Let's Sperg Do gamers not understand proper aspect ratios anymore? - Do you know what the difference is between a human and a midget?

I can't rate OP as autistic for some reason, so I'm calling you autistic (is it me or is the site broken?).

Anyone that doesn't care about or notice correct aspect ratios (all 7 of you so far) are hammerhead-faced googly-eyed taco-niggers. I'm noticing a lot of these retro game videos are coming from Brazilians and Mexicans etc using emulators to force the image to fit their widescreen monitors. Or god forbid, MUGEN fighting videos.

Are you a taco nigger?
 
12:3 is ideal

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I would be happy if I could just get Max Payne 1 to run at all since it stopped working entirely for me after a video card update
 
What really pisses me off is when people hard encode black bars to force a specific aspect for youtube videos. You don't have to do that, youtube will just scale it to people's displays! I have a 21:9 monitor and most movie trailers are in 21:9, but I can't tell you how many times the videos are letterboxed and end up as a tiny little video in the center of my screen framed by black because it ends up pillarboxed as well
 
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Exhibit A: Xmen vs Street Fighter
Ackshually, all Capcom CPS fighters display in widescreen when using 1:1 integer scaling. The 4:3 display is technically incorrect and crushes the pixels. If you are emulating Street Fighter in 4:3, you're doing it wrong and should get with the times :smug:
 
I'll flashbang the entire thread with this more cursed idea of CS players playing the game in 4:3 and then gaping it wide open for their 16:9 monitors, just so that the enemies look 'thicker'
 
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I'll flashbang the entire thread with this more cursed idea of CS players playing the game in 4:3 and then gaping it wide open for their 16:9 monitors, just so that the enemies look 'thicker'
R6 players do that too, and also crank down the FOV slider to boot, for the same reason: Bigger heads.
 
4:3 is the holy ratio and anyone saying else is a dirty heretic
But are you playing the way the developers intended? :smug:
Jokes aside this isn't just a problem with old games, even modern indie games like Undertale still opt for a 4:3 aspect ratio display, and yes you still get niggers who stretch this shit to fit 16:9.
 
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My solution was to get a handheld device with a 640x480 4:3 aspect ratio.

Better yet, get a nice sized 4:3 CRT with RGBHV input and use an HDMItoRGB converter. Problem solved.

I am astonished over whatever retard behind uploading 3DS footage like this thought it looked okay.

I actually use one of these for dual screen emulation:


It works exceptionally well.

But I would never suggest paying the retail price for it. I got mine for $60 new on FB Marketplace because some retard got it as an X-Mas gift and couldn't figure out how to use it.
 
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