Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019

Secret Asshole

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The art style is a combination of Steampunk, Retro and Oil Painting

Disco Elysium is a game I've been waiting for a long time. No, not the game itself. A game like it. An RPG where you play a detective. And its not a first person RPG or a RPG 'lite' where you're a detective and just gunning down thugs. This is a cRPG in the vein of Planescape Torment or Fallout, NOT Baldur's Gate. However, despite these comparisons, its a completely unique experience. It isn't Baldur's Gate. It isn't Planescape Torment. Its Disco Elysium. First, let me get down to the specs, because there's a little. I'd highly, highly recommend an SSD for this game. There's a lot of loading between areas because of the art style. Its also an isometric game, but don't worry, because hitting tab basically reveals anything you need to do. There's really little in the way of controls if you've played any basic CRPG. But this isn't a regular old CRPG.

So why am I writing up a thread on an obscure game? Because this is a game that deserves widespread attention and praise. You play as a detective. A detective who is so drunk, who is so on the edge of blowing his brains out, you’re suffering from alcohol abuse related memory loss. As in, you don’t remember your name, the world you live in, where you live or even if you're a real cop or not. You don't even know what the currency of the world is. You're dropped into this world, start off naked and one of your first quests is finding your shoe. Though it might seem ‘lol random’ its not. Basically everyone around you is off-put by how close to the fucking edge you are. The world’s not insane. Just you. Its also refreshing in the sense that your complete lack of knowledge isn’t just brushed off by the characters. Its an extreme worry that you're just going to lose it and kill yourself and a whole bunch of people.

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Your tie is your friend....who constantly encourages you to get high, drunk and avoid your police work. Just try not to talk to it in front of people. You know, because that's fucking weird.

The setting itself is hard to describe. There's no journal and you'll have to put points into specific skills to remember and learn about the world itself. There's no 'encyclopedia' as far as I can tell, which to me is a weakness since the lore in this game is deep but finding it out is half the fun. Basically, you start out in a fictional world. Saying too much would ruin the surprise. But basically there was a failed socialist revolution and everything is gone to shit. The cops aren't exactly respected or official and spread extraordinarily thin and contend with different factions who have more power than them and are viewed as 'law enforcement'. This game has a LOT of reading and puzzles for interrogation. So if you don't like that readin', then this game isn't for you.

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There is a sheer amount of choice here. Oh, and if you start with 1 Endurance, you get 1 Health. If you fail to grab your tie correctly at the beginning of the game, you lose a health point, have a heart attack and die. Its fucking awesome.

Mechanistically, it plays like a PnP RPG system. You’ve got 4 stats: Intellect, Psyche, Physique and Motorics. Intellect is how smart you are and basically is the ‘Sherlock Holmes’ portion. Psyche is basically Charisma and how you understand people. Physique is self-explanatory, Each stat leads to 6 skills for a total of 24. The skills are pretty much not your typical RPG skills. They represent your internal monologue, your psyche. And your own skills will give you suggestions to dialogue options, sometimes berate you when you fuck up or don't do what they want.

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Fuck you brain, I do what I want
Skill checks are dice rolls. Some rolls you can only do once (like a conversation), others you can repeat when you level a skill. This isn’t really a game about min-maxing. This is a true RPG experience. As in: Who do you want to be? Do you want to be an absolute cunt, fuck-up alcoholic piece of shit? You can! You want to be a fucking idiot who uses overbearing intimidation and brute force to solve cases? You can! Do you just want to go through game just plain screwing everything up on purpose? Sure! Its just that sort of freedom.
And when I say role-playing, this is role playing. This isn't min-maxing stats, its about who you are as a character. And who you are as a character is a black-out Drunk, fuck-up of a cop in a semi-fantasy, semi-Steampunk, LSD inspired world. It isn't about exhausting all dialogue options either. If you fuck up responding, you can fuck up quests. Your brain will give you hints as to what to do. If you can pass the checks of course. So DON'T exhaust all dialogue options unless you are ready for the consequences. Its not that type of game. The prose can be interesting and hilarious at the same time. Also, when I said this is PnP inspired, it basically is. There are a lot of dice rolls involved, many automatic based on your stats. Dice rolls can also be modified, depending if you've talked to certain characters or discovered certain things about the world. An impossible dice roll can become neutral if you do a little talking, exploration and investigation. There are two types of challenges: Red and White. Red are one time only deals that you better pass or you'll fuck up. White means you can try again if you meet certain requirements.

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"Roll to Remember your name, you drunk motherfucker." God, the DM is such an asshole.
There's also 'thoughts' which can be earned through certain dialogue options and provide stat bonuses or de-buffs. They're not mostly for flavor, as they will give you flavor text but give you certain bonuses. Some are there to progress the story and you need to do so. You 'research' them by thinking about them. And oh yeah, time. Time passes whenever you talk to someone, sit down and read or just plain old get blackout drunk. Your partner is a real by the book stiff, for some...unscrupulous...objectives, you will need to dump him. And not all of your quests are freely given. There are some secret objectives which the game plain does not tell you about and you have to deduce yourself. These provide new avenues of investigation, new thoughts, new bonuses and new equipment (which is mainly relegated to clothes). The game is not going to hold your hand and is only going to give you advice through your mental state, which is basically unhinged and if you have the stats for them. They also provide you information about yourself to advance your drunken, amnesiac ass. But its pretty much there that you've got a dark past and you drink to forget.

There's a ton more to go into, but this is a true RPG experience on the PC that is unique to anything I've played before. One of my first cases involved a man who was hanged. The first problem was getting him down. You could either go ask the suspects for help, ask a kid that keeps calling you a faggot over and over for help, or you can shoot it down. Since you're a drunk asshole, you lost your gun. But you can get your partner to do it...who turns out they can't shoot worth a shit. So you take that gun from him and shoot it down yourself...if you've got motorics to do so. I had just enough hand-eye coordination to do it. Then, since I had a high crazytown stat Psyche stat, I was able to 'interrogate' the corpse. It is basically simulating deduction through 'speaking' to a corpse. Eventually, through enough interrogation, we found the real killer:

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If you're a fan of PnP RPGs, detective stories, playing a game how you want and being allowed to fuck up without losing, have a very unique experience and enjoy the type of games like Planescape: Torment and Tides of Numeria, this is for you. Just be prepared to read a lot. You feel like you have a GM looking over your shoulder, describing the world and events to you. There are some negatives, however. The writing style is probably not for everyone. There are frequent loading times which is only a little annoying and unfortunately not mitigated by an SSD, but that's probably because of how pretty everything looks. My main complaint is that there is no encyclopedia or codex to go over what you know, which I think is the point, but it becomes hard to remember this vast world filled with a ton of lore.

I'd recommend just going through it blind, fucking everything up or doing the best you can, as the best mysteries are best done without any knowledge. It really is one interesting ride and clearly crafted with love for the genre.
 
Playing it blind atm. A bit stuck, due to wasting skills in wrong places, but enjoying my racist feminist superstar cop. The binoclard from 57th is really cramping my style with his snide comments when I take drugs to be on the top of my game or ask people small donations for the RCM (meaning me)

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How well does this game run on lower end systems? This looks right up my alley, but all I have is a shitty laptop from 2013 atm.
 
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How well does this game run on lower end systems? This looks right up my alley, but all I have is a shitty laptop from 2013 atm.

I'm unsure. Most of the environments are statically painted and really, the 3-D models are mostly the characters and things that you interact with. The loading times might get to you, they might not.

But the minimum Specs are Pretty low:

Windows 7 64 Bit
Intel i3-2115C 2.0 GHz or AMD Phenom 8550 3 Core 2.2GHz
4 GB Memory
512 MB Video Memory
GeForce GT520 or Radeon HD7450 or Intel HD Graphics 620

Honestly, you could always buy it, see how it runs and then just go for a refund on Steam.
 
Looks pretty good, gonna give it a shot later. The PC reqs posted are en par to the recommended minecraft specs, so assuming theres not a ton of performance issues, if you can run minecraft on your laptop/old pc you can presumably run this game. Plus as stated

Honestly, you could always buy it, see how it runs and then just go for a refund on Steam.

Just return the bad boi within 2 hours of play time if it runs like potato or isnt enjoyable. ez
 
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It's a very good game, but the ending really left a bad taste in my mouth if im being honest. The rest of the game really impressed me though. A lot of love and thought when into the world hell a quest even references it at one point. But I was waiting for the "gold sphere" moment from Planescape and it never came.
 
While I like the game, I kinda wish some of the mechanics would be given some more explanation. 'Cause, the well descriptions are nice but some stuff can get a tad confusing, also am I the only one who got a True Detective vibe from it?
 
Skimmed the Eurogamer review and it didn't get a negative or a positive, just some whining and pussy footing around the game itself, nothing political just "it's too hard!" and a sense of "eeeeh this makes me uncomfortable". I've been interested in it for some time, how deep is the time investment/how long is a useful play session?
 
I absolutely love the visual designs in the skill tree.
I want an IRL stat screen that looks like that so I can put all my points into conceptualization & rhetoric and be a failure at everything else.
 
Skimmed the Eurogamer review and it didn't get a negative or a positive, just some whining and pussy footing around the game itself, nothing political just "it's too hard!" and a sense of "eeeeh this makes me uncomfortable".
I can't stand how obviously vapid and worthless game review sites have become. These people actually have the nerve to complain that gamers think they're incompetent and don't take them seriously. They've managed to shift the "discussion" (such as it is, given their preference to lecture their audience rather than engage in dialogue) so much that people don't even bother shouting at them anymore, "you're a game reviewer, you're supposed to be good at this, what do you mean 'it's too hard?'"

Christ, I'd have more respect for a reviewer if they just came straight out and said "look, I tried this for a few hours, it's gorgeous, seems incredibly deep and complex, but I cannot wrap my head around it to save my fucking life." Or even just "it's a fun game but god damn it's hard and I couldn't actually finish it." That's actually helpful. I'm not the brightest bulb in the box myself and it would actually help me a great deal to know whether someone competent had trouble grasping a game's systems and play style. It might save me some money and frustration on a game I might otherwise pick up.

But these useless simpletons just whine about politics or difficulty and blame everyone but themselves for their inability to do well in the game. Sometimes a game is actually bad because of some arbitrary difficulty or game-breaking bug. But often it's just really challenging and it's your fault if you can't beat it. They can't tell the difference, so they shit on every game they can't win on the first try. Useless. Doesn't help inform a buying decision at all.

Bunch of dumb hacks, the lot of them.
 
I can't stand how obviously vapid and worthless game review sites have become. These people actually have the nerve to complain that gamers think they're incompetent and don't take them seriously. They've managed to shift the "discussion" (such as it is, given their preference to lecture their audience rather than engage in dialogue) so much that people don't even bother shouting at them anymore, "you're a game reviewer, you're supposed to be good at this, what do you mean 'it's too hard?'"

Christ, I'd have more respect for a reviewer if they just came straight out and said "look, I tried this for a few hours, it's gorgeous, seems incredibly deep and complex, but I cannot wrap my head around it to save my fucking life." Or even just "it's a fun game but god damn it's hard and I couldn't actually finish it." That's actually helpful. I'm not the brightest bulb in the box myself and it would actually help me a great deal to know whether someone competent had trouble grasping a game's systems and play style. It might save me some money and frustration on a game I might otherwise pick up.

But these useless simpletons just whine about politics or difficulty and blame everyone but themselves for their inability to do well in the game. Sometimes a game is actually bad because of some arbitrary difficulty or game-breaking bug. But often it's just really challenging and it's your fault if you can't beat it. They can't tell the difference, so they shit on every game they can't win on the first try. Useless. Doesn't help inform a buying decision at all.

Bunch of dumb hacks, the lot of them.
Yeah, it's been like that for a long, long time.

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You pretty much just have to rely on forums and YouTubers and find other people with similar tastes to yours. You need some strong nepotism and absolutely no wrongthink to even get a foot in the door, regardless of your actual knowledge or talents in the subject.

But that's pretty much the case with all journalism nowadays, and it's a sinking ship anyway due to social media.
 
I've been interested in it for some time, how deep is the time investment/how long is a useful play session?
Dude it's surprisingly short. I'd say my playthrough was about 8-10 hours. It encourages replays. Like Secret Asshole mentioned it's very hard to min-max your character so you'll see be unable to see everything in one go.

That being said there is an amazing amount of information that's hidden within the Encyclopedia skill. A lot of world-building lore there. I recommend it for a second playthrough.
 
Great, I died twice in the room I woke up in. I love this game already.

It took me a moment to realize that there were a lot of hidden skill checks. There seems to be one behind almost every single piece of dialogue; sometimes your sense of machines tells you something about the piece of hardware someone is fiddling with in their hands, sometimes you learn a bit of lore, but other times you unlock entire researchable skills or quests. I also like that quests generally aren't the gopher type or rat killing in basement, but rather things like trying to indulge in addictions and pressing personal ambitions like the desire to sing sad karaoke.
 
It's a very good game, but the ending really left a bad taste in my mouth if im being honest. The rest of the game really impressed me though. A lot of love and thought when into the world hell a quest even references it at one point. But I was waiting for the "gold sphere" moment from Planescape and it never came.
There isn't a golden sphere moment because it's a very different game from Planescape.
You aren't the chosen one. You aren't the golden child of copkind sent to untangle the great political conspiracy that threatens the world as we know it. You are just a hobocop who drank himself into oblivion because life is hard but you have to go on. And thus the antagonist of the game is a mirror to you. Like you, he's not part of some great agenda. He's just a hobo incel who got jealous one day and had a rifle on hand. Like Harry hurts and longs for the ex-girlfriend, the killer hurts and longs for the ideology he once had.
Because behind the disco veneer of fantastical mystery, the world of Elysium is disgustingly normal. It's just a boring world where you are just a boring cop investigating a boring murder that's getting spun by politicians for all it's worth.
My completionist playthrough took 40 hours. You can probably finish it in 10, but I don't know how fast you need to read for that.
 
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