Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

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You try to tell them that they basically have no right to restrict usage of their product whatsoever because it uses the assets and code and engine and whatever else of another product and the company that produced the parent product

It's also funny how the whole community takes pride in producing free content, but if it was somehow possible to license and sell Doom wads on your own, 99% of the fags who pad themselves on the back will immediately jump to the opportunity to sell out. It's pathetic to brag about making free content and act like a saint, when the only reason you're making free content is because you have no right to sell, and most of these no-lifer closeted retards want to role-play as video game developers and act like they hold the rights to their shitty maps, once they end up on the internet. This community is truly laughable and pathetic to any outside eye looking in.
 
It's also funny how the whole community takes pride in producing free content, but if it was somehow possible to license and sell Doom wads on your own, 99% of the fags who pad themselves on the back will immediately jump to the opportunity to sell out. It's pathetic to brag about making free content and act like a saint, when the only reason you're making free content is because you have no right to sell, and most of these no-lifer closeted retards want to role-play as video game developers and act like they hold the rights to their shitty maps, once they end up on the internet. This community is truly laughable and pathetic to any outside eye looking in.
Technically, because of Freedom and the GZdoom engine, you can make your own stuff and release it for money. The only problem is unless it's exceptionally good, nobody is gonna pay for it.
 
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Technically, because of Freedom and the GZdoom engine, you can make your own stuff and release it for money. The only problem is unless it's exceptionally good, nobody is gonna pay for it.

You still have to make your own assets, as far as i'm aware. It has to be a total conversion, otherwise you won't be able to sell anything, right? Even so, we still see shit like Age of Hell, which passes by as a total conversion, but it's nothing more than a reskin of the original Doom 2 enemy roster, with a few new enemies and weapons.
 
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And everyone ive been talking to that were good left long time ago and now having kids or playing golf or doing charity or something
I'm talking about the current state of Troonworld. Those that left a long time ago like me saw the writing on the wall and/or finally matured to pursue real life matters other than hanging around in that site and trying to suck on the mods and their army.
 
It's also funny how the whole community takes pride in producing free content, but if it was somehow possible to license and sell Doom wads on your own, 99% of the fags who pad themselves on the back will immediately jump to the opportunity to sell out. It's pathetic to brag about making free content and act like a saint, when the only reason you're making free content is because you have no right to sell, and most of these no-lifer closeted retards want to role-play as video game developers and act like they hold the rights to their shitty maps, once they end up on the internet. This community is truly laughable and pathetic to any outside eye looking in.
TNT: Evilution is a living example of this. For months, the team hyped up the community map pack release and then at the 11th hour made the exciting announcement that the community can buy the map pack. I'm too young to have been online to hear the controversy but as I understood it, the Doom custom map community was upset because something they told was going to be free of charge, wound up not being free at all.

The Doom Wiki has a very interesting entry about this for Team TNT.

TeamTNT were at the center of one of the largest controversies in Doom history. Evilution was developed with the expectation that it would be a free megawad, as was the standard practice at the time. When id bought it out as the basis of Final Doom (possibly the first instance of a third-party modification being bought out by the first-party publisher), many members of the Doom community at the time (principally based on Usenet) considered this to be in some way unacceptable. TeamTNT were snubbed by a sizable minority of players for some years after the incident.

That very interesting way to write it. Don't give specifics, leave out they announcement was made when the maps were all made, leave out the politics of why the Casali brothers' maps were mostly left out, and dismiss the community backlash as that of a "sizable minority."

Everyone of the trannies would go into industry if they could. Imagine how much worse Doom: Eternal would be if it was full of slaughter maps.
 
"Slaughter" is typically exemplified by wide-open maps with literal armies of enemies thrown at you at one time, not simply the same maps but with different enemy layouts.
Are you able to imagine this in nudoom games? Yeah me neither.
 
Welcome to ArticleWriter's DW Community Cringe Project recap.

Instead of rambling about dumb, new Doomworld community projects, let's take a look at what happened to all the previous CPs mentioned in this thread. There wasn't a real discussion about those until around page 62, so currently there's not that many, but let's see what I can find out. I left out any project mentions that originated from external websites.

--- "Doom 2 in Song Only"
https://www.doomworld.com/forum/top...ssions-closed-a-community-experiment-megawad/ - Started by a legit retarded tranny kid (also known now as "Grungo"), hijacked by a tryhard ass-kisser (DoomGappy) and then abandoned (twice actually, by two hosts). Then a year later some literal who took the thing and released it, and it never even reached one page of replies. https://www.doomworld.com/forum/topic/144383-doom-2-in-song-only-release-update/ = Released, absolute dogshit, as expected. This one is so poorly made, it doesn't even feature a proper readme text.

--- "Amalgoom"
https://www.doomworld.com/forum/top...cians-needed-amalgoom-combining-doom-1-and-2/ - Same exact shit as above. Except this time the tryhard TroonGappy went so far as to actually host the next iteration https://www.doomworld.com/forum/topic/141857-amalgoom-mixing-doom-and-doom-2-playteaters-wanted/ but they only ever managed to make one episode, lol. The project ended with typical cringy posts by Grungo. = Abandoned and dead, nothing of value was lost.

--- "PRAGMATICON"
https://www.doomworld.com/forum/topic/141992-pragmaticon-community-megawad/ - DUDE, HOW DO I ADD THE SPIDER MASTERMIND TO DOOM2?! I MUST LEAD A FUCKING COMMUNITY PROJECT!!! = Dead on arrival

--- "DooM II Map Interpretation Project"
https://www.doomworld.com/forum/topic/143653-doom-ii-map-interpretation-project-abandoned/ = A project idea so fucking stupid, it didn't even make past to two pages

--- "Cleanout – A Boom compatible Ultimate Doom slaughter wad"
https://www.doomworld.com/forum/top...ompatible-ultimate-doom-slaughter-wad/ - Dude gets caught plagiarizing from people that submitted and then revoked their maps. 70% of the maps in there were by one guy, you can hardly even call this a community project. It was half-assed and then abandoned. = Most likely the host was shadowbanned for this one.

--- "Embryo: where each map is smaller than the last"
https://www.doomworld.com/forum/topic/139593-embryo-where-each-map-is-smaller-than-the-last/ = Unfinished beta, stuck in limbo / abandoned

---"30 Sectors: A Community Project for Boom"
https://www.doomworld.com/forum/topic/139574-30-sectors-a-community-project-for-boom-closed/ = Self-terminated

---"GAYhem 2024 - The (Gender)Queer Doomer's Community Project!"
https://www.doomworld.com/forum/top...-doomers-community-project-needs-playtesters/ - Abandoned, just like every single person in this thread was by their parents. All the fags are actively jumping ship. We can only hope this piece of shit will never get picked up again = This project joined the 41%, KEK

---"SEVVER LEVVEL (limit-removing mapset)"
https://www.doomworld.com/forum/topic/148654-sevver-levvel-limit-removing-mapset/ - Imagine giving up several slots on Doomer Boards Projects just to host an ugly piece of shit like this, so horrific in fact that it didn't even get one page of responses from Troonworlders. = Released, but still LMAO

---"Bluesky Map Jam"
https://www.doomworld.com/forum/topic/149523-bluesky-map-jam/ - This libshit activist shovelware project was made in two threads. First this one and then Arlene decided she just needed the extra attention, so she just reopened the same thread again for extra likefarming. = Released, yuck.

---"D!ZONE Community Project 1 "
https://www.doomworld.com/forum/topic/150850-dzone-community-project-1-2727-slot/ - As expected, the only thing this no talent fuckup of a host can do is give thumb ups and do occasional *ARE YOU GUYS STILL ALIVE?* - tag posts to keep his project running. He somehow managed to fill all 27 slots with enough idiots willing to waste their time on this. At this point it seems to be a dice roll for him, if it comes out finished. = Still WIP, still active posting, but only a miracle could make this one become something that's even worth touching with ten foot pole.

---"YIFF - a megawad made for furries, by furries"
https://www.doomworld.com/forum/topic/151058-open-yiff-a-megawad-made-for-furries-by-furries/ - 3 pages only of development, one month has passed and not a single new post. At this rate, close to getting abandoned. = Lets hope they all yiff in hell

...

It's almost like looking at a Kitchen Nightmares restaurant survival list.
 
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@Zacharin X
I dare you to take a look at Doom 2 in Song Only. Even shovelware maps from the 90s have more entertainment value. I just ... wow ... it really encapsulates (almost) everything wrong with the current mapping scene.
 
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Oh, there was a lot more to it? Please do tell.
I watched Dario Casali play through the entirety of TNT: Evilution and in the opening video he says he and his brother Milo submitted eight maps each to the project but it seems after the Id deal, they were rolled back to one out of fear they would have a lot of influence on the project. As a result, Milo and himself submitted some maps to American McGee who shows them to Romero and they get the go ahead to create another map pack in less than six months which became Plutonia.

His playthrough is worth watching just to get the perspective of someone who has worked on the project and was the most successful mapper to come out of the Doom community. He gets pretty critical about the maps to the point where he rolls it back because he feels like he sounds to mean and then can't hold back anymore. At one point he gets so annoyed with the map he is playing, he flat out said he had played maps that came free from a gaming magazine CD-ROM that were better in quality.

Someone in the thread a year ago mentioned Dario was critical of Sunlust. I watched him play that, it wasn't Sunlust, it was Sunder. He mentioned it while playing Valiant on the map "Moonlight Walk." After watching him play the first two maps of Sunder, I can't blame him and would never play them myself.
 
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I don't see why you wouldn't own a map you made as long as you didn't embed any data files that aren't yours. If I type up a document in Word, it's mine, not Microsoft's. The Doom engine was released under the GPL, so you can fork or redistribute any of the source ports, and those guys can't do shit. But that's different.
 
After watching him play the first two maps of Sunder, I can't blame him and would never play them myself.
The modern map formula seems to be mostly eye candy and difficulty wank. Unfortunately the talent decay means that recent maps look like shit and still play like trying to weave your fingers through every blade of a woodchipper. Even the gameplay mods seem to have dropped off hard, which is my main bugbear since I play a lot of modded Doom. ZDoom Forums stuff is mostly smallish mediocre mods or middling updates to stuff that peaked in popularity years ago. Doomworld's even worse because it will be like entire pages of vanilla+ with R667 rehash slop, or else people hanging off the balls of the admin clique's pet projects and source ports. It's a grim state to see all around.
 
One of the newer trends (that I dislike) seems to be wads with shitloads of maps in them. 50, 60 or so maps in some cases. Typically speedmaps or meme/joke maps, so they're already retarded, and now you've got 60 of them to sit through. Who's playing all of those, even if they take 5 minutes or less to finish? Like that RAMP project which had something retarded like 200 maps, and those weren't even speedmaps. Don't tell me anyone's actually playing that thing in full.

This one features something called "girlmapping", though given this is Doomworld we can safely assume no actual women were involved at any point.

:story:

Oh well, there's still the DBPs. I usually find those enjoyable, modern maps that still feel like classic Doom and aren't over-polished for attention, plus the different theme every time keeps it pretty fresh.
 
@ArticleWriter thank you for your extensive recap of failed/cringe CP's. It's hard to keep track of the useless shit Troonworld tries to pass for the last 2 years. I haven't tried Doom 2 in Song Only, but considering who started the project and who hijacked it later, i can imagine how retarded it is, because i tried Amalgoom from the same retards, aka, Johnny Cruelty and DoomGappy. Amalgoom is not bad in concept but a complete failure in execution, because it was led by two different morons, both of which have no idea what makes a good-looking/playing map, not even a classic one.

So the idea is to combine elements from Ultimate Doom and Doom 2, but only from corresponding slots... meaning you can only combine Hangar with Entryway, Nuclear Plant with Underhalls and so on... It could work if done right, and if only the correct textures from these maps are used to create something familiar and nostalgic but also new and original. Except, these motherfuckers have no taste or understanding of that, so you see wooden flats and green vines in the very first map that should be featuring elements only from Hangar and Entryway. I'm not sure about where the wood flats appear first, but i'm pretty sure the green vines don't appear up until Episode 2 in Doom, while in Doom 2, they're not even in the texture pack. As for the wood flat... well the default ceiling flat for UDB is wood, so i bet they accidentally left it like that, because they're too incompetent to even realize that this texture has no place there. And i'm not talking about a small barely visible mistake, i'm talking about a freaking ceiling that immediately sticks out. Keep in mind, DoomGappy and his idiot friends have been playtesting these maps for over a year.
The following Amalgoom maps are not much better, the texturing is terrible across the board, and they completely fail to recapture the atmosphere of the original maps. Different architectural elements or map layouts are directly lifted from the originals, but used poorly and without any logic. The amount of straight-up copying from the originals varies from author to author, because this project is so poorly managed there are no clear guidelines to give it any sense of coherency.

By the way, i think you forgot the terrible dogshit gimmick CPs continued by TroonGappy - His "Tribute Quilt" series, which aren't even his idea, just another thing he hijacked. It's once again copying elements from the original iwads, but only in 1024x1024 toilet sized squares, which he then takes and combines in one gigantic map of squared rooms with 64 unit doors connecting them. The result is an unplayable, incoherent mess that is just pure chore to play and navigate. Looks like DoomGappy's creativity boils down to copying the originals and nothing more. His solo maps are one retarded square shaped, flat abomination, that uses only 1 texture. The other solo releases of his, is one almost exact copy of Entryway but with minecraft textures, and another one that is almost an exact copy of Dario Casalis's "Pharaoh", but with more egyptian textures, a night sky, and some awful custom sprites. I wonder what this retard will do when he runs out of original IWADs to straight up copy from?

And speaking of gimmicks and trends, the "In shit only" has to be among the most annoying and tired ones. I can't stand it. Here are the DBPs coming up with fresh themes, new textures and ideas every 1 or 2 months, meanwhile the faggots of Troonworld, only know how to come up with retarded gimmicks. How many "in name only", "in memory only", "in song only", "in Spain only", "in city only", "in 1024x1024 only" do we fucking need? How hard is it to just make normal maps, and focus on the "fun factor". Every single CP these days needs to have a shitty gimmick. It's either some gay ass trans furry retarded shit, or some restriction like 1024x1024 that will result in garbage, because there's no way to make a good map in that amount of space. Yet we keep seeing these useless projects pop out every year. Restriction wads suck ass, because there's no good reason to want to put a restriction on yourself when you're making a map, and you expect it to be good - "i'm gonna use only 10 sectors", "i'm gonna use only 100 linedefs", "i'm gonna use only 1 texture", "i'm gonna make a 1000 units toilet sized map"... enough of this shit, make normal maps!

I watched Dario Casali play through the entirety of TNT: Evilution

My absolute favorite Doom playthrough on youtube, across all releases. Dario is not only very insightful when it comes to level design, he's also very funny, and puts most Doom youtubers and streamers to shame. Combined with his average playing skill and hilarious deaths and outbursts, his videos have the perfect formula for entertaining video game playthroughs. His Plutonia and Half-Life runs are fantastic as well. I still like to rewatch one or two videos from him with my morning coffee. It's a shame that he's too busy to maintain his channel with regular content.

Someone in the thread a year ago mentioned Dario was critical of Sunlust.

That might've been me. As far as i remember, he was critical of Sunlust in his interview with that faggot Nirvana. Here, i found the timestamp, it was painful to listen to Nirvana's autistic voice, but i had to be sure. Dario still tries to be polite about it and give Sunder and Sunlust praise, but you can tell he really dislikes the elements that we complain about when it comes to slaughter maps - the trial and error, the "no room for mistake" mentality, the lack of space to move and dodge, the RGN nature of the encounters, and so on...


He also mentioned in one of his playthroughs, i don't remember which one, but he said he only recorded videos for the Sunlust maps he enjoyed, and he didn't care for the rest. Considering there are only 6 videos of Sunlust on his channel, it is safe to assume that he considers the other 26 maps to be unplayable dogshit.

But who cares, right? No matter what Casali, Romero, McGee, or any other professional level designer with 30 years of industry experience have to say, this community is so retarded, they'll continue to produce artsy, colorless, cringy, slaughter maps that play like a boring chore designed as a punishment, because fags don't listen to reason, and they don't understand game design. They're also contrarian for the sake of being contrarian, so if someone with skill and experience tries to tell them what is the right way to make maps, you can bet they'll do the exact opposite, because they think they're better than the real level designers. After all, these are the same people who say "Talent doesn't exist", because they want to feel on the same level as people who actually achieved something in the gaming industry, and they're also extremely jealous of them: https://www.doomworld.com/forum/topic/141725-mapping-how-much-of-it-is-talent/

This one features something called "girlmapping", though given this is Doomworld we can safely assume no actual women were involved at any point.

I can tell by looking at the screenshots that some of these maps took a lot more than 1 hour to make, which is another reason why these gimmicks are retarded. Why are you putting 1 hour restriction on a map, when there's no way to prove that the people actually used 1 hour to make their shitty maps? It's obvious that some of these morons sat down for the better part of a day to make this, and then lied to look more creative.
 
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