- Joined
- Aug 11, 2020
Yeah, that's what this longform, dialogue-heavy, deeply personal, political, and psychological work needs, to be adapted to Tik Tok bite-sized chunks
Illustrations look good tho. Are they new or repurposed concept art?
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Yeah, that's what this longform, dialogue-heavy, deeply personal, political, and psychological work needs, to be adapted to Tik Tok bite-sized chunks
this is such a retarded idea, a good chunk of the sentences take longer than 15 seconds, and factor in every skill getting their own 15 seconds to speak their mind, there's no way to even have even the most simple conversation in under a minute. its also a game that really does take advantage of it being a computer title, you really do need all that screen space because of how huge the conversations get.
This is so bad I wonder if the studio is intentially butchering the game in this manner to make a pointless fart huffing "Capitalism le bad" statement
Was not aware of this. Went very quickly from "Oh!" to "Oh....".
the Kickstarter for "Hopetown" is here, and it looks like slop and people hate it, they locked Twitter replies and are manually approving YouTube comments.
More like Copetown for the idiots paying for it. The protagonist is a journo nepo baby, and of course the game goes on how journos are the real heroes, as if any of them would ever go to such a place. It would probably be the usual shite where the mining town would be full of mystery meat quirky characters that have nothing to do with mining and instead sell pot.Hopetown
Kickstarter hasn't been about funding games for years now. It's mainly to show publishers that they are good investment.Wow, congrats for SMASHING that goal of £25,000. That's enough to develop a game, right? JFC.
I wonder how fucked the other Disco Elysium clone, Rue Valley, is.of course this is what a spiritual successor to Disco Elysium needed, some neutered asshole who worked at Sweet Baby Inc and is best known for writing the abortion known as Suicide Squad: Kill the Justice League.
the stretch goals are where they make then real game, its literally taught to keep the goal low so you can get press about "making the goal in minutes" and the stretch goals is where you show the real cost. i guarantee the real goal is at least half a million. by all accounts the first three stretch goals were going to happen no matter if the goal was hit or not. i heavily suspect because the stretch goals haven't entirely been revealed yet, that it stops right around half a million, which is where the budget was originally set.The stretch goals are pretty shit
I wonder how fucked the other Disco Elysium clone, Rue Valley, is.
The devs appear to be predominantly Croats, and mostly male. From a cursory glance at their LinkedIn profiles, this appears to be the first gaming project for most of them, so there's not much to go on there.
In the profile pictures they look like actual humans, instead of liberals, but I'm still suspicious.
There's also the fact that if the goal is not hit, Kickstarter refunds everyone and you get nothing. So you really want to set the goal as low as you reasonably can to get at least some funding...
the stretch goals are where they make then real game, its literally taught to keep the goal low so you can get press about "making the goal in minutes" and the stretch goals is where you show the real cost. i guarantee the real goal is at least half a million. by all accounts the first three stretch goals were going to happen no matter if the goal was hit or not. i heavily suspect because the stretch goals haven't entirely been revealed yet, that it stops right around half a million, which is where the budget was originally set.
in general you get more praise and newsworthy stories if your kickstarter is funded X amount of times over versus having a high goal and having to struggle your way towards it. Kickstarter has been around for a dozen years now and plenty of people know how to most efficiently work the system. this is also why they have perks/achievements for if you retweet or follow on social media and for number of backers and tons of other complete bullshit.
I know authors who don't know shit about mining but write about mining towns anyway are a widespread thing, but did you have the visual novel Scarlet Hollow on your mind?It would probably be the usual shite where the mining town would be full of mystery meat quirky characters that have nothing to do with mining and instead sell pot.
Nah, I thought of Life is Strange with the "empath" protagonistI know authors who don't know shit about mining but write about mining towns anyway are a widespread thing, but did you have the visual novel Scarlet Hollow on your mind?
(On such places, you just aren't gonna get a plant guy's special cake with perfect coffee in a hipster café as if it was next to an art college, ffs. A more realistic experience is ending up at local gas station, maybe getting your coffee if the person in charge of the machine bothered to wake up and come to work, and listen to rambles of a drunk wreck of former miner NPC who sits on a barrel 24/7 apparently.)
repace every single game voice actor with AISamantha Béart (Karlach's VA from BG3) apparently was approached by Longdue to voice a character and she told them to fuck off because she watched some Disco Elysium interview that explained how scummy they were which i thought was funny.
Implying Disco Elysium even worked. It was okay but why it gets the accolades it does is totally lost on me. It is barely even a video game.I'm not hopeful about DE knockoffs because it seems like they're trying to imitate the game without understanding what made it work.