DOOM

I sperged out completely and completed Doom 1.
Got a few more clips if someones interested in how an average dude might beat it on NM. Cause all the vids online are off like super solid speedrunners that never miss and know where to go always. Decino has some usuable ones if you want to pick up all the secrets though. He's great at explaining things.

I get confused of why Im triggering a secret there in the middle, but I figure im hitting it from behind and so not getting anything. Or something.
Gonna try Sigil this week and then Eviternity, fuck that MegaWad not only seems to sound good but according to the pictures i've found looks amazing too. Hope it plays well. What aesthethics: https://doomwiki.org/wiki/Eviternity
 
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I still have yet to try Eviternity, but I'm almost afraid it will be a frustrating maze like Doom 2 gets to be on some levels.
Evilternity is good only if you get the hang of it. It took me a little while to understand the level, but I shockingly made it through.
 
I still have yet to try Eviternity, but I'm almost afraid it will be a frustrating maze like Doom 2 gets to be on some levels.
I didn't find navigating the levels to be too difficult. There's a good mix of arena maps and relatively linear maps if that's more of your style. The ones with the most frustrating navigation are far and few between. I think I only had trouble with 2 for my first playthrough and one of those was the secret map.
 
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I like it!
 
I'd say mobile users will enjoy this, but not hardcore fans.

This is why I never use my phone for gaming (except for Warped Kart Racers, because Family Guy/American Dad/King of the Hill stuff)
 
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Why there are a significant number of people in the community that dont like Brutal Doom and its creator? Are we talking about actual good reasons or modders being petty bitches that we know that they can be? Or maybe a bit of both?
 
Why there are a significant number of people in the community that dont like Brutal Doom and its creator? Are we talking about actual good reasons or modders being petty bitches that we know that they can be? Or maybe a bit of both?
Apparently it's a combination of him being politically incorrect and having a legit overinflated ego, from what I've heard and seen.
 
Why there are a significant number of people in the community that dont like Brutal Doom and its creator? Are we talking about actual good reasons or modders being petty bitches that we know that they can be? Or maybe a bit of both?
It's a combination of things. Mainly people getting mad over his edgy humor and his old habit of slap fighting with people. He's also a tad bit racist, but I honestly don't hold that against him.

The other part is how "purists" in the Doom community get tired of hearing about BD. People who make maps get tired of being bombarded by people who either want them to play well with BD or the first conversations around them being "is this BD compatible?". Even though there are .wads that are designed to work around mechanics introduced in BD, most newer projects are aimed at the traditional gameplay.

Some people will say he has ripped off assets from other creators but nobody will provide receipts. He has admitted himself that he used a few texture assets from other projects in the original iterations, but that was back when the Doom modding community was still fairly niche and most people in the scene could easily identify assets used in other projects. He did eventually add credits once the mod got more popular. The mod is over a decade old now and he added his credits around a year into the release. Keep in mind, early versions of BD didn't even have triple digit downloads. It started off as more of a passion project for him and a small group of friends. Doom's modding community was relatively niche prior to the release of Doom 2016. He never claimed credit for the assets that he used, he just didn't make an exhaustive list of every single asset he used on a mod that he never expected to be as successfully as it was.

I think Doom fans take shit way too seriously. People get mad that a Doom mod got popular to the point where newer audiences consider it to be the essential way to experience the original games. As someone who has spent a lot of time with both the vanilla game and mods I can't really "pick a side", but mods definitely breathe life into a game you've already played to boredom.

Personally, I try to keep the vanilla experience and the modded experience as two separate entities. The original gameplay has withstood the test of time fairly well, or as well as a game that's older than a majority of it's playerbase can. The whole point of mods is to enhance a game you've experienced enough of to get tired of the base content. People treat it like a standalone or total conversion release when it's really just a new set of toys with some enemy design and behavior options.

I don't believe he's even planning on doing new version releases. He's moved on and been working on his total conversion VietDoom.
 
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It's a combination of things. Mainly people getting mad over his edgy humor and his old habit of slap fighting with people. He's also a tad bit racist, but I honestly don't hold that against him.

Can anyone in Kiwifarms really be in the position to judge ? :hah:

Besides, the terms has gotten so stale that I automatically stop taking anyone seriously when they use it.
Some people will say he has ripped off assets from other creators but nobody will provide receipts. He has admitted himself that he used a few texture assets from other projects in the original iterations, but that was back when the Doom modding community was still fairly niche and most people in the scene could easily identify assets used in other projects. He did eventually add credits once the mod got more popular. The mod is over a decade old now and he added his credits around a year into the release. Keep in mind, early versions of BD didn't even have triple digit downloads. It started off as more of a passion project for him and a small group of friends. Doom's modding community was relatively niche prior to the release of Doom 2016. He never claimed credit for the assets that he used, he just didn't make an exhaustive list of every single asset he used on a mod that he never expected to be as successfully as it was.

Thats something that people just tend to ignore, especially things of this sort. There werent many standards and rules back then and maybe he legit didnt think about doing it but that comes more from ignorance/unexperience than malice.

I dont know, he fixed it but it still seems some are salty about it years later.

Modders take themselves far too seriously a lot of times, that goes for any modding scene tho
The other part is how "purists" in the Doom community get tired of hearing about BD. People who make maps get tired of being bombarded by people who either want them to play well with BD or the first conversations around them being "is this BD compatible?". Even though there are .wads that are designed to work around mechanics introduced in BD, most newer projects are aimed at the traditional gameplay.

Now the community is being petty over something out of the creator's control. Besides, cant they just have a quick disclaimer or tag that says "BD incompatable" or something?
 
Now the community is being petty over something out of the creator's control. Besides, cant they just have a quick disclaimer or tag that says "BD incompatable" or something?
It's not as much that the .wads are "incompatible" per say, they just aren't designed around mechanics from Brutal Doom. Even having a jump can sequence break a map. This is especially noticable in vanilla Doom/Doom 2.

Say you have a switch or a trigger line that lowers a short wall in a different part of the map to reveal a path or a secret. This is invalidated by having a jump function, where you can simply jump over the wall and break the intended flow of the map. Another example would be small gaps that would be normally crossed by raising a bridge. Being able to jump the gap kinda ruins the whole scenario set up to raise the bridge.

Another issue that comes with BD are the altered monster behaviors. BD's monsters are more mobile, and this becomes a problem in maps that don't have a lot of room to move around in. This isn't as much of an issue in vanilla Doom because the monsters have been fine-tuned to serve a specific role in combat scenarios. Rooms that were originally designed to be tackled in a certain manner rapidly devolve into a clusterfuck once you introduce monster behavior that doesn't jive with the game's natural pacing.

A lot of major .wad makers, especially those who have been around a while, design their maps in ways that are intended to be played through with vanilla Doom mechanics. There are a few .wads out there that are specifically designed to be played using BD with these things in mind, but they're obviously far fewer in number compared to conventional .wads.

If I spent months or even years working to fine-tune a map or .wad to be challenging yet manageable to be met with people complaining that it doesn't play well with a mod it wasn't designed for, I'd be a bit irrate too. It's a subsection of people who want creators to cater to their one specific mod.
 
Is this an out-of-season April Fool's joke?
I've made it to level 3/9 so far, so I'll hold my full judgement till I finish it. It's still a "Doom" game (in name only, sure as shit doesn't play like Doom), so I'll atleast "beat" it. It's not terrible so far, definitely more of a "time killer" than a serious game. Though I have a feeling by the time I reach the halfway point it's going to hit that fucking "pay up or grind forever" wall, as even at just stage 3 I'm noticing things getting pretty spongy.

Protip so far: Forget the stupid ass assault rifle beyond the upgrade it forces you to do, just start upgrading the shotty once you get it. That rifle's nearly fucking useless unless you focus all your ability rolls to make it functional.


Edit: On 5/9. Just as predicted, this level is pretty much designed to force you to pay up to upgrade like crazy, or grind like mad. Theoretically you can beat the entire game without upgrading since there is actual skill involved in playing well, but good fucking luck when all your hits are the equivalent of tickling demons balls. It's quickly becoming a slog at this point.
Also the Pinky and Lost Soul bosses are absolute fucking jokes, the only thing they're good for is an easy boss fight.
 
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My first experience with Doom was in the late 90's. Playing it briefly at a friend's house. I didn't have a PC back then. My friends father was always messing around with computers and he had pirated copies of all the old DOS games like Doom Duke 3D Wolf 3D Jazz Jackrabbit and Commander Keen. I didn't play it much till I got my first computer around 2000. It was an older computer so all I could play was older games. So that meant Doom Wolf 3D and Duke 3D.

I got a physical copy of Doom 1 Doom 2 and Final Doom. I bought it in Walmart back when Doom 3 was about to get released. I have all the older Doom games on Steam. I just play them using GZ Doom. I don't like the Bethesda rereleases. They pretty much suck. With GZ Doom I get a ton of options and I can use mouse look.

Doom 2016 was great and Eternal is just as good. The only Doom I didn't care for was Doom 3. It's ok but I don't like it that much. I would rather just play Doom 2016 or Eternal.
 
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