you should look beyond political identification and judge people as individuals.
 
Sorry, I missed that. What happened to them?
It’s a long, complicated, and somewhat confusing story, but essentially the company was bought out from under the creators in an effort to make as much money as possible franchising the IP.

Check out “Legal Issues” on its Wikipedia page.
 
  • Informative
Reactions: I_Lurk_Here
Here's a two and a half hour long series of interviews done with the DE people on both sides of the dispute, as well as some coworkers.
I know, I know, the presenter guy almost borders on parody at first glance - but it's solid work. Really, it's great work, and he critiques his own interviewing several times despite having the stones to actually lob some real rocks into these guys' glass houses. Man does his homework, and still wants to do better - good mark in my book.

Now, from the beginning, I have had my suspicions about the creatives who were booted from the company. And I just want to say - if you hate their guts? Oh, it's so worth a watch. The coworkers lay into them in many ways, and the way they react to those specific accusations is simply incredible. It's this delightful fusion of high-stakes business shadiness and an absolute egomaniacal cunt (not even responsible for the best parts of DE, mind you) both inspiring ire. If you are not socially retarded (I know, high bar), pay close attention to body language during the interview where Robert and Rostov are seated on the same couch. You'll see what I'm talking about - absolute gold.
 
Here's a two and a half hour long series of interviews done with the DE people on both sides of the dispute, as well as some coworkers.
I know, I know, the presenter guy almost borders on parody at first glance - but it's solid work. Really, it's great work, and he critiques his own interviewing several times despite having the stones to actually lob some real rocks into these guys' glass houses. Man does his homework, and still wants to do better - good mark in my book.

Now, from the beginning, I have had my suspicions about the creatives who were booted from the company. And I just want to say - if you hate their guts? Oh, it's so worth a watch. The coworkers lay into them in many ways, and the way they react to those specific accusations is simply incredible. It's this delightful fusion of high-stakes business shadiness and an absolute egomaniacal cunt (not even responsible for the best parts of DE, mind you) both inspiring ire. If you are not socially retarded (I know, high bar), pay close attention to body language during the interview where Robert and Rostov are seated on the same couch. You'll see what I'm talking about - absolute gold.
I started listening expecting the usual commie purity spiral but it's just "he say, they say" over IP. The only good part so far is hearing the lead autist being called out for brutally criticizing shit without regard to the people who put effort.
 
I started listening expecting the usual commie purity spiral but it's just "he say, they say" over IP. The only good part so far is hearing the lead autist being called out for brutally criticizing shit without regard to the people who put effort.
Probably because the lead and his worshippers are the only one really into the commie shit, and the rest of the people prettymuch just seem like folks who want to make games. It's also less an IP dispute per-se and more a shareholder ZAUM thing, which bleeds over into the IP since the company has rights to it. Robert and Rostov being bought out / turned into minority shareholders that can't override the main guy rubbed them the wrong way, so they then did the (ingenious) thing of giving the C-suite full leverage to fire them and not attract wrongful termination laws.

His response to specific allegations (of being a douchenozzle that didn't work for several years running and pushed all of his work onto other people) being "This is not art!" is, indeed, a form of art so perfect and pristine and distilled that I'm still in awe of how retarded one man can be.
 
I'm glad that documentary was made, it was cringe seeing people act like the whole dispute is just Kurvitz, his child bride and artist buddy vs. the evil capitalists, and there are no other sides to the story. Anyway, hope they all sort their shit out and keep making games.
 
  • Like
Reactions: I_Lurk_Here
I started the game, was disgusted by its clunkiness, and then died immediately at the dead guy in the tree with no understanding how.

But I liked this dialogue:

You: Tell me, what's waiting for me?
Limbic System: There is a giant ball there. And evil apes. And the evil apes are dukin' it out on the ball. You're one of them. It's basically all just evil apes dukin' it out on a giant ball.
You: How big is the ball?
Limbic System: You can't even make out that it's a ball, when you're dukin' it out. It's that large.
You: How small are the apes?
Limbic System: Infinitesimally small.
You: And what is this "dukin' it out" I keep hearing about?
Limbic System: Vying for resources? It's just a stupid expression you picked up somewhere. The part of the presentation you want to take home is this: you have to beat the other evil apes in the face or you lose.
You: That's sad.
Limbic System: Yes it is. And you drowned in that sadness a long time ago.
 
Political sperging aside, I think Disco Elysium is great for any nerd who enjoys extensive detail and worldbuilding. I've found it much more interesting to spend time learning about the world (the Pale itself provides a rather otherworldly fear in what's supposed to be a cut-and-dry detective story) than obsessing over politics (the fact is, many characters are depicted as straw stereotypes, with the Detective's inner thoughts for political quests being the worst of them).

Definitely worth picking up if you have the patience for a slower game, but wait for a sale.
 
Couldn't finish it. I like being a racist and pissing off my crybaby chink partner, but I don't find the world very engrossing. Sure, the world is ending thanks to human nihilism. Now let's get back to investigating this guy's death, how much of a loser you are, and whatever the communist guy is doing with his pet nigger muscle.... But why though? It just doesn't click for me. I almost regret buying it.
 
I started the game, was disgusted by its clunkiness, and then died immediately at the dead guy in the tree with no understanding how.

But I liked this dialogue:

If you liked that, you really should just go ahead and play the whole game. That was one of my favorite bits as well, but there are many other very cool moments.
 
I did get the sense that there was some intention to be neutral, you could pick paths that were clearly more politically aligned with some ideologies more than others. But if you looked deeper you'd find that it really wasn't all that neutral any more than just having the options. The way it treated the capitalist pathway was essentially "you're selfish and only care about money you get a bonus to income" as if that's what a capitalist actually believes and isn't just a socialist strawman. It wasn't at all hard to discern the political leanings of the creator. Maybe it was something they couldn't help and they don't actually understand other viewpoints, wasn't my idea of "neutral" though. I knew as soon as I got to the strike area in the beginning and all the characters that wanted the strike to end were stupid assholes and the strike organizer character was a cool dude with cool ideas that this game wasn't going to be neutral.

Edit: please forgive me for double posting I'm not a forum person and didn't realize I couldn't delete.
I replayed the game and actually beat it this time and I take this comment back. I think that the game has a more cynical view about the pointlessness of politics and isn't an endorsement of any one view. I didn't give it enough of a chance before, it's great.
 
I absolutely love this game so far.

I've often complained - lately - about story in games, because I went from being an epic gamer in high school/early college to an epic reader in late college/early grad school back to a gamer, and so I realized what shit most video game stories, even the supposedly good or smart ones, are.

This one is novel quality. At least the prose is. I've never played much visual novels. I was doing one, A War of a Madman's Making, and the writing was so lazy and childlike that it made me disgusted with the genre if that was considered a GOOD example of it. This shit on the other hand is extremely well written, often dreamy and expressive, often hilarious, sometimes moving. I can see how it attracted so much attention with the politics, because you can tell that the Communist Finn that wrote the books (did he write the game too?) has the same brainaids as most other modern artistes when it comes to racism, but he seems to actually have a fairly good understanding of them. Measurehead is like a Black Hebrew Israelite kang mixed with a poltard and it's wonderful.

I really admire the way they did skills. I like that what most games would call Intelligence and Charisma have been blown up into their individual components. I'm the kind of gamer that cannot help myself but go max of both, because I like dialogue-heavy options in things like Fallout. I like being a talker and problem-solver. But like society in general, these games tend to conflate a whole bunch of different things as "intelligence" that are really separate skills. I love the way it gives them their artsy/psychobabbley names and separates them out. Like, you could have a very solid understanding of people and how they tick (Empathy), yet not necessarily be charming (Persuasion), like a phlegmatic personality. Or you could be very clever at using logic to interpret scenes (Visual Calculus), but NOT be a walking "Encyclopedia" of bullshit trivia. It's fantastic. And in Fallout you'd have different systems, 3 had the percentage-based rolls, New Vegas had you either have the necessary level or not.

The way the game presents the skill checks is fantastic, since you've got the dramatic rolls (like a Fallout 3) and then the ticking in the background (more like New Vegas). But instead of putting up a big billboard that says "hey, here is the SKILLFUL ANSWER for SMART BOYS, PICK THIS" it instead presents it as, you've NOTICED SOMETHING, your inner voice is drawing your intention to something, and that gives you a new option. But it doesn't point the option out. It's not hard at all, but just by taking away the marker it does force you to actually put two and two together in your own mind. Such a small detail but it makes such an impact on how interrogations feel.

It's absolutely brilliant as a detective game, on top of being beautifully written.


Edit: BTW there is one visual novel I am willing to try and that's Over the Hills and Far Away for the War of 1812 (based war) setting.
 
Last edited:
Back