Elden Ring

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Its weird how much criticism of From games boils down to "its not exactly like my favorite other game". Yeah no shit, they have a formula that they try to mix up so you aren't playing the exact same game.
I've watched the Synthetic Man review that just got linked and he dresses it up in incredibly verbose long monologues about how totally not mad he is that it's hard but yea he is.

If you cut through all the bullshit the thesis of that review is "I'm mad that the bosses in this game aren't slow as shit and extremely easy to dodge like in Demon Souls.

I have my own problems with Elden Ring but that was a terrible review and the guy's kinda a fucking sperg. I mean look at this shit.

 
I've watched the Synthetic Man review that just got linked and he dresses it up in incredibly verbose long monologues about how totally not mad he is that it's hard but yea he is.

If you cut through all the bullshit the thesis of that review is "I'm mad that the bosses in this game aren't slow as shit and extremely easy to dodge like in Demon Souls.

I have my own problems with Elden Ring but that was a terrible review and the guy's kinda a fucking sperg. I mean look at this shit.

https://youtube.com/watch?v=TV50hP-LenI


Guy is totally a crazy fucking schizo. Just watch starting at 31:00

 
What I don't get is being MAD about it.
If they'd made the bosses like Demon's Souls it'd probably be the actual Zelda-killer some retards have called it but it's the people who pretend to like Souls games whose butts are the most frustrated.

They still have their adorable little faces! Killed one at the Lake of Rot and played with the camera to check. It's just hidden better because of their darker bodies.
Huh, I dunno how I missed it since I inspected a couple of them with the spyglass. Unless there's a couple varieties which I doubt (they look the same and it seems unlikely they'd miss it in that case), but this was in front of Seethewater Cave.
Maybe I was tired but I'm sure they had featureless necks and the eye glow was just floating in the air a few inches away.
 
Extremist retards end up being extremely retarded, who could have guessed?
Most of them were just opportunists trying to build a brand. Gamergate was "development should be a meritocracy and we should finally reject the journalist bullshit everyone's already sick of" not the bottom-feeders who cynically cash in on "oh yeah if you're calling me a nazi I guess I'll larp as a nazi" channer brainwashing.
Keep em separate but yeah those assholes are mind-numbing.
 
I've watched the Synthetic Man review that just got linked and he dresses it up in incredibly verbose long monologues about how totally not mad he is that it's hard but yea he is.

If you cut through all the bullshit the thesis of that review is "I'm mad that the bosses in this game aren't slow as shit and extremely easy to dodge like in Demon Souls.

I have my own problems with Elden Ring but that was a terrible review and the guy's kinda a fucking sperg. I mean look at this shit.

https://youtube.com/watch?v=TV50hP-LenI

As much of a sperg this dude is, I can't help but agree with his Elden Ring video. I did start with DS3 and played each game in reverse order and I have to admit that Demons and DS1 had some traits that I longed for in the recent titles. After playing Elden Ring, this feeling was amplified and because of this, I had to replay the older games to see how they handle level design and enemies/bosses. I got a good grasp to why I didn't enjoy the bosses in ER. They just dragged in ER because of the amount of shitty ganks, delayed gotchas, and input reading that you regularly encounter, which lead them to be practically the same fight all the time. I do miss the more grounded fights in the older games. Hell, Bloodborne wasn't as anime like people claiming it is (at least the main game wasn't that bad, DLC pushes it). I don't blame people cheesing these fights as I would have to if I wasn't a stubborning masochistic bitch. The only reason I didn't use summons/respecting stats because none of the other games I ever felt like I had to. I wanted to keep that tradition and get through with what I got. Before one of you fuckers say it's not like the other souls game, it's literally DS4 but big, you can jump properly, and you have a horse. That's it. Even in DS2 Scholar, my least favorite Souls game, didn't annoy me that much to feel tempted to cheese. Here, I got so bored and annoyed at the boss design that I considered the prospect because the fights all boiled down to the same old shit. Well almost because there's the gank fights. Speaking of those, they were either forgettable or outright awful. I dare to say that DS2 had better gank fights because at least we had something interesting with Ruin Sentinels or a neat gank with Darklurker. Hey, powerstancing is back, the best thing about DS2 but is not as good here so neat I guess. Keep in mind, I did a faith/strength build as I wanted to try something new to the standard bonk build that I usually gravitate towards on a first playthrough. Thank god rot is viable because fuck bloated health bars in the late game. The only bosses I liked were Regal Ancestor Spirit, Renalla, God Devouring Serpent, Dragon Lord, and Rahdan. The rest were the very samey, annoying, or outright bad.

Honestly, the sloppy design that equates to difficulty for the sake of difficultly is what pisses me off about this game. The bosses are the worst examples but this unfortunately bleed into late game areas as well. I do like the exploration and its honestly was the only factor that kept me going to the end. I have to be honest, that open world is the reason why the design of this game is so meh. The late game areas just feel like DS1 second half but somehow worse as DS1 second half was more or less boring but tried to do things different. Like giving areas a gimmick to set them apart and the bosses, while lame, didn't feel completely bullshit (besides Lost Izalith and the shit bosses there). Here, it's both frustrating and boring (like Izalith) where I said fuck the combat, I'm running to the boss. It's novel at first but damn it gets repeative after going through the same catacomb over and over again to get rewards that can be a mixed bag. Mostly meh if I'm being honest. To comment on Demon Souls bosses, it's not about having bosses being slow and easy but having something interesting about them rather than waiting until the boss stops spazing out long chains of combos to get a hit or two and rolling away. Repeating/learning a new string of long winded combos only to stab and roll again for the next 20 or so bosses. Shit gets old really fast and I'm someone who does enjoy some of the standard fast and difficult fights in DS3 and Bloodborne. Fuck I am the autist who does soul level 1/BL4 play throughs so difficulty isn't the problem as long as I am the one causing my deaths because I did something stupid like getting greedy. I do also love the unconventional fights as well because not everything needs to be one-on-one big dudes with big weapons fights. Souls combat is very simplistic not fucking DMC (unless From actually commits to creating an in-depth action game...) and gimmick fights add a lot more then what people give them credit for. Yes Bed of Chaos is ass and yes, Dragon God is boring but then we have good gimmicks like Maiden Astrea or fights that play more traditionally but have an interesting twist like Abyss Watchers. Gimmicks can be good and shouldn't be looked down upon because they aren't "difficult." Only when they are just absolutely shit and spit in the face of good game design. This should be applied to traditional bosses but I guess people don't care as long as it's "hard" and give that adrenalin rush. Spoiler, it's not. It's cheap and the amount of it in Elden Ring leaves me lukewarm for the future of Fromsofts design as new fags and try hard are praising/downplaying the issues in this game.

For the people who adore Elden Ring, I am glad because despite my problems, I do like the game and it is one of the better AAA games to come out in the last 5 years that doesn't have anti-consumer practices like microtrasactions or pandering to SJWs. I'm just going to wait and see what From does next and if they continue to double down on Elden Ring's design (which they likely will because the game did so well financially) then I'm out. The only reason I got into these games was the unique tight world design, interesting enemy/boss design, lore, the grounded world with encounters that had substance and not just flashy shoenen anime comboa, and dicking around with pvp. The way things are going, these traits will likely become more the exception or outright nonexisting./SPOILER]
 
I'm on NG++ and honestly the biggest problem I can say is that some areas feel underdeveloped. The Giants Mountain is the most glaring because lack of enemy variety, it's just a snow field, and basically the Lost Izalith of the game. Certain areas feel like they should of been a little more compressed together, the Ciarian Castle and Study Hall feel like it'd be better if connected rather pushed away. The Frenzied Flame village seems like an area that probably would of been better if they didn't just reuse an asset for the Church and the basic wooden village huts, something like a literal burnt out larger town that's been walled off by magic or something. Sekiro generally did a good job of making mobs stay near certain areas and they only bled if it felt natural, Elden Ring reskins the fuck out of mobs. It's a big game, but the dogs and rats are literally Dark Souls 3 re-used assets. I don't know why Mogh has his own gay little zone instead of having him be an invading force in the Haligtree, move his gay palace below it rather than having to teleport.

I really do hate the unnatural Hub areas in Demon Souls, Dark Souls 3, and Elden Ring. I'd rather you have Kale be the initial merchant who gives you an idea where to go until Melina decides to stop being a cunt, then maybe use Kenneth Heights castle as a starting Hub where Kale moves after you clear it out and Kenneth recruits him. Ranni's group was okay because you had a sorcery teacher, blacksmith, and merchant in an area and they all had personality. Maybe do another Hub for the Radahn festival. I say Hub, but I should really mean have unique vendors in Castle Redmane or have Vendors move there and expand their inventory, the Nomadic Merchants really aren't fun after they cut their quests. Dark Souls 1 had different Blacksmiths in different areas have different specialties and it while it was a bit annoying to go back and forth, it made the world feel a bit bigger. Only Volcano Manor and Cairian Castle (I consider Nokron Cairian Castle) really have some polish to them. The Capital really isn't fun to explore, it's a boring walk to a underwhelming bossfight.

NPC quests, most notably Goldmask, really feel odd because they never mention where they are going. I don't think Boc even states where he's going to get his shit back because I missed that Cave until I went back to kill the Invisible Dung Beetle. Usually in Souls Games you had a fairly natural progression because characters either followed the same path as you or they have a goal you can logically deduce given you read item descriptions. Goldmask goes from the bridge to a Gladiator arena to the Jellyfish ruins back to the capital. You'd think he'd go to a Church or maybe somewhere with a good view of the tree next to a sight of grace. The Frenzied Flame chick is fairly easy to find because of how she's placed near bonfires and will call out to you.

Bosses are an issue of re-using and feeling like a step down after Sekiro and Bloodborne. The Gimmick bosses weren't bad this time around. Elden Beast is worse than the Dark Souls 2 base game final boss because of how much you have to run around while it spams projectiles that block your screen while it moves into AoE's that you can't see. Some bosses like Margott feel really out of place with his anime flips. I can understand anime flips for some characters, but he would of been fine if he just used magic and delayed attacks to fuck with you. Radahn, Godfrey, Rodogan, and Rennala are the only boss fights that have an actual core idea that's developed. I killed Mogh way to fast to judge him and Melania just feels like RNG based on it if her AI wants to pull out attacks that you can't dodge.

I like the game, but I'd only recommend it to people who like other FromSoft games. It needs more polish and I'd be fine if they left the Souls series behind to do more stuff like Sekiro.
 
So upon some experimentation you can basically circumvent the mimic nerf by equipping a weapon that procs bleed or frost. Even with the dumbed down AI you and your mimic wailing on a boss at the same time ae going to proc bleed/frost repeatedly and kill it really fast.

Also if anyone hasn't figured it out already unlike in past games the new soft caps are 60 in vigor and 65 in combat stats so you're severely gimping yourself if you stop at 40 like in the previous games.
Guess I will be going beyond SL150 then, pvpfags be damned
 
I'm honestly pissed at just how much Elden Ring is to DS3, and how much they relied on Ashes of War to get rid of a couple of staples and reintroduce old ones.

Like getting rid of catalysts/chimes that actually do damage in melee and putting a good dodge into an ash of war (instead of being an FP related talisman, but it's a gripe since DS1 so fuckit) or things that should've been the unique weapon's R2 (Bloodhound finesse) instead of the ash of war.

It's also annoying how much PvP is getting such a focus, and yet also getting fucked. Can't invade someone unless they opt in. Fuckssake. Went from world tendencies pvp to this shit. All because people bitched about it. smh.
 
Tbh I never used any ash of war until the Malenia where I used the flash step. Most of the moves felt way too exaggerated to be practical when the enemies damage is too big/I just forgot they existed.
 
The PVP and coop in this game is a lot harder than previous titles. There's so many random trash bosses that summoning for them is quite difficult and mostly pointless as you can steamroll almost anything in the game except final story stuff. Due to the open world nature, I can't just randomly summon a bro to play with in an area without waiting a long, long time for what should be instant when the game just came out. Far too many summoning stones you can miss.

With the change to open world, they should have just got rid of the summon mechanic and finally let people truly join your game and play with you for as long as they want. Summon works a lot better in discrete levels.

With the lack of covenants and rune arcs not being that important, it really isn't even worth it to help others grind bosses. At least let me change colors into a cool blue or radiant spirit.
 
Haven’t played the game yet, but had an amusing conversation with a co-worker about it.

“Hey, have you played Elden Ring yet?”

“Maybe in a year or so. It took me around 3-4 years to get around to Bloodborne.”

“What’s Bloodborne?”
 
Okay I gotta say, Loretta was definitely the hardest boss for me so far. I finally got her with Banished Knight Engvall tanking most of the damage, but between her magic and the reach of her polearm, holy shit what an aggravating fight.
 
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Just finished the game. It was really fun for about 3/4ths of the length, then it went full bullshit. Difficulty level ran up a cliff and souls dropped by every enemy didn't. I had to grind ~15 levels for just vigor and respec holy/strength for the final boss.

That being said, I've restarted as a prisoner to try sorcery. Very different playstyle.
 
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