- Joined
- Feb 2, 2020
Game devs nowadays mostly come from specific game dev degrees at university. They're taught to use tools provided (Unreal and Unity) and not really taught beyond that. And companies often insist on people having those degrees because those people are way more replaceable than a generic programmer with versatile skills.I'll never understand this. The old 12 man team were likely making their own engine and that should have taken longer, but now it's 500+ and it takes 4-5 years with a DIY kit that comes with instructions.
My mind can't wrap around this.
Back in the 90's there was really no such thing as a game development course at Uni. So people just learned on the job. Made mistakes and expanded their skill set diagetically. This meant they had more all round skills. Which was neccessary with smaller teams. The level designer knew how to code, The art director could use the esoteric and hard to learn internal level editor, the programmer went to Uni for a music degree and is doubling as a lead programmer and soundtrack guy. If there was an issue there was less bureaucracy involved in fixing that issue. And because there was none of this pretentious auteur bullshit devs in general were less precious when it came to criticism from their QA guys. When a QA guy went
"Hey I noticed a bug on level 3 here's my reproduction log. It's pretty bad you better get that fixed."
A dev would go
"Oh shit, I pulled an all nighter and must have missed that in the code. I'll sort it out, thanks for pointing that out."
As opposed to,
"Um, we're artists sweetie. We're making art. Art isn't meant to conform to normal societal constructs. Games are art, don't you know?"
This shitty attitude of course extended to narcissistic trannies. To be a tranny is to force your delusions onto other people so of course they'd be narcassists looking for agrandization as opposed to making something fun and cool.