E
ES 148
Guest
kiwifarms.net
This is an interest check for a community DF adventurer, which is something I haven't really seen done before.
Here are the options we've got:
Community Adventurer - In-Game Time Limit: Each user in the queue gets a set amount of in-game time to spend on the adventurer. Once this time limit is up, you must send the adventurer to the next Kiwi. Prematurely sending the save file is allowed if you think you've done enough suitably entertaining stuff in the time provided.
Community Adventurer - Out-of-Game Time Limit: As above, but instead of being limited by in-game time you get a few weeks to play the adventurer as much as you'd like. Again, prematurely sending the file is allowed if you feel like you're done with your turn.
Community Adventurer - Multiple Adventurers, Same World: During your turn, you make and use an adventurer. Once the end of your turn is coming (or your adventurer dies horribly), retire your character. The next player makes their own character, and so on. Killing other player characters to establish dominance is, while not recommended, suggested.
Make a Fortress you Fucking Guy - Self-explanatory, but I won't do it because fucc u
Horrorfuck - Do both Adventure and Fortress mode. During your turn, you can either play Fortress mode or Adventurer mode. Fortress mode players must play for one year, as in a normal community fort. Adventurer players, at the end of their turn, must retire at the fortress - if this is impossible, then they must be explicitly on their way to the fortress.
Fortress mode players can do whatever they'd like with retired adventurers. Adventure mode players, if their adventurer is still alive after the years, can use the same adventurer - but again, they must retire at the player fortress.
I just really like adventure mode okay
Here are the options we've got:
Community Adventurer - In-Game Time Limit: Each user in the queue gets a set amount of in-game time to spend on the adventurer. Once this time limit is up, you must send the adventurer to the next Kiwi. Prematurely sending the save file is allowed if you think you've done enough suitably entertaining stuff in the time provided.
Community Adventurer - Out-of-Game Time Limit: As above, but instead of being limited by in-game time you get a few weeks to play the adventurer as much as you'd like. Again, prematurely sending the file is allowed if you feel like you're done with your turn.
Community Adventurer - Multiple Adventurers, Same World: During your turn, you make and use an adventurer. Once the end of your turn is coming (or your adventurer dies horribly), retire your character. The next player makes their own character, and so on. Killing other player characters to establish dominance is, while not recommended, suggested.
Make a Fortress you Fucking Guy - Self-explanatory, but I won't do it because fucc u
Horrorfuck - Do both Adventure and Fortress mode. During your turn, you can either play Fortress mode or Adventurer mode. Fortress mode players must play for one year, as in a normal community fort. Adventurer players, at the end of their turn, must retire at the fortress - if this is impossible, then they must be explicitly on their way to the fortress.
Fortress mode players can do whatever they'd like with retired adventurers. Adventure mode players, if their adventurer is still alive after the years, can use the same adventurer - but again, they must retire at the player fortress.
I just really like adventure mode okay