E.Y.E.: Divine Cybermancy - Paris Simulator 2011

I think I gave up on this game too quickly because of the learning curve and for having a hard time getting the controls right. I think this is one of many games that were already considered gems in the early 2010s but were forgotten later on. Feels like there are a lot of games like that from when Steam first started getting really popular.
 
I like how you get a medkit early in the game but you can overdose on it lol

When you die you have a random chance to get "fatal wounds" which permanently nerf your character unless you put some serious Brouzoufs into researching cures at the end of the game.
 
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I kind of wish I had played it five years ago when there were still servers (with people in them, importantly.) I tried late last year and it was kind of neat, but there weren't any populated servers and also the unpopulated servers were all horribly laggy. Did something happen? I tried ZPS again recently too and it was also really laggy, I don't remember things being nearly as bad when I was a teen, is the source engine literally rotting? Very sad.
 
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I got this game for $1 it was the best damn fucking dollar i ever spent.

My legs are okay
 
When you die you have a random chance to get "fatal wounds" which permanently nerf your character unless you put some serious Brouzoufs into researching cures at the end of the game.
They're also the best way to minmax your character. Normally going above 60 skill points will require a 2:1 and later even a 3:1 ratio to increase, but fatal wounds can drop you back below the threshold. The powergamer strat is intentionally crippling yourself with dozens upon dozens of wounds and grinding levels to get those cheap stat increases, then doing the surgeries and getting thousands of skill points for free.
 
EYE is great, but I'll play the devil's advocate and criticize the combat loop. The guns are great and they sound great, the designs despite graphical limitations are good, everything is good enough but....

Streum never got basics of level design and enemy feedback right. I'd even say EYE has the best enemy lineup and "combat design encounter" (inasmuch as the term can be applied for Streum games) because Deathwing and Necromunda had terrible enemy lineups and the combat encounters were so haphazard and badly designed, even when pseudo-random or handcrafted, to be almost infuriating. They have developed shooters for more than a decade and Necromunda had terrible enemies with terrible balance and terrible encounters. EYE is a tad better because the game is so broken and the weapons so good you don't notice that you're fighting essentially barely-moving, barely-reacting puppets spawned in random positions.

How can a studio work with shooters for 15+ years and don't have a single clue about combat encounters is beyond me.
 
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How can a studio work with shooters for 15+ years and don't have a single clue about combat encounters is beyond me.
It's especially sad that they made this blunder in Source Engine, which has the tools and AI to make amazing enemy encounters if you bother learning how to use them.
 
The Depazador is still my personal high water mark for combat shotguns, since I have no great attachment to Doom. Tight spread, can reasonably hurt things beyond five feet, twenty-round magazine, zero fucking around. It's a lovely piece of gear, satisfying and versatile.
 
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vent "short" cut is just peak level design, absolute kino, can't top that

I agree. It sets the tone for the rest of the story. which is just another mindfuck.

I wish someone would give these guys enough money to update and fix EYE just so a more modern audience can enjoy it too.

I did get a small kick out that Mandalore video, normally he's a bit of a pansie but that full auto and full-er auto gag made me chuckle.
 
I wish someone would give these guys enough money to update and fix EYE just so a more modern audience can enjoy it too.
They've been saying for years now that they want to return to EYE one day and make a sequel or a remake/director's cut. Since they're done with Focus Entertainment and aren't developing another wh40k slop, I guess it might be possible
 
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I think I gave up on this game too quickly because of the learning curve and for having a hard time getting the controls right. I think this is one of many games that were already considered gems in the early 2010s but were forgotten later on. Feels like there are a lot of games like that from when Steam first started getting really popular.
I think i tried it a few times but never made it past the first level of the game. Might have to try it again.
 
I think i tried it a few times but never made it past the first level of the game. Might have to try it again.
Same. What really stopped me I think was that you have so many abilities that can be assigned to so many different keys, and I eventually got fed up and decided to move onto something else. I have the Logitech G600 MMO mouse that has buttons for all the number keys on the side, so I wonder if that and similar mice would make playing the game go more smoothly.
 
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