- Joined
- Mar 10, 2013
There's been quite a sea-change in the game market over the last couple of years. First off, a bunch of indie (and not-so-indie) projects have resorted to early access pre-sales, where you get to play the current alpha or beta release (i.e. i not final, so not really the "release" copy) with the promise of receiving the real thing when and/or if it comes out. Secondly, many shops raise funds via Kickstarter, where they promise to deliver something other than the final product in exchange for your cash, or promise increasing tiers of function as pledge goals are met.
Opinions are divided on whether all this is a good idea or not. Some major publishers have used one or both of those avenues when they could clearly afford to finish the game with their own resources -- I don't think anyone will agree with this approach, especially when they don't deliver the final product with all the features promised (I'm thinking of a game that starts with a B and ends with a 4). For indies, it's a whole 'nother ball game for the indies, depending on how you define "indie." The first time I read of an indie project starting with a 4 million dollar budget, I just about spit my morning Coke through my nose. If someone's backing you with that kind of money, look at where their hand is vs. your balls, and tell me exactly how independent you are. Basically, there's a broad range of projects trying to raise money by these methods, and the gaming press is divided on whether it's worth while or not, with the majority tending toward "not".
So what say ye? Is it worth the risk to buy an unfinished (and maybe never-to-be-finished) game at a discount, with the developer's promise you'll get the full version when available? Or is it better to save your money, make 'em do the job they started, and wait to shell out until there's a release version, and you can actually read reviews and/or watch "let's play" video clips? Confine your consideration to games in development by small, actually independent developers.
Opinions are divided on whether all this is a good idea or not. Some major publishers have used one or both of those avenues when they could clearly afford to finish the game with their own resources -- I don't think anyone will agree with this approach, especially when they don't deliver the final product with all the features promised (I'm thinking of a game that starts with a B and ends with a 4). For indies, it's a whole 'nother ball game for the indies, depending on how you define "indie." The first time I read of an indie project starting with a 4 million dollar budget, I just about spit my morning Coke through my nose. If someone's backing you with that kind of money, look at where their hand is vs. your balls, and tell me exactly how independent you are. Basically, there's a broad range of projects trying to raise money by these methods, and the gaming press is divided on whether it's worth while or not, with the majority tending toward "not".
So what say ye? Is it worth the risk to buy an unfinished (and maybe never-to-be-finished) game at a discount, with the developer's promise you'll get the full version when available? Or is it better to save your money, make 'em do the job they started, and wait to shell out until there's a release version, and you can actually read reviews and/or watch "let's play" video clips? Confine your consideration to games in development by small, actually independent developers.