Duke Nukem Forever 2001 Build Discussion

He also reviewed fucking H-Doom (granted, there was no sex scenes in it, but that makes sense since that's a retarded way to nuke your channel), but yeah, it's crazy how people that were more or less making videos for fun are now thinking its an actual career and became humorless faggots. Also, his videos are getting shit to the point of repetition. Using the same dad jokes over and over doesn't make it funny.
He also keeps reviewing the same games endlessly.
 
(Forgot to reply to this.)

There was an official build engine expansion for one of the Duke 3D re-releases. I never played it, but it was largely ignored due to featuring a bunch of wokeshit instead of humour.
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Yeah, this is from the World Tour edition that came out in 2016. A full 8 years after Bush left office.

The new episode for World Tour was warmly received, it just came packaged in a terrible new source port of the game. It does have a terrible final boss battle and some dudes didn't like the new Duke voice clips.

 
Imagine being so uppity over this. All because he's afraid the current owners of 3DRealms won't give him any more freebie copies of new shit they pump out.
Oh heavens, he might not get that remaster of Rise of the Triad that they've been developing for the Switch for the past...3 years?
 
Oh heavens, he might not get that remaster of Rise of the Triad that they've been developing for the Switch for the past...3 years?
And that would deprive him of making a Rise of the Triad anniversary video where he can talk about the game yet again.
 
I wonder how a Duke Nukem 3D remake would look on Forever's engine and artstyle.

I mean, we have access to both game assets. It's only a matter of time for some die-hard fan to create such a thing.
 
WHAT?! I'm so glad the whole "wait until June" thing was a joke. I'm gonna play the fuck out of this when I get the time.
I've read through the rest of this thread and it's absolutely incredible how obnoxiously jaded people are on birdsite, and I'm not just talking about George Broussard. They can't even be happy that one of the most famous unreleased games of all time is finally playable, no, they have to bicker about "Buh-buh-buh it's unfinished! All you're doing is playing empty test levels!"

Shut the fuck up, let people enjoy something you twats. Even /v/ is unabashedly happy and excited about this.

When you're being more contrarian than /v/, look in a mirror and fucking stop.
 
I wonder how a Duke Nukem 3D remake would look on Forever's engine and artstyle.

I mean, we have access to both game assets. It's only a matter of time for some die-hard fan to create such a thing.
This ALMOST happened (and it was made by the people who went on to become Interceptor/Slipgate and own the new 3D Realms) but then Randy nixed it after he noticed it was showing up DNF in every conceivable way.
 
I don't get why they wanted Duke to be cutting edge anyway. Even Duke 3D was "outdated" when it released. The tech wasn't great and the gameplay was mediocre, but it relied on style and character and is remembered fondly because of that.

No, it wasn't. When Duke Nukem 3D released in early 1996, it was very briefly just about the best-looking first-person shooter around. Quake released a few months later. And despite Quake obviously being more technologically advanced, DN3D still had a more exciting, dynamic, interactive environment.

DN3D almost didn't happen. id showed off some early screenshots of Quake in '94 or '95 which showed off sloped floors, and Broussard started kicking around the idea of restarting development on DN3D. Fortunately, whiz kid Ken Silverman figured out how to put sloped floors into a 2.5D raycasting engine, which satisfied GB and allowed DN3D's development to proceed.

For some reason, GB decided DNF should be "the most advanced game ever," despite having nobody on the team who was any sort of thought leader in 3D graphics engines. Ken Silverman had dipped out of game development permanently to finish college and then go be professionally autistic. GB had this moronic idea that he could license whatever the most advanced graphics engine was at the time and make it to market with a game before someone came out with an even more advanced graphics engine. 1997-2005 was probably the worst time in gaming history to attempt this.

Finishing the 2001 release would have been fine, as there were plenty of Xbox games released from 2001 to 2003 that looked about that good, but John Carmack showed off a prototype of the Doom 3 engine at E3 2001, so welp, had to go back to the drawing board!
 
to be perfectly honest, the later builds of 2001 had the effect of diminishing returns for me quite frankly, like the doom 3 style view bobbing and the dynamic lights makes it look a badly done Doom 3 mod someone cooked up for fun, not a professionally done game studio

2001 was the perfect balance through and through
 
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It's a shame they didn't finish this version. Even if it had dated graphics and engine features it could have still been fun.

Sadly, there is no previous save point, so we must persist in this doomed world they have created...

Forever.
The 2001 E3 DNF easily could have come out in late 2001 or early 2002 with ease. Had Broussard just used some of the money to increase the amount of workers he had, than this wouldn''t have been an issue. At most he would've gottten some 7.5's here and there for it being a Duke flavored Half-Life with an aging Unreal 1 engine and not living up to the insane hype that 3D Realms paraded for 5 years straight at that point, but it would've nowhere close to the shit it got when it finally came out in 2011.
The nigger that destroyed TF2C/OpenFortress.
To be fair; TF2C/OP were destroying themselves. Troons plagued those projects and would outright blacklist servers that they felt were problematic and contrary to their idea of playing the game.
 
The 2001 E3 DNF easily could have come out in late 2001 or early 2002 with ease. Had Broussard just used some of the money to increase the amount of workers he had, than this wouldn''t have been an issue. At most he would've gottten some 7.5's here and there for it being a Duke flavored Half-Life with an aging Unreal 1 engine and not living up to the insane hype that 3D Realms paraded for 5 years straight at that point, but it would've nowhere close to the shit it got when it finally came out in 2011.
I think the "we didn't have enough workers" excuse is just a lie, personally.
 
I think the "we didn't have enough workers" excuse is just a lie, personally.
No, you had plenty of employees there that felt the same way meanwhile George was incredibly reluctant. All the pieces were there, they just needed to put it together and fill in the blanks. This was actually a problem with many studios transitioning from Gen 5 to Gen 6 era gaming. Another good example was ID when Carmack wanted to keep the team small and focused which is why their output came to an absolute crawl after Quake 3.
 
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Wasn't this the same guy who reviewed a Moonman mod for Doom? 2016 feels like a different era now
It's a tale as old as time. Someone new tries to appeal to the sensibilities of /v/, but the moment they get famous with reddit and other places, they immediately shill and pretend their old material never happened. I downloaded and saved the Moon Man review years ago in case Gman deletes it in hopes to revise his history. I wish I did the same for some of Ssseth's old videos.
 
With Freespace 2, they not only made several remakes of Freespace 1 and 2 with nicer graphics, effects, and refined gameplay. They've made whole other games.


These games have multiple fully featured campaigns. Some of which have branching narratives. They are free and standalone. Not even requiring Freespace 2 to play.

I aught to break a broom off in your ass George.
Oh, I'm aware. I've been involved in that community since 08. So break the broom off in your own ass.
 
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