- Joined
- Apr 22, 2015
The guy who made this is an asshole but this is pretty cool:
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Man, that fucking sucks. There is like nothing else coming out. The Star Wars game, which could still sucks, is pretty much it.![]()
Well shit.
Man, that fucking sucks. There is like nothing else coming out. The Star Wars game, which could still sucks, is pretty much it.
Cyberpunk and Doom aren't till next year, that blows....
If I had the technical know-how and proper equipment to do some Classic Doom modding, I'd love to see a lot of the old arcade light gun shooters of the 90's remade as total conversion Doom WAD's (or maybe use the Build Engine).
Of course, I'd like to see a CarnEvil TC and maybe afterwards ones based on Time Crisis and House of the Dead.
On the one hand, I was looking forward to this all damn year. This and DMC5 were the only games I was seriously looking forward to.![]()
Well shit.
Area 51, my nigga!
![]()
Well shit.
There's always Doom 64 EX. Such a great game, which at launch underperformed because it was seen as outdated, but ironically has aged far better than most N64 games
I'm always looking for good Doom WADs to play, though if I'm being honest a lot of them don't really scratch that Doom itch. Some of them come close; I liked Unholy Realms even parts of it were completely unfair and 2002 feels like a lost classic Doom game. Most of the time though I feel a little empty.Anyone here played the Eviternity WAD for Doom 2? Just beaten it today and had a blast. Maps are large and intricate, music is fantastic, and the end boss didn't suck!
[FINAL RELEASE] Eviternity
Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternitys six chapters explore a series of unique and varied themes, each featuring classic gameplay with an intere...www.doomworld.com
Anyone here played the Eviternity WAD for Doom 2? Just beaten it today and had a blast. Maps are large and intricate, music is fantastic, and the end boss didn't suck!
[FINAL RELEASE] Eviternity
Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternitys six chapters explore a series of unique and varied themes, each featuring classic gameplay with an intere...www.doomworld.com
Good on that guy. Hope great things happen to him.I played through a bit of it but haven't beat it yet. I know the guy who made it is now working on Prodeus as a map maker.
There are going to be quite a few noobs who will get into the game off that trailer alone and get really confused when the actual game is more subdued and the soundtrack is low droning and weird...noises that your brain can't exactly place instead of midi rock.Doom 64 got an official announcement trailer, and it's coming to all consoles.
Weirdly, all the blood in the trailer is green. I don't know why that is. I think the Japanese version had green blood, but why's it in this trailer too? I just hope it's not like that in the final version.
the soundtrack is low droning and weird...noises that your brain can't exactly place instead of midi rock.
Aubrey Hodges' work on the console ports of Doom is vastly underrated. He's sorta like an American Akira Yamaoka and he deserves more recognition for creating such unnerving soundtracks.There are going to be quite a few noobs who will get into the game off that trailer alone and get really confused when the actual game is more subdued and the soundtrack is low droning and weird...noises that your brain can't exactly place instead of midi rock.
Granted thats part of what makes Doom 64 awesome but some people are gonna be in for a shock.