I feel like this unironically represents this entire fucking argument tbh.
And the funny thing is I even think you guys would agree.
Thats literally all I wanted. I even originally said I'd probably go back to the game, it just REALLY fucking turned me off initially, not JUST because the punch, but because it felt a bad omen of FORCING me rather arbitrarily into certain playstyles, and not even organic way. Its way beyond just gently nudging you that melee is bad and should be discouraged, maybe with a overheat like l4d, or something, and putting it at the SMALLEST possible value of damage available and its FLAT OUT unnecessary to have it that low.
10 damage would still suit the goal just fine and be less of a joke. HAD it of been 10, I would of been a LITTLE grossed out, but not dropped it. "10 punches for a zombie?....shit..... I mean I guess I won't do that again but whatever". I would of killed a single zombie, shrugged and that would of been it but after I think getting 48 punches in and giving up, yeah, I felt disrespected by the game and not even for a laugh. REALLY, past 20 punches for the lowest mook, it wasn't JUST trying to dissuade use of fists for damage, it was just disrespectful
Similar shit happened with x-com 2, which I also dropped, might go back to that too, who knows, but I followed that FURTHER and ran into more infuriating dumb arbitrary shit. I don't mind challenge, but when something feels ENTIRELY arbitrary, yes, it pisses me off. For reference with x-com 2, I was on a mission, capturing something, and planning an escape. level lets you drop an extraction ship mid mission to bail. ME, trying to use my brain thinks "ok, let me drop the extraction ship right outside the front door and bounce ASAP". I plan it all, get everyone into position, do an action to secure my goal which ALSO alerts all security and....the fucking drop ship magically decides to move on the other side of the fucking building. Just because its scripted to go there when I grab it. And I can't prevent it, and it didn't tell me it would, and my entire plan was now utterly fucked. Because it was CODED to arbitrarily move. Why? because the game said fuck you. And thats a decent explanation of why I hate that shit. Theres not solid IN GAME REASONS why, its not REALLY even for a super core balance thing or core rules (its why the chess comparison is nonsense, obviously pawns move straight and attack diagonal, they always have) or expectations, and 10 damage a punch OR selecting where to place my dropship in either case wouldn't break balance at all it would just feel like I have OPTIONS, not even fantastical options, but options
And yeah honestly the eternal 48 punches gave me that vibe, and I NOPED the fuck out of that. Not because it was "hard" or "I didn't understand guns are the way to play", or any of that, because the game said 48 haymaker punches to an annorexic zombies face ISN'T enough to kill. And that felt way beyond "nudging me" to use my shotgun, it felt like the game MOCKING me for dare questioning its design. And I feel like that shit is like the evil brother of the "yellow paint" problem in games TBH.
Also I think you could put JUST as much blame on
@Oilspill Battery , hes replied just as much about, and dug up this whole horse shit in the first place. Takes 2 to argue.