DOTA 2

Valve has just started banning the most toxic game ruining account boosting and cheat program using players. Ban length reaches almost 20 years (to 2038).

Valve update

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I read on 4chan that the twenty year date happens because the system isn't set up for perma-ban, and only counts up to 2038, but who knows.
Nice Enchantress art.
 
Yeah that’s exactly it. But considering it on face value as a ban of over 18 years is funny because the game hasn’t been around that long.
 
Good. I'm tired of faggot smurfs boosting their friends and fucking the game up.
 
Will I have to get back into DotA for this? JFC, this is a lot of shit
 
I'm just shocked that they reintroduced guilds back into DotA.

Scratch that, I'm even more shocked that they were somehow able to get SKELETON KING back from Blizzard.

Its still 'Wraith King', but I think they're feeling way more confident now that Blizzard basically destroyed their WC3 update and then tried to basically steal any new modes for it. That probably made them do it.
 
Its still 'Wraith King', but I think they're feeling way more confident now that Blizzard basically destroyed their WC3 update and then tried to basically steal any new modes for it. That probably made them do it.
As they should be. If anyone's going to salvage what little of WC3's old community and culture is left, it might as well be Valve. Especially since Blizzard sat on his trademark for years doing nothing after they turned SK into Leoric.

...Okay, I mean if you wanna get really nitty-gritty with the lore: Wraith King was always technically Skeleton King, but it was more of a case that he became the Wraith King after Wraith-Night during the Blizzard of Frostivus, and has only now gone back to his old form per some more lore bullshit for TI10 but frankly: that's all just semantics.

It also helped that Valve had slowly added back in his old abilities/references to SK over time, with this basically being their gigantic wankfest to him. And I love it; he's basically Skeleton King in all but name and hero stats. I'll take that over no SK any day.

He has arisen again. All hail the Skeleton King.
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I once again find myself in a situation where I don't really want to play Dota but I do want to give Valve money for fancy hats and icons.
Yep, but then I think of all the time I would have to sink in relearning game I end up frustrated with more often than not. I quit around the time they changed the map (late 2016? 2017?) since I couldn't be arsed to relearn a lot of stuff, and yes I am aware these games change all the time but it had been the most drastic change since I began playing and been meaning to quit for a while anyways.
Plus I disliked the direction the game was going, with the changes being suited towards making the game more enjoyable to watch than play.
 
Yep, but then I think of all the time I would have to sink in relearning game I end up frustrated with more often than not. I quit around the time they changed the map (late 2016? 2017?)

Yeah, I also quit a few months after 7.00 was released. Tried to get into it again last year but just didn't enjoy it anymore, not even when playing with friends.
I believe that the main reason for that is the fact that in modern Dota half the time I can't even understand what made my team win or lose. I had the same problem with LoL and Smite, which is the whole reason I preferred Dota back in the day.
 
I was doing research to find out how much money I'd have to spend to buy Leoric but then I heard his new voices and they don't sound like what they did back in my memory of Dota 2's Skeleton King (True).

It's a lot of money just to feel like playing Dota 2 again after being away for years, so I guess I'm not the target demographic.
 
You'd basically have to do the $45 and then just play a fuckton of DotA. I mean, you can buy your way there instantly, but very few do that. They'll also come out with discount levels at some point too.
 
I was doing research to find out how much money I'd have to spend to buy Leoric but then I heard his new voices and they don't sound like what they did back in my memory of Dota 2's Skeleton King (True).

It's a lot of money just to feel like playing Dota 2 again after being away for years, so I guess I'm not the target demographic.
That's another reason that turned me off from Dota, I could understand arcanas being premium items, my problem was when they started to lock a lot of stuff behind battlepass levels that you couldn't realistically get without buying levels, buying the higher level battle pass and a booster helped you a little bit but that's it. I think it was the 2016 one that had a legion commander cosmetic locked behind level 200 or something ridicolous like that, that's when I realized battlepasses went from being a cool extra to boost the money pool of TI to trying to suck as much money as possible from whales.
I'm aware, they are only cosmetics, but that made me not want to buy another battlepass ever again, since buying the level 1 version and playing normally gets you next to nothing.
 
Yeah, I'm not going to lie to you. If you want anything, you absolutely have to buy the level 100 one. You will never make it otherwise.

2020 looks like its actually easier to gain levels. There's now guilds, the cavern crawl and you can recycle legendaries for points. 2019 was one of the hardest years to earn levels because they removed legendary recycling and there were less options. But you can get really high just by playing, I've done it before. And the stuff this year locked behind the levels is WAY better. I usually spend about $60-70 and then just play up to the level I want.

A prestige is basically a complete character swap, and you've got like 3 arcanas which are normally $30 bucks a pop. So even if you spend $90, you've made your money.

The reason I spend so much is that I've got like two family members who play, so by playing DotA we basically keep in touch. I've fallen out of it, so maybe this is a good time to get back in. If anyone wants back in, I can go over the changes.

SK is hats k i n o but why almost every Slark cosmetic has to be so fucking terrible?

This has been a joke since like 2015.
 
The reason I spend so much is that I've got like two family members who play, so by playing DotA we basically keep in touch. I've fallen out of it, so maybe this is a good time to get back in. If anyone wants back in, I can go over the changes.
I'm down to hearing exactly what's changed since Reborn, since that was around the last time I tried to seriously play the game in any major capacity.
 
Man, I have a friend who buys these passes every time since they started doing it, and usually he just buys whatever he wants day one. It's scary enough to make me sure to never get close to dota 2 again just to avoid the risk.

I can understand spending a little and get the pass but those levels are too high for normal people to achieve. I don't wanna spend the majority of my day in dota 2 as I used to (:_(
 
I'm down to hearing exactly what's changed since Reborn, since that was around the last time I tried to seriously play the game in any major capacity.

Reborn? Wow. So you've been out quite awhile. Its going to be basically a new game for you

*There are no more side shops. They do not exist.
*The map is completely re-designed to balance Radiant and Dire
*Every single hero has an aghs upgrade
*Aghs can now be consumed so it doesn't take a slot (You lose the stats but retain the ultimate)
*Every single hero has a talent tree, so every hero is extremely versitile. Its one of the few MOBAs where nearly every hero can be played.
*There are two outposts on the map that can be captured to give you bonus exp starting at 10 minutes then at every 5.
*Rune spots are different and there are now bounty runes which reward gold

There's probably a shit ton I'm forgetting but these are the basics.
 
Reborn? Wow. So you've been out quite awhile. Its going to be basically a new game for you
Oh I haven't been completely gone since Reborn, I usually pick it up here and there for The Internationals just to get a basic idea of what's changed so there are a few basic things I know (see: rune locations, the talent trees, kinda-sorta the outposts, and son on), but it's always nice to have a proper comprehensive list to show what I have missed. For instance:
*Every single hero has an aghs upgrade
*Aghs can now be consumed so it doesn't take a slot (You lose the stats but retain the ultimate)
That was probably the big thing that's been screwing me over the whole time in my past games: I did not know that that was a thing. That would've been really helpful to know.
*Every single hero has a talent tree, so every hero is extremely versitile. Its one of the few MOBAs where nearly every hero can be played.
I noticed that and initially I thought it was amazing because it put less pressure on and would allow me to focus on gamesense and positioning more, but in using the talent trees: I could never figure out exactly what combination to go with for those. I distinctly remember during one of the few times I played in 2019, I tried using the in-game guide system made for the most recent build of the game to use as a bit of a crutch in Unranked to relearn after a year absence post-TI8, but our team still kept getting steamrolled and I kept getting flamed for having the wrong build, and not rotating properly because one of the heroes I picked kept getting trilaned at mid.

So this helps quite a bit. But honestly: even knowing all of these changes up front I think the biggest problem I'm going to face moving forward is the constantly changing meta and extremely high skill ceiling to understand the game.
With a game like League of Legends, because of how heroes are acquired in that game, the base level heroes you'll have and all heroes from that point are part of a specific position/playstyle that's told to you up front (i.e. X hero has ranged attacks needed for X lane), and that doesn't really change for the most part. The most you need to focus on is map knowledge, item management and teamwork. But that also means that there's little room to fuck up because everything's fairly simple, meaning if you DO fuck up you're going to shit on something fierce. DotA's a little less toxic in that regard, but the reverse happens; due to the fact that there is a lot to learn in DotA and because of how viable every hero is, everyone suddenly thinks they know everything in the world and if you didn't follow the strategy that they had in mind: you're stupid, don't know how to play the game, and are intentionally trying to ruin their games. And this was just my experience in Unranked trying to get into Ranked.

(Although saying that, as I was writing this I found out that they might've actually added a system exactly like the one I just described back in March 2020 while I was on a post-TI hiatus again, so - https://blog.dota2.com/2020/03/ranked-roles-update/ - that'll probably be a huge help.)

The response I've seen people have given newcomers these days is to have nearly 1,000 hours at a minimum and have played ~500 bot games to only JUST be able to grasp the basics of the game. ...Like, no. FUCK that. I can understand if by that many hours, you'd still be learning something new with how the game works, not for making rapid-fire calculations in my head at all times and needing to memorize.
...'Course I may just be overthinking it and have just had bad luck dealing with elitists, but that's the major thing that's been holding me back from actually getting into it proper, especially so post-Reborn.
 
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