The punching was nerfed to put focus on the blood punch mechanic. It would have been way too easy to charge if you could just 2-tap
Again, fucking illiterate, I meant TRIGGERING it. You can keep the charge up mechanic, just make it TRIGGERED by double tapping, and normal punching on SINGLE tapping. You can literally even have a BRIEF time freeze OR between the first and second press when you have it so people can't complain how "uuuuh, but I can't double tap fast enough to not get shot"
BUT INSTEAD, they made you NEVER WANT TO USE MELEE UNLESS ITS CHARGED.
Its SHIT game design, and you are refusing to even understand my point.
The only meaningful difference Between 2016 and eternal in making melee less effective is turning THAT damage to value to 1, so it wasn't brilliant balancing, it wasn't fine planning, it wasn't less melee (you have BP and dash which DOES do damage) they simply lowered damage because they were too stupid to figure out how to make players to NOT waste BP, which has like half a dozen possible solutions, like tap to punch for 30 damage, and double tap to blood punch. Its not complicated.
Do you actually genuinely not understand the concept of a "different videogame"?
Your logic is "if its a different game, fuck it, new judgment entirely". No, series have similarities, and changes SHOULD at least have a comprehensible reason to be made. And I'm pretty liberal with understanding them!! 3 being more spoopy and dark?? A OK!!!! I know WHY they do that, I know WHAT they are going for, but the CRUX of why I fucking hate this is the ENTIRE change is because they were too fucking stupid to make a way too choose between normal and blood punch, and so made the normal punch AS STUPID as possible. LITERALLY NO FUCKING OTHER REASON makes sense
I would UNIRONICALLY be happier if they LITERALLY FUCKING REMOVED the punch button, since its not even being removed, which is whatever, its like a tactic the game SPRAYS YOU WITH WATER like a fucking CAT for using. And I DO NOT like being treated like that as a gamer.
This is why they nerfed the melee. You are not supposed to be getting kills with it.
Then why does DASH do like 50 times the damage faggot?? ISN'T MELEE-SUPPOSED TO BE NERFED!? OH THEN THEY FUCKED UP DOING THAT!!!
Oh man, it was almost the exact same thing for me, except I didn't drop the game, I finished it and then uninstalled. For me the earliest rage-inducing event was right at the start of Eternal.
Thats the whole point. Social media popularized the concept of an "ick" which is generally something that someone gets thats an INSTANT 110% turn off, and yeah, I got that with doom eternal. Its like that "shes a 10 but" videos, except "its a 10 but punches do 1 damage for no other reason than the devs were too lazy to program a punch selector". But I also think its too fucking finely tuned elsewhere from the sound of it from what you say, and what I mean by that is that its practically DICTATING how you will play. you WILL chainsaw every dozen kills for ammo, you WILL fatality people for resources, you WILL grenade caco mouths, you WILL use your flame belch and nades, ect. I DO NOT like when a game is super heavy handed saying I MUST play a certain way, which is much different than being UNIDEAL. tyson runs in doom 1 are unideal, but possible. tyson runs in doom eternal would take DAYS, JUST because whittling down that much heath would take that long.
I normally hate rick and morty but this scene I've seen feels exactly like how doom eternal "NUDGES YOU" to play a certain way and NOT use melee at the start
Hot take but this was by far the gayest thing Eternal did
Gayer is that this is a COPE reason. They literally removed it because they couldn't fucking map controls, its why you DID have dash later as a damage source of decent damage, but COULDN'T do the same with punching (or combining together for a reasonably higher damage lunge punch)
So its not EVEN removed being able to have last ditch attacks, its way dumber than that.
But yeah, the whole ammo scarcity and ammo juggling would of been better off as its own mode in general. I don't think its bad or even not ever fun, but even doom1 had a code line to double ammo for certain difficulties and stuff.
But yeah the immense homosexuals who DEFEND it as a "100% necessary change for balancing" are infinitely more gay and retarded than the devs. As lazy as it was, I'm sure if you had a beer with a dev they would admit "yeah look, we just didn't fucking know how to prevent people from wasting BP on mooks, the controls were already insane, and we were sleep deprived, so we put it to 1 damage and called it a day". Thats gross but...almost understandable. But Faggots who legit INSIST it was a masterclass in game design which you "are too autistic to comprehend why a punch NEEDED to do 1 damage" are far more infuriating, as it comes of across like culty dick riding.