Elden Ring

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So let me get this straight: Elden Ring has 6 endings: 4 of which are reskinned with different ending backgrounds (Duskborn, Blessing of Despair, Order, Fracture), one is with Ranni and the other is the Frenzied Flame. I kinda expected, better endings, something with a similar impact of DS2/3 and Bloodborne.
 
So let me get this straight: Elden Ring has 6 endings: 4 of which are reskinned with different ending backgrounds (Duskborn, Blessing of Despair, Order, Fracture), one is with Ranni and the other is the Frenzied Flame. I kinda expected, better endings, something with a similar impact of DS2/3 and Bloodborne.
You forgot the secret lobster ending where you take one of the giant lobster from the lake and cook it and have a grand feast at roundtable hold
 
I got the Mimic Ashes. Didn't help much. I try to summon at the start of the 2nd phase and boss is like "Nope!" Does beam attack after beam attack that goes right through the pillar.

I'm just sick of bosses like this. It really say's a lot that a ton of YT videos showing how to beat difficult bosses 90% of the time rely on using Ashes to summon, summon other players, or some kind of obscure cheese method or use magic.

I don't care how many faggots come out of the wood work to white knight their lord and masters FROMSoft but this game just has a lot of bad boss design.
Summon mimic tear at the start of the fight, heal, and then finish phase one in like half a minute. I thought Maliketh was really cool, and I hate aoe attacks. The health burning/max HP reduction can go fuck itself though.
I think something every soulsborne player does in ER is rolling when they should be jumping. It's hard to know when you should roll versus jump, but you can gamble and find out.
You're having a problem with literally every enemy and boss. Do you think its possible that your build sucks, and that you should considering respeccing?
If not, then maybe the problem is with your playstyle. summons exist to take aggro mainly, so play around that.
everytime I die to an enemy I call it shit enemy design but I respawn and keep playing all the same, the problem is just me positioning myself wrong and dying as a result.
 
So let me get this straight: Elden Ring has 6 endings: 4 of which are reskinned with different ending backgrounds (Duskborn, Blessing of Despair, Order, Fracture), one is with Ranni and the other is the Frenzied Flame. I kinda expected, better endings, something with a similar impact of DS2/3 and Bloodborne.
Thing is with Elden Ring there is only one real ending
and one bad catasrophic ending that is somehow harder to get than the "correct" ending all the other endings are just filler. The filler endings did not need to excist they could have just worked a certian NPC quest into the main quest.

I wont call the "correct" ending a good ending either because I get a omnious feeling that I just unleashed somthing just as nasty as what we see in the bad ending. A certian teal emo NPC is a passive agressive meglomanic. Also her alter ego never did give me that fucking Honda she promised. Bitch.

Either way our character is some Kefka tier dickhead that just destroys shit and endgame item discriptions call the final boss heroic. We be playing as the villian.
Which I think is the point of the story.
 
Haven't seen any of the endings but I get a lot of "I refuse my fate/continue the cycle" vibes from some NPCs, against dark souls "you can continue the age of fire OR plunge the world into the age of dark, no other options" (well except for DS3 which deviated a little in some endings)
 
Near the end now, only have to deal with Malenia and Radagon/Elden Beast. After finding out about Malenia‘s second stage the hard way, I put her to the side for now.
So, first want to take care of the other guys. Although Radagon‘s AOE attacks and sometimes non-stop aggression is really annoying and kicks my ass, I somewhat like that fight. However what I really despise is the Elden Beast. Don‘t get me wrong, visually it‘s great, but its bullshit attacks, camera and movement gives me nightmares.
When I get near it, it runs away to the other side of the arena - sometimes it is so kind to let me get 1-2 hits in (if I even have any stamina left after the jog I had to do to even get to him).
And who thought it would be a good idea to give this thing a sparkly ball, that follows you around for what feels like an eternity, while shooting smaller sparkly balls at you, which overall you just can‘t dodge at some point (because stamina)? And while you deal with that, the boss still uses his repertoire of other attacks. Favourite combination: sparkly ball + sword beam.
It‘s really fun being staggered by the small sparkles and getting completely destroyed then by the beams, having no chance to dodge.
Anyone found a way to get around that? Or do I have to pray to RNGesus? (no, summons/ghost ash is not an option - never used it in any soulsborne title before and won‘t do that now)

Overall I think they should‘ve called it a game after Radagon, maybe giving him a proper second phase, but even without it it would‘ve been fine, because even before it, it felt already like a boss rush to me (=> Maliketh, Ofnir, Godfrey, Radagon).
 
Probably the first game in over 15 years to completely exceed each and all of my expectations. I was very worried this was gonna end up mediocre, or water down the Fromsoft goodness, and I had set my bar accordingly, but ER is genuinely incredible. Start to finish, one of the best games I've ever played. Definitely Miyazaki's Magnum Opus -- I just cannot see him ever topping it.
 
Probably the first game in over 15 years to completely exceed each and all of my expectations. I was very worried this was gonna end up mediocre, or water down the Fromsoft goodness, and I had set my bar accordingly, but ER is genuinely incredible. Start to finish, one of the best games I've ever played. Definitely Miyazaki's Magnum Opus -- I just cannot see him ever topping it.
Yea I'm shocked how well they transitioned the Dark Souls franchise to an open world model. It's a better open world game than anything Ubisoft has made and they've been doing it for what close to fifteen years now? Some of the mechanics are a little clunky but this is a stellar result for a team with no experience making open world games.

The only other studio that's been able to pull off a complete genre switch this flawlessly on the first attempt is probably RGG with Yakuza Like A Dragon.
 
Yea I'm shocked how well they transitioned the Dark Souls franchise to an open world model. It's a better open world game than anything Ubisoft has made and they've been doing it for what close to fifteen years now? Some of the mechanics are a little clunky but this is a stellar result for a team with no experience making open world games.

The only other studio that's been able to pull off a complete genre switch this flawlessly on the first attempt is probably RGG with Yakuza Like A Dragon.
The problem with ubisoft games is that they're padded and stuffed with filler worse than any MMO.

Not only that the prices, Base game is $60-$70, the Season pass is usually 40, and now they've introduced content that's separate from the season pass that's around $40 to $60. You're looking at bare minimum $140 for a full game and it's not even that good.

See the formula like what Ubisoft has can be refined and Horizon Forbidden West did so. There's next to no bullshit filler in that game. There's some experimentation with minigames, but there's only around 40 or so collectibles in total which is very few for a game like that. They're also hidden behind puzzles and not just strewn about.

Open world games are popular and we're more than likely going to get many more variations of them as time goes on and mechanics get reworked, replaced, or refined.
 
There seems to be a /v/ meme going around about Miyazaki being the Anti-Tolkien of game devs.

Miyazaki vs Tolkien.jpg
 
If you don't know there's an invader at a church ruin in the middle of a plateau in Atlus that drops a red physick tear which makes you immune to his red ring attack. I'm not sure if that's the move you're talking about but being able to ignore it helps. You can also pin him twice (I think) with a shackle you get from the shunning-grounds under the capitol.
Yeah I got that in my physick mixture and I got mogh's shackle as well, the problem is the second phase after he does that transition. Not only do you need to dodge his blood aoes (and he does these with gay fucking abandon), but if you stand in them too long (usually around only a matter of five seconds or less) they'll chunk your health with blood loss. It's even worse because not only does his weapon attacks do a lot of damage, but they also fucking splash out aoe damage as well. There's a line I draw with certain boss designs. If I'm not saying "Holy shit this boss' attacks are rough, I'm going to need to brush up on my dance moves" and instead I'm saying out loud "Okay... I don't know how I'm supposed to take him on as a melee" then your boss' design is pretty cheap. There's also no reason I should have to sacrifice mana pots for health flasks because your boss can chunk health without even hitting me.
 
Summon mimic tear at the start of the fight, heal, and then finish phase one in like half a minute. I thought Maliketh was really cool, and I hate aoe attacks. The health burning/max HP reduction can go fuck itself though.
I think something every soulsborne player does in ER is rolling when they should be jumping. It's hard to know when you should roll versus jump, but you can gamble and find out.
You're having a problem with literally every enemy and boss. Do you think its possible that your build sucks, and that you should considering respeccing?
If not, then maybe the problem is with your playstyle. summons exist to take aggro mainly, so play around that.
everytime I die to an enemy I call it shit enemy design but I respawn and keep playing all the same, the problem is just me positioning myself wrong and dying as a result.
My build is not bad. The problem is that it's a 2 hand strength build and it's blatantly obvious that FROM designed a good chunk of the bosses around sorcery and summoning. I'm not the only one who thinks that.
 
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My build is not bad. The problem is that it's a 2 hand strength build and it's blatantly obvious that FROM designed a good chunk of the bosses around sorcery and summoning. I'm not the only one who thinks that.
Have you considered just changing your build for this one fight? Its not that big of an investment.
 
There seems to be a /v/ meme going around about Miyazaki being the Anti-Tolkien of game devs.

Tolkien was creating his take on a Western founding mythology for the world we have, but Souls games are all about the long twilight of the world, they're an ending myth (and the "good" endings are always just refusing to die and dragging things out even further which is how the settings start out).

Thing is with Elden Ring there is only one real ending
and one bad catasrophic ending that is somehow harder to get than the "correct" ending all the other endings are just filler. The filler endings did not need to excist they could have just worked a certian NPC quest into the main quest.

I wont call the "correct" ending a good ending either because I get a omnious feeling that I just unleashed somthing just as nasty as what we see in the bad ending. A certian teal emo NPC is a passive agressive meglomanic. Also her alter ego never did give me that fucking Honda she promised. Bitch.

Either way our character is some Kefka tier dickhead that just destroys shit and endgame item discriptions call the final boss heroic. We be playing as the villian.
Which I think is the point of the story.
Yeah there's a point to the reskin endings, they make it clear that returning to the status quo is just dragging out the stagnation. Marika had a reason for shattering the ring, so undoing her work isn't wise. Maybe some of the mending runes improve things temporarily, but you're still setting up for the tree to run out of juice or the retards who worship the golden order to continue to prevent any alien-busting or improvement.

I've heard Ranni's ending is less ambiguous in the Japanese subtitles, and it's the present specific certainties of emotion etc. that she wants to keep at a great remove rather than the concepts themselves. Still it's clear from her ring that she was only after her own exit until you simp hard enough to convince her to bring everyone else along and end the tree's protection. It's a big intimidating unknown proposition but it still represents transcending the stagnation so I guess it's the good ending.

Aside from Dung Eater's thing I don't think you're a villain (although the finger followers would think so if you don't do what they want--but they're idiots who worship Marika's Space AIDS), but you're definitely a stooge. Melina (aka Ranni when she's not pursuing her personal hobby) is happy to exploit that to carry out some version of the mission Marika gave her; she's loyal and it takes a lot of effort to get her to accept that as self-determination even though she personally thinks it's a better idea.
Frenzy is also an exit from the cycle but it's basically a huge regression back to Dark Souls so she ain't thrilled about that.
 
Is there any good armor for a SAM? almost 20 hours so far and i've basically been using the same armor since I've started
 
Not gonna lie, enjoying the game a bit more after I started dressing up as a Carian Knight and stopped myself from using Azurs court, or his staff. A basic carian staff is quite fun as it switches between a giant ice sword, a big hammer and a tiny dagger in the same fight. Of course there's also an actual sword to fall back on if things go rough.

Not feeling the Darkmoon Greatsword. Hits hard, but something about its power feels...off. Maybe I just can't help but subconsciously compare it to the Bloodborne version.
 
I really have come to despise the long animations that play when you try to cast when you're out of FP. In the heat of battle when I am chucking lightning bolts (yes, laugh at my faith magic INT chads) and dodging a barrage of attacks it's easy to lose sight of FP and it playing an animation that is longer than my actual casting speed just seems like an unnecessary fuck you. It could just... do nothing.

Also, I recently fought Rykard and I am disappointing another demi-god was a gimmick. I didn't use the spear until I beat the god devouring serpent and realized you have to do 2 fights in a row and then trying the spear it just turns it into a DPS race where you can kill both forms fast enough to not even bother with learning patterns. If Rykard and the GDS where separated encounters without the OP spear that'd be better IMO.
 
You can cancel about half the fizzle animation by chugging but yeah, they definitely wanted it to be a punishment and it sure is. Much better to top up your FP preemptively if you're not a hundred percent that there's enough for one last spell but I only developed that habit in the last 20% of the game.

Another reason I liked the beast rocks so much. The stamina cost is much higher than the FP cost so you have downtime every half-dozen flings to take stock.
 
I really have come to despise the long animations that play when you try to cast when you're out of FP. In the heat of battle when I am chucking lightning bolts (yes, laugh at my faith magic INT chads) and dodging a barrage of attacks it's easy to lose sight of FP and it playing an animation that is longer than my actual casting speed just seems like an unnecessary fuck you. It could just... do nothing.

Also, I recently fought Rykard and I am disappointing another demi-god was a gimmick. I didn't use the spear until I beat the god devouring serpent and realized you have to do 2 fights in a row and then trying the spear it just turns it into a DPS race where you can kill both forms fast enough to not even bother with learning patterns. If Rykard and the GDS where separated encounters without the OP spear that'd be better IMO.
When you fail a cast because you don't have enough FP you don't have to sit through the entire head scratching animation, you can cancel it with a roll, a backstep, and I think switching hands works as well. If on a horse I think you can just jump to cancel.
My build is not bad. The problem is that it's a 2 hand strength build and it's blatantly obvious that FROM designed a good chunk of the bosses around sorcery and summoning. I'm not the only one who thinks that.
I don't think the game has been out long enough to come to a conclusion that 2h strength is bad. I think it's harder to use because:
enemies are harder to stagger, and bosses attack more and more often.
These contribute to it being harder, but I don't think the game is out long enough to know for sure.
And if you are using 2h strength and you think that it is bad in Elden Ring,
That makes your build doo-doo garbage.
switch to sword and greatshield or something if you feel the need to be more defensive
 
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