[1/3]
Save file
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
mega.nz
Our embark location. The one problem? An aquifer. It's in the southwest quadrant of the 2x2 embark. However, I have yet to find it and it isn't an obstacle. A volcano and every kind of metal and flux and even sand.
So there's no water. There's also no wood. And there's nowhere to grow food either. As for wood, I brought one of every kind to be able to build beds, the only thing that really needs wood to build, as well as a source of charcoal (for steel production since we have magma).
Oh no, we embarked on lava!


Not really. That's red sand. We did embark literally on the edge of an open caldera, though. Those are the red dots indicating the lava below.
Almost as soon as I created the first meeting location and designated it as a tavern, a bunch of idiots showed up.

With limited food and drink, I can't really afford these idiots so I turned the tavern off for the moment.
What else can we do but immediately set up magma production under these circumstances? After setting up the crudest possible accommodations for storage and sleeping, I got to that.
This is a crude and somewhat exploitative method I'll explain.
See this dwarf? He's on the Z level below where we've dug the magma channels. He's about to dig into the magma tube. But let's explain what he's doing. He's standing on a ramp.
One square directly above him is a bridge made out of some non-magma-safe material. He's about to dig into the magma tube one down and to the left of where he's standing but, get this, one Z-level UP. "But isn't he going to get doused in magma and die?" Well it would be okay to sacrifice a dwarf for this noble purpose, but due to a quirk in mining physics, NO. The magma is not going to flow directly onto him but into the level above, where it will eventually eat through the bridge and fill this chamber with magma, along with the channel.
But our friend will be safely gone by then.
Note how the layer above has a wall built in between the stairwell and the newly dug breach in the magma tube. If that weren't there, the dwarf would instead dig at this location, and get doused in magma.
And now, as you can see, the magma is flowing to fill the channels.
And in the layer above that, there are a number of workshop sized areas ready for magma smelters, forges, kilns, and glass furnaces. It should be noted there's plenty of iron and while we didn't have a supply of wood at this point other than what we brought (we do now), we had enough wood to generate charcoal for steel production.
Near the end of the year, Kel Itonlisat our outpost liaison from the Mountainhomes showed up.
I asked him to bring coal and leather and a few other things, but more importantly, the Mountainhomes want war hammers and ammunition. I always find ammunition in short supply, so if you want to make that, make it out of junk if we set up boneworks. Otherwise, cheap war hammers made out of copper and silver are a worthwhile trade good and we can always use them ourselves.
Save steel for battle axes and armor.
The fly in the ointment:
This is a fire imp. It is made of fire and mischief. These things can wreck the fort and they're in the magma tube. It's open to the air so they can easily climb out and wreak havoc.
They haven't yet, but believe me, they will.