Disney General - The saddest fandom on Earth

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Which is Better

  • Chicken Little

    Votes: 433 27.4%
  • Hunchback 2

    Votes: 57 3.6%
  • A slow death

    Votes: 1,088 68.9%

  • Total voters
    1,578
Didn't "fear" already cover all that shit in the first movie?
Fear is strictly a survival thing, a base emotion. Anxiety is pretty similar but a lot more specific. I've said before that I don't see both of these guys sticking around by the end of the movie and I still believe that. Either one goes, they both go or they combine to form a more nuanced emotion.
 
Fear is strictly a survival thing, a base emotion. Anxiety is pretty similar but a lot more specific. I've said before that I don't see both of these guys sticking around by the end of the movie and I still believe that. Either one goes, they both go or they combine to form a more nuanced emotion.
thing is "fear" in the og movie was basically treated like the neurotic social anxiety guy. Also i don't think dbz ass fusion shit is on the table so they're probably just gonna do a thing where the ogcharacters become background dressing for the "new cool one" or some shit.
 
Fear is strictly a survival thing, a base emotion. Anxiety is pretty similar but a lot more specific. I've said before that I don't see both of these guys sticking around by the end of the movie and I still believe that. Either one goes, they both go or they combine to form a more nuanced emotion.
The impression I got is that all emotions are covered by those base emotions (except Horny which must get locked in the cellar)
 
thing is "fear" in the og movie was basically treated like the neurotic social anxiety guy. Also i don't think dbz ass fusion shit is on the table so they're probably just gonna do a thing where the ogcharacters become background dressing for the "new cool one" or some shit.
The impression I got is that all emotions are covered by those base emotions (except Horny which must get locked in the cellar)
It is a tad confusing. Hopefully they actually address this considering how cramped the HQ's going to be now.
 
wasn't there something about Strange World being a total ripoff of a scifi artist's stuff
Not that I'm aware of, and if it was that person should probably keep that quiet because the garbage story and generic art style were ultimately what killed Strange World. Sure, it was horribly marketed and ignominiously dumped on Disney+, but Soul, Encanto, and Turning Red all ate shit at the box office yet managed to find success on streaming due to good word-of-mouth. Strange World didn't have that because it sucked.

Top 10:
10) Beauty and the Beast
9) The Great Mouse Detective
8 ) Tarzan
7) Winnie the Pooh (2011)
6) One Hundred and One Dalmatians (1961)
5) The Emperor's New Groove
4) Snow White and the Seven Dwarfs (1937)
3) The Little Mermaid (1989)
2) Pinocchio (1940)
1) Bambi


That's, uh...an interesting choice for #1. Certainly unique if nothing else.
Aside from all the obvious bullshit I actually agree on the placement of Emperor's New Groove and Great Mouse Detective. Both are fabulous little comedies and are oddly underrated. GMD is practically forgotten.
 
Is there any evidence? I think the Disney suits just fucked up as usual.
A friend pointed out the table utensils being unrecognizable sludge and then i started noticing shit like Daisy having no body as if she was decapitated and her head was put on the table. There's other shit like how the characters look like filtered IRL pics of the mascot suits save for clarabelle who seems to draw from some official stock art of the character. It's just really strange in general.
 
With some of the Kingdom Hearts talk lately, I find it funny how the game series, as somewhat niche as it is, is basically the shining beacon from Disney. Despite it being a joint project from the start and barely acknowledged by Disney at all.

The animation movies keep under performing, as do the live-action remakes lately.
Pixar hasn't had a big hit in a while, I don't think.
Everyone is getting sick of Star Wars and the MCU.

I'm more excited for Kingdom Hearts IV, or hell even the upcoming mobile game, than anything else remotely related to Disney.
I think the big thing about kingdom hearts still being successful even though there's so many dam games is well... The heart and soul of it is innovative and willing to take risks. Not just in story but In gameplay too.

It never felt like a corporate soulless product. maybe once in a while with coded but even then there were interesting ideas and concepts sprinkled about. It has the balls to be ridiculous and serious at the same time and do stuff nobody else can do.

It's not a game lead by committee, there's a hand at the wheel at all times, and I think that something sorely lacking in Disney.

(I didn't realize it till now, but up until kh 3 came out, there's never been more then a year without a game coming out in some form)
 
Also I'm just gonna say it the grown up writers working on inside out 2 only added anxiety and social anxiety because they're all a bunch of self diagnosed overgrown children who can't go one day without feeling like the whole world is beating down on them. I hate to agree with Matt walsh and Steven crowder....but yeah anxiety in inside out 2 is the end result of participation medals and mommy coddling past age 5
 
Also I'm just gonna say it the grown up writers working on inside out 2 only added anxiety and social anxiety because they're all a bunch of self diagnosed overgrown children who can't go one day without feeling like the whole world is beating down on them. I hate to agree with Matt walsh and Steven crowder....but yeah anxiety in inside out 2 is the end result of participation medals and mommy coddling past age 5
It's probably also due to literally a lack of balls. Statistically current generations of men have smaller and smaller balls so they aren't producing enough testosterone, and so don't have the self confidence to have healthy relationships and social experience. Too much soy products and such.
 
Noticed this popped up recently as a demo of Moho's software. Basically rigging 3D models with 2D skins. I'm sure the "nine old men" would call this shit.
 
I think the big thing about kingdom hearts still being successful even though there's so many dam games is well... The heart and soul of it is innovative and willing to take risks. Not just in story but In gameplay too.

It never felt like a corporate soulless product. maybe once in a while with coded but even then there were interesting ideas and concepts sprinkled about. It has the balls to be ridiculous and serious at the same time and do stuff nobody else can do.

It's not a game lead by committee, there's a hand at the wheel at all times, and I think that something sorely lacking in Disney.

(I didn't realize it till now, but up until kh 3 came out, there's never been more then a year without a game coming out in some form)
Agreed, yeah. I still find Kingdom Hearts II's gameplay to be top quality, even after so many years since its release. Not to say most of the other games don't feel good too. There's just this flow they developed, mostly after the first game which feels a tad stiff in comparison, that not many other series seem to want to replicate.

And I do appreciate that, for as ridiculous as the series is, I can count on my two hands across the franchise where it ribbed on itself, and most of them were thanks to Axel in Kingdom Hearts III. This is especially with the MCU poisoning the well, making characters constantly quip and refusing to take anything seriously, with many other movies playing follow the leader and doing the same thing.

This wait for Kingdom Hearts IV is eating at me. I hope they go back to the near-yearly release eventually. It seemed to work for the most part for a good while.
 
Noticed this popped up recently as a demo of Moho's software. Basically rigging 3D models with 2D skins. I'm sure the "nine old men" would call this shit.
https://youtube.com/watch?v=Pif0MLC4NOs
Well that's shit. Don't we have facial tracking software? How hard would it be for the animators be able to act out the expressions or positions they want, and the computer can map that to the character?
 
Looks a lot closer to shit like flash or live2d than it does "3d models".
Noticed this popped up recently as a demo of Moho's software. Basically rigging 3D models with 2D skins. I'm sure the "nine old men" would call this shit.
https://youtube.com/watch?v=Pif0MLC4NOs
Yeah, I believe it is closer to what flash/ toon boom is. They are 2d pieces done as vector art, though you can tell Moho the approximate shape of things, kind of like making a 2d mesh that the texture is a skin upon. They are showing off how well it automatically extrapulates behavior, and then you just sort of adjust it.

I think it's more like how Friendship is Magic or Blue were/are made. Essentially a cut out puppet with that circle being where the strings attack to cycle through pre-rigged motions. I think this is probably how Disney handles many of their modern "TV" series.
 
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