DOTA 2

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I like the new patch so far.
My biggest issue lies with hero balance and that some cancer heroes, like PL, are really strong rn. Atleast they destroyed old Tinker, since he can't just rearm and blink as he likes, Gaben takes it, Gaben wills it.

The Map is really interesting and atleast breaks up the old objective order of towers, rosh into highground.

In my last match yesterday, I was able to finish the big cheese item and gave it to my axe. That felt rewarding to see him go and 1 v 5 the enemy team with it.

And who the fuck changed Aether Lens?! Can't build into the Octarin anymore and now Aether feels kinda weak for longer matches and it's robbing an item slot.
 
Last edited:
I like the new patch so far.
My biggest issue lies with hero balance and that some cancer heroes, like PL, are really strong rn. Atleast they destroyed old Tinker, since he can't just rearm and blink as he likes, Gaben takes it, Gaben wills it.

The Map is really interesting and atleast breaks up the old objective order of towers, rosh into highground.

In my last match yesterday, I was able to finish the big cheese item and gave it to my axe. That felt rewarding to see him go and 1 v 5 the enemy team with it.

And who the fuck changed Aether Lens?! Can't build into the Octarin anymore and now Aether feels kinda weak for longer matches and it's robbing an item slot.
PL, Riki, and AM are my main bans right now. I can't wait for the next balance patch to even out some of PL's power. I don't think he's necessarily broken, but Techies is very powerful and fun at the moment. It might just take some time for people to remember that his agh's scepter is actually good now.
 
PL, Riki, and AM are my main bans right now.
For me it's PL or Slark. I don't like playing against slark as a support. Him being able to spot all the wards with his ult always annoyed me, which doesn't get better on the bigger map with more umcommen and good spots for warding. Min 20 you play on a dark map since all your vision gets denied.

Seeing your name, I played five games as ogre 5. Bought Wand, Mana boots, Midas, force, ocarine. Crimson Guard might be a good item for him, since the buff now scales with str.
 
For me it's PL or Slark. I don't like playing against slark as a support. Him being able to spot all the wards with his ult always annoyed me, which doesn't get better on the bigger map with more umcommen and good spots for warding. Min 20 you play on a dark map since all your vision gets denied.

Seeing your name, I played five games as ogre 5. Bought Wand, Mana boots, Midas, force, ocarine. Crimson Guard might be a good item for him, since the buff now scales with str.
You know what, now that you mention it Slark was everywhere for me 2 weeks before the patch. I don't think AM is particularly broken this patch, but he's a general counter to my main supports and I would rather take my chances with Slark.

I played a game or two of ogre 5 with a similar build to before. Doesn't feel as good to build aether lens anymore, but it feels required on ogre support. I am most interested in playing him as a 3 and going a right click build. Halberd looks more tempting on Ogre than ever before.

Protip about octarine: the new recipe makes it possible to have a vanguard before completing it. Build the ring of health and the health orb first, then disassemble vanguard when you have the remaining components for octarine.
 
As a Necro enjoyer, I can't stress how fucking shit heartstopper and his aghs are. Now that apropos of nothing, every hero gets an extra 10-15% magic res from int, heartstopper does even less. It's almost as bad as 7.21 where str gave magic res. It should be changed back to pure and I'll die on this hill. Combine the new shard with the ethereal effect from the old shard, give it a bit more cast range, and that would make a better aghs. The current aghs isn't even shard tier.
 
As a Necro enjoyer, I can't stress how fucking shit heartstopper and his aghs are. Now that apropos of nothing, every hero gets an extra 10-15% magic res from int, heartstopper does even less. It's almost as bad as 7.21 where str gave magic res. It should be changed back to pure and I'll die on this hill. Combine the new shard with the ethereal effect from the old shard, give it a bit more cast range, and that would make a better aghs. The current aghs isn't even shard tier.
I had a teammate yell at my Necro for not saving him with shard. It took a full minute to explain to the guy that the shard changed, and that he should at the very least glance over the patch notes before queuing for ranked.
 
Some animals will just play without ever looking at patch notes.
I remember when they changed shared tangos to decay, so mid players where forced to buy their own. A month into the patch people still yelled at me for not feeding them two tangos.
People be like that.
 
I don't like the accent on comebacks. It just makes games drown out for ever. I understand it's more interesting when a 40-39 match can end up with le epic comeback, but do we really need teams in a 9 - 30 to be able to comeback? They never really make a comeback, but instead games that should take 30 mins end up taking 60 because it's so easy to defend and hard to push
 
I don't like the accent on comebacks. It just makes games drown out for ever. I understand it's more interesting when a 40-39 match can end up with le epic comeback, but do we really need teams in a 9 - 30 to be able to comeback? They never really make a comeback, but instead games that should take 30 mins end up taking 60 because it's so easy to defend and hard to push
You must be playing in a different MMR bracket than me. Im 3k MMR and since the patch and 95% of my games are complete stomps.
 
I'm at 1k and the reason comebacks happen is because carries would rather teamfight than farm.
To be fair, the patch changed the amounts kills give to incentivize fighting over AFK farming for 20 minutes after laning. How soon are your carries trying to teamfight? What likely is happening is they are trying to teamfight without getting their powerspike (either item timings or level).
 
I don't like the accent on comebacks. It just makes games drown out for ever. I understand it's more interesting when a 40-39 match can end up with le epic comeback, but do we really need teams in a 9 - 30 to be able to comeback? They never really make a comeback, but instead games that should take 30 mins end up taking 60 because it's so easy to defend and hard to push
After a few days with the patch I have noticed that the "comebacks" aren't because the underdog team outplayed the winning team and triumphed. One team stomps the other into a crater, but can't really push objectives so they wander around looking for something to do. After around 50 minutes of this, they become impatient and go for a gorilla nigger highground play while screaming "GET ME OUT OF HERE" and they feed spectacularly. The enemy team, having just hit the lottery, buys all their items, runs down mid and wins.

I hate this patch. The lack of Outpost XP makes levels take longer, creeps are worthless after a few waves, getting a few early kills snowballs you out of control, no more tome means supports get bullied extra hard. In all of my matches I see the pos 5 running around four or five levels behind everyone else trying not to get murdered. Then the carry takes the wisdom rune (which is an absolutely DOGSHIT mechanic.)

I've had games that end in 50-3, 47-5, 30-5. They took for ever at first, but then people realized that if you get early kills you can run it down mid and win, so the matches now take around 30 minutes.
 
After a few days with the patch I have noticed that the "comebacks" aren't because the underdog team outplayed the winning team and triumphed. One team stomps the other into a crater, but can't really push objectives so they wander around looking for something to do. After around 50 minutes of this, they become impatient and go for a gorilla nigger highground play while screaming "GET ME OUT OF HERE" and they feed spectacularly. The enemy team, having just hit the lottery, buys all their items, runs down mid and wins.

I hate this patch. The lack of Outpost XP makes levels take longer, creeps are worthless after a few waves, getting a few early kills snowballs you out of control, no more tome means supports get bullied extra hard. In all of my matches I see the pos 5 running around four or five levels behind everyone else trying not to get murdered. Then the carry takes the wisdom rune (which is an absolutely DOGSHIT mechanic.)

I've had games that end in 50-3, 47-5, 30-5. They took for ever at first, but then people realized that if you get early kills you can run it down mid and win, so the matches now take around 30 minutes.
Yea the nerf to CC has definitely hampered the support role. Especially ones like Lion who have no other contribution to the team.

I'd hate to see DotA supports devolve into healbots like LoL.

I also really hate the "taking away player's control" philosophy. It's retarded on so many levels. They didn't even add new mechanics to compensate. They pretty much nerfed everyone across the board.
 
Yea the nerf to CC has definitely hampered the support role. Especially ones like Lion who have no other contribution to the team.

I'd hate to see DotA supports devolve into healbots like LoL.

I also really hate the "taking away player's control" philosophy. It's retarded on so many levels. They didn't even add new mechanics to compensate. They pretty much nerfed everyone across the board.
Considering how much more of a time investment it is to gank due to the larger map size, you'd think they'd have doubled down on disables, maybe even adding in more shit with +debuff amp. Same with teamfights; it's harder to get a decisive win that you can turn into objectives and thus the game drags on.

The stupid millennial speak in the patch notes plus the hugbox theme makes me wonder if they hired some ex-Riot fag to fill in as the new Icefrog.
 
The stupid millennial speak in the patch notes plus the hugbox theme makes me wonder if they hired some ex-Riot fag to fill in as the new Icefrog.
Yea same here.

I was seriously considering returning until I saw the "shorter CC" thingie. Getting LoL 'anti-fun' vibes from it, ugh.

I take it, since heroes scale super fast, Creep heroes like Chen, Furion or Venomancer are completely useless.
 
Considering how much more of a time investment it is to gank due to the larger map size, you'd think they'd have doubled down on disables, maybe even adding in more shit with +debuff amp. Same with teamfights; it's harder to get a decisive win that you can turn into objectives and thus the game drags on.

The stupid millennial speak in the patch notes plus the hugbox theme makes me wonder if they hired some ex-Riot fag to fill in as the new Icefrog.
I see where you're coming from, but disables were nerfed across the board because of the reliance on BKB. It's possible they revert some of that nerf and buff disables a little bit.

The patch notes did not read like millennial speak to me. It just sounded like the old TF2 patch notes from back in the day. I highly doubt that the person who wrote the patch notes has anything to do with actually developing the patch.
 
Yea same here.

I was seriously considering returning until I saw the "shorter CC" thingie. Getting LoL 'anti-fun' vibes from it, ugh.

I take it, since heroes scale super fast, Creep heroes like Chen, Furion or Venomancer are completely useless.
Sorry for the double post. Jungle creeps were buffed, so Enchant and Chen are both doing really well right now. Veno got a rework and I think is stronger than before. Furion was reworked slightly, but haven't been seeing a lot of him since the patch.
 
I see where you're coming from, but disables were nerfed across the board because of the reliance on BKB. It's possible they revert some of that nerf and buff disables a little bit.
The bkb rework is it's own problem. There's basically no situation where you wouldn't buy it but you would have before, ergo the rework failed in it's objective. Imo, at least.
The patch notes did not read like millennial speak to me. It just sounded like the old TF2 patch notes from back in the day. I highly doubt that the person who wrote the patch notes has anything to do with actually developing the patch.
Obviously the patch notes were written by some intern/low man. I'm just poking fun.
 
The bkb rework is it's own problem. There's basically no situation where you wouldn't buy it but you would have before, ergo the rework failed in it's objective. Imo, at least.

Obviously the patch notes were written by some intern/low man. I'm just poking fun.
BKB could work if it would, for example, grant you full CC immunity and no damage reduction (maybe just magical barrier), and then you would have an item that makes you magic damage immune but doesn't grant CC immunity.

Aeon Disk and hard disables were a step in the right direction but the problem with BKB isn't BKB itself.
 
Back
Top Bottom