- Joined
- Dec 13, 2016
Double posting because I can now give my impressions on the new enemies.
The spirits are surprisingly complicated to deal with. They appear by possessing a higher tier demon like a Hell Knight or a Baron of Hell (usually the latter) and the effects are similar to that of a buff totem. They're super fast and they have stronger defense. Once the demon is killed, the spirit briefly appears, and at that point you have to use the microwave mod on the plasma rifle to destroy it for good. If you're not quick or if you run out of ammo, it'll possess a random nearby demon. So you have to account not only killing the buffed up demon but also being able to kill the spirit using the microwave mod. It can get a little annoying because they're usually Barons of Hell and they're way tougher to deal with.
The Blood Makyr is basically a souped up Makyr drone in that they usually fire the same projectiles. They're also shielded, but the shield goes away as they prepare for a major attack, like the cuniforms you see in the trailer (those suck because they reduce your movement speed and they're hard to avoid). The major attack uses the same sound cue as when the Marauder closes in for an attack, and if you hit the head either with the precision bolt or the sticky bombs, you'll kill the Blood Makyr instantly and get a bunch of ammo. By themselves they aren't a problem but when grouped with other enemies it can get a bit daunting. Unlike the Makyr drones, they aren't weak enough to ignore until you need an ammo boost, but you also don't want to wait for them to do a major attack with a dozen other demons on your ass.
In short, both enemies make already hectic fights even more crazy because they force you to quickly think about how you want to deal with them along with the other enemies. This DLC doesn't fuck around either; it uses the stronger enemies more frequently and experiments with different variations. There's one fight that sics a Marauder and a Tyrant on you at the same time.
The spirits are surprisingly complicated to deal with. They appear by possessing a higher tier demon like a Hell Knight or a Baron of Hell (usually the latter) and the effects are similar to that of a buff totem. They're super fast and they have stronger defense. Once the demon is killed, the spirit briefly appears, and at that point you have to use the microwave mod on the plasma rifle to destroy it for good. If you're not quick or if you run out of ammo, it'll possess a random nearby demon. So you have to account not only killing the buffed up demon but also being able to kill the spirit using the microwave mod. It can get a little annoying because they're usually Barons of Hell and they're way tougher to deal with.
The Blood Makyr is basically a souped up Makyr drone in that they usually fire the same projectiles. They're also shielded, but the shield goes away as they prepare for a major attack, like the cuniforms you see in the trailer (those suck because they reduce your movement speed and they're hard to avoid). The major attack uses the same sound cue as when the Marauder closes in for an attack, and if you hit the head either with the precision bolt or the sticky bombs, you'll kill the Blood Makyr instantly and get a bunch of ammo. By themselves they aren't a problem but when grouped with other enemies it can get a bit daunting. Unlike the Makyr drones, they aren't weak enough to ignore until you need an ammo boost, but you also don't want to wait for them to do a major attack with a dozen other demons on your ass.
In short, both enemies make already hectic fights even more crazy because they force you to quickly think about how you want to deal with them along with the other enemies. This DLC doesn't fuck around either; it uses the stronger enemies more frequently and experiments with different variations. There's one fight that sics a Marauder and a Tyrant on you at the same time.