DOOM

hey guys. i'm surprised that this wasn't posted in this thread so i'll post it.


the burst fire pistol is a weapon found in the games code. but it can be only aquired on PC through console.

i don't know why ID would scrap this weapon when it's fully working. starting with the pistol was a thing since the original doom.
 
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Player feedback was apparently pretty negative, especially from those who had played the first game. Id wanted you to get your toys back pretty quickly.
 
here are some soundfiles one could put in a wad
 

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Looking at what Mick has said, it sounds to me like Bethesda got impatient with Mick's pace of work and decided to push the product out at an accelerated pace, which is not great. The real problem is it doesn't look like they made any effort to communicate with him about this. I don't think Mick Gordon is irreplaceable; I do however think that what they did was a terrible way to treat any employee, especially one who put in the amount of time and effort that Gordon clearly did. Bethesda is clearly not putting any effort into communication with either their customers or their employees. If they're going to treat an employee who's generated as much goodwill as Mick Gordon like this, who the hell is going to want to work for them?

If this remains unresolved, the soundtrack is not going to be the biggest issue with their next game. They quite simply won't have a workforce with the motivation to put out a good product.
 
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Looking at what Mick has said, it sounds to me like Bethesda got impatient with Mick's pace of work and decided to push the product out at an accelerated pace, which is not great. The real problem is it doesn't look like they made any effort to communicate with him about this. I don't think Mick Gordon is irreplaceable; I do however think that what they did was a terrible way to treat any employee, especially one who put in the amount of time and effort that Gordon clearly did. Bethesda is clearly not putting any effort into communication with either their customers or their employees. If they're going to treat an employee who's generated as much goodwill as Mick Gordon like this, who the hell is going to want to work for them?

If this remains unresolved, the soundtrack is not going to be the biggest issue with their next game. They quite simply won't have a workforce with the motivation to put out a good product.

One of the gaming youtubers I think maybe Legacykiliahd? did a video on how in mid 2015 a bunch of executives from EA left and supposedly Bethesda is one of the places they flocked to which explains a lot of current year Bethesda and their fuckups.
 
I'm seriously not surprised to hear EA is involved with how much shittier Bethesda has been. I've been thinking for the past year or so that Bethesda is essentially a Diet EA, and lo and behold; it's because they quite literally are. They did shitty things before like intentionally giving Obsidian less time to bugtest New Vegas and force a stupid stipulation on them if the game didn't get a high enough score at launch, (which it did since they had less time to bugtest) but they were never as shitty as they've been getting for the past 5 years. Everything EA touches, even if it's not something the company itself touches; gets destroyed.
 
One of the gaming youtubers I think maybe Legacykiliahd? did a video on how in mid 2015 a bunch of executives from EA left and supposedly Bethesda is one of the places they flocked to which explains a lot of current year Bethesda and their fuckups.
Oh, for fuck's sake. At that point CEOs with EA on their resume should be treated like living cancer cells and never given a position in any other studio or publisher.
 
They did shitty things before like intentionally giving Obsidian less time to bugtest New Vegas
That was on Obsidian, some of the game's developers stated that they should've focused more on polishing the game instead of trying to make more content (understandable sentiment given how undercooked some locations and features feel). They also agreed to the development time from the very beginning, Bethesda didn't come in at the last minute to force the game out.

Not defending Bethesda's recent decisions as a publisher/developer, I'm simply stating that New Vegas wasn't a clear cut case.
 
Thanks for the info, Vault Boy. Didn't know that. I'll admit I originally got my info from New /v/egas threads, so I kinda believed them without much scrutiny due to Bethesda's recent shittery and a couple of odd things prior to the EA stuff like Horse Armor.
 
Thanks for the info, Vault Boy. Didn't know that. I'll admit I originally got my info from New /v/egas threads, so I kinda believed them without much scrutiny due to Bethesda's recent shittery and a couple of odd things prior to the EA stuff like Horse Armor.
NV fans have had it out for Bethesda over that whole Metacritic bonus, which was also something Obsidian had agreed to.

Even if they received the bonus, it wouldn't have done much to help them since having their Xbox 360 exclusive get cancelled did major damage to them (don't know many details about why it was cancelled, so I don't know if it was Microsoft being dicks or Obsidian having poor management), causing them to lay off employees and focus on Kickstarter projects.
 
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I used to be a solid defender of Obsidian - Alpha Protocol will always be their finest work to me - but as time has gone on and more stories came out, it was pretty clear some of the higher ups were just idiots rather than big mean Bethesda taking advantage.

They were definitely screwed on KOTOR 2,though.
 
I used to be a solid defender of Obsidian - Alpha Protocol will always be their finest work to me - but as time has gone on and more stories came out, it was pretty clear some of the higher ups were just idiots rather than big mean Bethesda taking advantage.

They were definitely screwed on KOTOR 2,though.

The aggressively mediocre Outet Worlds suggest they peaked long ago.
 
The aggressively mediocre Outet Worlds suggest they peaked long ago.

Dungeon Siege 3 killed my love for the studio. It was so thoroughly dull I can only remember the gypsy woman's tits bouncing every time she fired a gun.

Pillars of Eternity didn't grab me at all.
 
If Mick Gordon doesn't compose for the next game; on a scale of 1-10, how unlikely are you lads to buy said game?
Bring Andrew Hulshult in. He’s proven himself as a composer on this kind of game, has worked with ID and Bethesda before on Quake Champions with good results (he has a track in Eternal that you can listen to by clicking on the album with a Doom Hunter on it), and him and ID are both in Dallas which might make any on the fly changes that might need doing easier compared to wrangling the guy on the other side of the planet.
 
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