Divinity: Original Sin 2 - DOS2 - MP Interest Check

SpessCaptain

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Any other kiwi into this? I'm on classical mode and I always feel underbalanced and every battle has me cautious but god damn does this game take me back when I was a kid travelling around in Baldurs Gate with no reading comprehension.

At the start I began rolling my eyes at the dumb humour but it's grown with me.

I think Fane is pretty much the best character right now, I got him some restoration magic and some poison wands, so he stands in a puddle of poison and heals others (or uses restoration on the undead to whittle them down.) I can't believe how much dialogue there is or choices and that most characters have their own ambitions which are pretty different to others.

Would any kiwi enjoy playing in an all-kiwi group? I'm a measly level 5 polymorph human and I haven't touched MP, but I suppose I can always remake and start from scratch.
 
I need to install it first, but maybe.
 
Good game. Been playing with a friend who doesn't even like turn based games. I'd be down for it if I weren't in a Euro timezone.
 
I'm actually in your timezone now but the creaky old laptop I brought with me won't play it.
 
You guys know how Lone Wolf interacts with multiplayer? Is it the same as if you had NPC's with you?
 
Am I the only one that finds Teleport really useful?

It's super fun to teleport enemies on the open of a fight, or just to keep them the hell away.
 
You guys know how Lone Wolf interacts with multiplayer? Is it the same as if you had NPC's with you?
Exact same; party limit 2. It's easy-mode and more or less "ruins" the game if you seek the full experience, and not just doing your 8th run with your 4th friend since launch.

Buying the game I expected it to be a glorified D&D engine with an attached test-campaign. That justified a lot of my thoughts throughout the first 10 hours, before I realized it's a 4-act game of upwards +25 hours. Suddenly it started to be less and less enchanting despite the numerous reviews chiming in with "best evah" etc.

First of all you have absolutely no choice but to abuse teleportation in Fort Joy. I've found 4-5 ways of entering the fort and the only one not requiring teleportation is straight up combat at the front gate. Sure you can get caught and thrown into jail, but that was the most absurd situation I've been in.

You're in a cell with a lockpick and a rat. Pet pal to the rescue right? You lockpick the door and can't do anything; at least not if you're no pet pal for another lockpick. Solution? Punch down the doors. 120 hp doors, of 1-5 dmg hits depending on your stats. This is the genius solution to a game with at-times insane depth and marvelous puzzles. I expected some cool stealth section but nah, punch doors. One leads to a waypoint, another into a cave full of creatures that are pretty damn strong for early game.

No full custom party? "We want you to experience the Origins characters", oh okay.
You can respec and buy mercenaries infinitely after act 2, for free, for ever. Only gender and race is locked and you can just keep buying mercenaries til you get what you want. So much for in-depth story and personal quests for Origins. That's not to say Origins aren't the best experience, but still. Wat.

The armor system is nuts and forces you to go all-in on either physical or magical. Sure some enemies have more armor or magic armor than others, but the way stat investments work you're better off going all physical/magic, unless you wanna 4-man roleplay and all.

Two major patches later and most quests in the log don't update. I've completed quests and killed the involved characters and even then, not concluded. This sucks when it's act-based and you wanna wrap up before leaving. Quick-save/loading also takes upwards of several minutes after a few hours of play, which makes the harder difficulties unbearable when one move gets you killed.

It's a great game and all but nowhere near GotY, just a very, very successful semi-indie game with a nice story to the company's name.
 
I love this game, it'd be fun to do a full playthrough with kiwis instead of trolling pubs.
 
I finished this game with two other friends a couple months back. Reaper's Coast turned into such a slog that it really killed my interest
And the second phase of the final boss was straight fucking trash, even at nearly-max level and the whole party being at relatively full health
but I'd definitely recommend this game to anyone looking for a creative turn-based rpg
 
I finished this game with two other friends a couple months back. Reaper's Coast turned into such a slog that it really killed my interest
And the second phase of the final boss was straight fucking trash, even at nearly-max level and the whole party being at relatively full health
but I'd definitely recommend this game to anyone looking for a creative turn-based rpg

Yeah, I got halfway and just couldn't finish it. The combat was very good. But, the world itself was utterly boring. The game just became a chore...
 
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Good game. Been playing with a friend who doesn't even like turn based games. I'd be down for it if I weren't in a Euro timezone.
Im playing through right now too, think I'm maybe 2/3s through? Just had a spectacular fight in a certain fields area. The story has been getting more and more interesting as well. This game just keeps impressing me, glad I picked it up!
 
Speaking of this, if anyone is interested in an all kiwi run on sundays PST time, shoot me a message.
 
Unfortunate thread necro but I rather not create a new one.

Finally gotten around to playing this. Judging from the complaints upthread, it seems like the Definitive Edition seemed to have fixed most of the problems.

Anyway, my unsolicited thoughts:
Good:
As an RPG, I think the main narrative is fairly compelling, if a tad generic. It leans somewhat into the "everybody is an asshole" trope more heavily than I like, but then again, Rivellon seems like a fucked up world to begin with. You being the Godwoken is so hilariously shonen that it's a wonder the game manages to play it straight and not shit all over themselves immediately. The layers of grey you get from your decisions is surprisingly based.

I am very surprised to discover everything is voiced, even the narrator, with still acceptable amount of reactivity to your actions. Mind you, it's very easy to see the limitations of scripted reactivity, but while the veneer is not broken, it's actually surprisingly immersive.

The engine is definitively built around allowing creative solutions for puzzles and combat, and has a nice level of interactivity and rewards creative thinking. Crafting's pretty comfy too. I think I spent hours just trying to combine shit. Reminds me of Witcher 1's crafting really.

Also, tambura gang rise up, the idea of character specific instrumentation is pretty genius. Adds a bit of personalization to an usually uncustomisable aspect.

Mixed:
Combat. Ugh. Where to start. I definitely enjoyed it, for most part. I do appreciate the game allowing you to cheese any part of the combat to your heart's content, whether by simply stacking up environmental hazards or by luring off the enemy piecemeal. It actually made the terrain and your placement matter. That said, I think their choice of using armor and a binary "yes you get status'd 100% after your armor is whittled down" have a net negative on the system overall. It incentivises alpha striking and crowd control too much, while downplaying the traditional aspects of aggro (why is Provoke in the game?) and healing.

A pet peeve of mine was how the game simply cheats the initiative order. Why the fuck does newly spawned adds get shuffled right to the front of the list while I get to sit like a retarded kids in the back of the bus eating all the AOE they put out? Who the fuck thought that was a good idea? (Yes, I'm specifically referring to the second part of the final battle as the prime offender for this fucking bullshit). If they allowed you to preposition and also made newly spawned adds to the back of the queue, it'd probably solve 90% of the complaints I have on this game's combat.

The origin characters, while touted as having a good story and the first choice to play first, had me scratching my head. Baffling decision to be sure, because I'm pretty sure 90% of the reason for anyone playing WRPGs is to make their own characters and explore the world with their own eyes, not with a premade. I'm also disappointed on how you're already missing out on the VA by playing as them, which is paradoxical given that the rest of the game is voiced. As companions, however, they're alright for most part, with stories that intersect with the main plot, and sometimes interacting in an unexpected way.

Bad:
The game world desperately needs more attention. The artificial nature of the setting quickly becomes apparent once you start breaking the "rules". Murder all the magisters in Fort Joy? No problem, the next group you meet probably wouldn't recognise you right until you stab them in the back. A faction reputation system, as artificial as it is, is sorely needed.

Also, if you're looking for indepth game lore, haha, forget it. The timeline of the game itself is fucking whack, and from what I read, the Divine himself got character assassinated to artificially provide the conflict we see ingame now.
Thank you for coming to my TED talk.

tl;dr 8/10 game, would spend hundreds of hours in just for combat.
 
Did you play OS1 first or did you jump right into 2?
I actually played OS1 till the last act, before leaving it unfinished because of ... something I can't remember anymore. But that was years ago and so it didn't really taint my perception of the game aside from the aforementioned armour system.

I'll probably replay it again at some point though.
 
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