Dwarf Fortress Kiwi Community Adventurer Interest Check - Because Learning to Play Fortress Mode is Boring

  • Thread starter Thread starter ES 148
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What would you like to happen?


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ES 148

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kiwifarms.net
This is an interest check for a community DF adventurer, which is something I haven't really seen done before.

Here are the options we've got:

Community Adventurer - In-Game Time Limit: Each user in the queue gets a set amount of in-game time to spend on the adventurer. Once this time limit is up, you must send the adventurer to the next Kiwi. Prematurely sending the save file is allowed if you think you've done enough suitably entertaining stuff in the time provided.

Community Adventurer - Out-of-Game Time Limit: As above, but instead of being limited by in-game time you get a few weeks to play the adventurer as much as you'd like. Again, prematurely sending the file is allowed if you feel like you're done with your turn.

Community Adventurer - Multiple Adventurers, Same World: During your turn, you make and use an adventurer. Once the end of your turn is coming (or your adventurer dies horribly), retire your character. The next player makes their own character, and so on. Killing other player characters to establish dominance is, while not recommended, suggested.

Make a Fortress you Fucking Guy - Self-explanatory, but I won't do it because fucc u


Horrorfuck - Do both Adventure and Fortress mode. During your turn, you can either play Fortress mode or Adventurer mode. Fortress mode players must play for one year, as in a normal community fort. Adventurer players, at the end of their turn, must retire at the fortress - if this is impossible, then they must be explicitly on their way to the fortress.
Fortress mode players can do whatever they'd like with retired adventurers. Adventure mode players, if their adventurer is still alive after the years, can use the same adventurer - but again, they must retire at the player fortress.



I just really like adventure mode okay
 
Idea:

Let the people that like fortress mode build some crazy shit for the people that want to play adventure mode.

Give them like three to five years to build whatever kind of fortress they want then abandon and let the adventurers go wild.
 
Idea:

Let the people that like fortress mode build some crazy shit for the people that want to play adventure mode.

Give them like three to five years to build whatever kind of fortress they want then abandon and let the adventurers go wild.

So, Delayed-Action Horrorfuck. Sounds like a good idea.
 
  • Agree
Reactions: 1 person
I've never tried running multiple adventurers before, can that be done?
E.G. Vrakks makes a guy, retires at a fortress, I make a guy, retire him at a fortress, can Vrakks pick his original guy up or once he's retired is he done? 'cause if you can, I like multiple adventurers most - if not, then probably out of game time limit single schitzo adventurer, because lets be honest, even with "in game" time limit there will be an out of game time limit to prevent people from hanging onto a guy for a month doing nothing, and two time limits seem silly, especially since one person could do a lot in "a day" of murdering peasants in a village but scant little traveling for "weeks" along a road.

I also like the idea of Horrorfuck probably more than I should. A nice, centralized location for the players to congregate to and from, a "home town" if you will. I almost like the idea of an experienced "Fortress Master" guy being the lead runner of the fortress, setting up the fort for the players, maybe even giving quests. "Yo, I heard rumors about these asshole night monsters like 30 miles that way, if you could murder them before they become a problem for my fort, I'll give you bonus brownie points in the thread." We could rotate Fortress Masters if someone gets a hair up their butt and want to try it for a time.
 
Idea:

Let the people that like fortress mode build some crazy shit for the people that want to play adventure mode.

Give them like three to five years to build whatever kind of fortress they want then abandon and let the adventurers go wild.

This idea is now on the poll under Delayed-Action Horrorfuck.
 
  • Agree
Reactions: AnOminous
Is adventure mode as hard to play as fortress?
No matter what I try I always just end up designating all my dwarves miners or stone carriers and try building random shit. I feel like I should be doing something other than mining out entire z-levels but I don't know what lol.
I think I'm just bad at the game :/
 
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Prediction: kiwis make a fun adventure story, reddit gets envious and some beardy soyboy illustrates it to try and claim it for reddit gold & epic upboats, and a bunch of people end up finding out why Jake Alley is a huge piece of shit as a result.
 
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This idea is now on the poll under Delayed-Action Horrorfuck.

You could grab one of the forts (or worlds full of forts) from the most recent thread. At least one of them has no less than three forts that ended in disaster, including one where Hell got opened up.
 
I personally like the idea of just handing over the world every year and letting the turn-owner do whatever they want.
 
I personally like the idea of just handing over the world every year and letting the turn-owner do whatever they want.

That's what we do in the succession fort. I'm about to start another of those.

This thread is for adventure mode.
 
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