Doom II's final secret found after 24 years - Confirmed by John Romero - 'bout damn time

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https://www.techspot.com/news/76252-doom-ii-final-secret-unlocked-after-24-years.html

Doom II has had a painfully annoying secret for 24 years now. On level 15, there was a known secret area that seemingly could only be accessed via cheats, thus making it impossible to legit 100% the level. YouTube user Zero Master posted a video on august 30th showing how to trigger the special event, and was tweeted by john romero the next day:

"CONGRATS, Zero Master! Finally, after 24 years! "To win the game you must get 100% on level 15 by John Romero." Great trick getting to that secret! https://t.co/Im9BSP5Eyh #doom

— (@romero) August 31, 2018
"

Video here, secret is at 3:00
https://www.youtube.com/watch?v=irNoHfnLXRM

For those wondering how the trick works; Secret areas can be triggered in DOOM II if doomguy's center is in the secret area in the same "sector" (used because the DOOM engine doesnt have actual verticality to it, so you cant trigger the secret area from 5 floors up areas directly above/below each other are technically different "sectors" of the map allowing you to wrap the map on top of itself). The "sector" to trigger the secret area in question is directly beneath a teleporter that, as soon as Doomguy stands on it, lifts him up to the teleporter's sector, and thus teleports him up a floor. In order to go down a floor to the secret sector, you have to entice a pain elemental to follow you to the point in question, then get it to spawn a lost soul on top of you. This forces doomguy down to the first floor in the game engine, which is where the sector is, "unlocking" the secret area without cheats.

Now, the ultimate question, was this a royal fuckup on Romero's part, or was the map actually designed to do that?
 
Zero Master was also the first guy to complete The Plutonia Experiment on Nightmare (a run I suggest to watch btw) and managed to complete Doom 2016 on Ultra Nightmare the day after the game came out
I put my money on Romero fuckup but it's strange that they never fixed it,unless they where betting about how long people would have needed to find a legit way to trigger it
 
Zero Master was also the first guy to complete The Plutonia Experiment on Nightmare (a run I suggest to watch btw) and managed to complete Doom 2016 on Ultra Nightmare the day after the game came out
I put my money on Romero fuckup but it's strange that they never fixed it,unless they where betting about how long people would have needed to find a legit way to trigger it
I want to agree this is a decades old map fuckup that iD never fixed, but OTOH, romero and the guys were huge fans of D&D1E, which is FULL of bullshit that makes this seem tame.

It is entirely possible that Romero intentionally made this as obtuse as possible.
 
Wait just a minute.

When my cousin first gave me Doom 2 he also gave me a CD filled to the brim with PWADs and awesome new maps to use. The Doom 95 program enabled me to enter Map 31 and Map 32 whenever I wanted.

And now you're telling me that in the Doom 2 game by itself, the secret levels based off Wolfenstein were completely inaccessible? Shit!
 
Wait just a minute.

When my cousin first gave me Doom 2 he also gave me a CD filled to the brim with PWADs and awesome new maps to use. The Doom 95 program enabled me to enter Map 31 and Map 32 whenever I wanted.

And now you're telling me that in the Doom 2 game by itself, the secret levels based off Wolfenstein were completely inaccessible? Shit!
the secret was always accessible but the trigger to make the secret count wasn't
 
This wasn’t a “fuck up”, but I am positive it was unintended and they stumbled across this. The Doom engine isn’t...that robust. Had Doom 2 been a Build Engine game, I would be more willing to say it was intentional.
 
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